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for wasm's issue

wasm-issue-sample

This gist includes some basic codes to replicate my situation.

How to replicate

  1. Install docker and Google Chrome.

  2. Clone this gist:

    $ git clone git@gist.github.com:ac360733ae4a69afb4fc9f3a24bc0206.git wasm-issue-sample
    $ cd wasm-issue-sample
  3. Run nginx-up.sh:

    $ ./nginx-up.sh
  4. Open localhost:8000 in Chrome and you will see "Stack overflow" error message in console.

The full console messages are at the end of this document.

Files in this gist

  • compile.sh

    • Run this script to compile sample.c and generate sample.js, sample.wasm.
  • index.html

    • Open this file in Google Chrome to execute WebAssembly bytecode.

    • Edit the value of DATA_LENGTH_BYTE variable to change the length of input data.

  • nginx-down.sh

    • Kill a running Nginx docker container.
  • nginx-up.sh

    • Run a Nginx docker container to serve static files.

Environment

  • Google Chrome: 67.0.3396.99
  • OS: macOS 10.13.6 High Sierra
  • Emscripten: 1.38.8
    emcc (Emscripten gcc/clang-like replacement + linker emulating GNU ld) 1.38.8
    clang version 6.0.1  (emscripten 1.38.8 : 1.38.8)
    Target: x86_64-unknown-linux-gnu
    Thread model: posix
    InstalledDir: /emsdk_portable/llvm/clang/bin
    Found candidate GCC installation: /usr/lib/gcc/x86_64-linux-gnu/4.8
    Found candidate GCC installation: /usr/lib/gcc/x86_64-linux-gnu/4.8.4
    Found candidate GCC installation: /usr/lib/gcc/x86_64-linux-gnu/4.9
    Found candidate GCC installation: /usr/lib/gcc/x86_64-linux-gnu/4.9.2
    INFO:root:(Emscripten: Running sanity checks)
    WARNING:root:java does not seem to exist, required for closure compiler, which is optional (define JAVA in /emsdk_portable/data/.config if you want it)
    WARNING:root:closure compiler will not be available
    

Full console messages

Stack overflow! Attempted to allocate 5452593 bytes on the stack, but stack has only 5242865 bytes available!
Stack overflow! Attempted to allocate 5452593 bytes on the stack, but stack has only 5242865 bytes available!
abort @ sample.js:2382
abortStackOverflow @ sample.js:1096
<WASM UNNAMED> @ wasm-0002caca-14:20
Module.Module.stackAlloc @ sample.js:2120
stringToC @ sample.js:440
ccall @ sample.js:470
(anonymous) @ sample.js:484
onRuntimeInitialized @ (index):20
doRun @ sample.js:2292
run @ sample.js:2308
runCaller @ sample.js:2259
removeRunDependency @ sample.js:1394
receiveInstance @ sample.js:1575
receiveInstantiatedSource @ sample.js:1600
Promise.then (async)
instantiateArrayBuffer @ sample.js:1605
doNativeWasm @ sample.js:1625
Module.asm @ sample.js:1705
Module @ sample.js:1975
(anonymous) @ (index):23
async function (async)
(anonymous) @ (index):13
(anonymous) @ (index):24
failed to asynchronously prepare wasm: abort("Stack overflow! Attempted to allocate 5452593 bytes on the stack, but stack has only 5242865 bytes available!") at Error
    at jsStackTrace (http://localhost:8000/sample.js:1001:13)
    at stackTrace (http://localhost:8000/sample.js:1018:12)
    at abort (http://localhost:8000/sample.js:2392:44)
    at abortStackOverflow (http://localhost:8000/sample.js:1096:3)
    at wasm-function[14]:33
    at Module.Module.stackAlloc (http://localhost:8000/sample.js:2120:38)
    at stringToC (http://localhost:8000/sample.js:440:13)
    at ccall (http://localhost:8000/sample.js:470:20)
    at http://localhost:8000/sample.js:484:12
    at Object.onRuntimeInitialized (http://localhost:8000/:20:7)
(anonymous)	@	sample.js:1606
Promise.catch (async)
instantiateArrayBuffer	@	sample.js:1605
doNativeWasm	@	sample.js:1625
Module.asm	@	sample.js:1705
Module	@	sample.js:1975
(anonymous)	@	(index):23
async function (async)
(anonymous)	@	(index):13
(anonymous)	@	(index):24
abort("Stack overflow! Attempted to allocate 5452593 bytes on the stack, but stack has only 5242865 bytes available!") at Error
    at jsStackTrace (http://localhost:8000/sample.js:1001:13)
    at stackTrace (http://localhost:8000/sample.js:1018:12)
    at abort (http://localhost:8000/sample.js:2392:44)
    at abortStackOverflow (http://localhost:8000/sample.js:1096:3)
    at wasm-function[14]:33
    at Module.Module.stackAlloc (http://localhost:8000/sample.js:2120:38)
    at stringToC (http://localhost:8000/sample.js:440:13)
    at ccall (http://localhost:8000/sample.js:470:20)
    at http://localhost:8000/sample.js:484:12
    at Object.onRuntimeInitialized (http://localhost:8000/:20:7)
abort("Stack overflow! Attempted to allocate 5452593 bytes on the stack, but stack has only 5242865 bytes available!") at Error
    at jsStackTrace (http://localhost:8000/sample.js:1001:13)
    at stackTrace (http://localhost:8000/sample.js:1018:12)
    at abort (http://localhost:8000/sample.js:2392:44)
    at abortStackOverflow (http://localhost:8000/sample.js:1096:3)
    at wasm-function[14]:33
    at Module.Module.stackAlloc (http://localhost:8000/sample.js:2120:38)
    at stringToC (http://localhost:8000/sample.js:440:13)
    at ccall (http://localhost:8000/sample.js:470:20)
    at http://localhost:8000/sample.js:484:12
    at Object.onRuntimeInitialized (http://localhost:8000/:20:7)
abort @ sample.js:2382
(anonymous) @ sample.js:1607
Promise.catch (async)
instantiateArrayBuffer @ sample.js:1605
doNativeWasm @ sample.js:1625
Module.asm @ sample.js:1705
Module @ sample.js:1975
(anonymous) @ (index):23
async function (async)
(anonymous) @ (index):13
(anonymous) @ (index):24
Uncaught (in promise) abort("abort(\"Stack overflow! Attempted to allocate 5452593 bytes on the stack, but stack has only 5242865 bytes available!\") at Error\n    at jsStackTrace (http://localhost:8000/sample.js:1001:13)\n    at stackTrace (http://localhost:8000/sample.js:1018:12)\n    at abort (http://localhost:8000/sample.js:2392:44)\n    at abortStackOverflow (http://localhost:8000/sample.js:1096:3)\n    at wasm-function[14]:33\n    at Module.Module.stackAlloc (http://localhost:8000/sample.js:2120:38)\n    at stringToC (http://localhost:8000/sample.js:440:13)\n    at ccall (http://localhost:8000/sample.js:470:20)\n    at http://localhost:8000/sample.js:484:12\n    at Object.onRuntimeInitialized (http://localhost:8000/:20:7)") at Error
    at jsStackTrace (http://localhost:8000/sample.js:1001:13)
    at stackTrace (http://localhost:8000/sample.js:1018:12)
    at abort (http://localhost:8000/sample.js:2392:44)
    at http://localhost:8000/sample.js:1607:9
instantiateArrayBuffer	@	sample.js:1605
doNativeWasm	@	sample.js:1625
Module.asm	@	sample.js:1705
Module	@	sample.js:1975
(anonymous)	@	(index):23
async function (async)
(anonymous)	@	(index):13
(anonymous)	@	(index):24
#!/usr/bin/env bash
EMSCRIPTEN_IMAGE_NAME="trzeci/emscripten-slim"
EMSCRIPTEN_IMAGE_TAG="sdk-tag-1.38.8-64bit"
SCRIPT_DIR="$(cd $(dirname "${BASH_SOURCE:-$0}"); pwd)"
run_emscripten () {
docker run --rm -t \
-v "${SCRIPT_DIR}:/src" \
"${EMSCRIPTEN_IMAGE_NAME}:${EMSCRIPTEN_IMAGE_TAG}" "$@"
}
run_emscripten emcc "sample.c" \
-s ASSERTIONS=1 \
-s WASM=1 \
-s MODULARIZE=1 \
-s "EXPORTED_FUNCTIONS=['_sample']" \
-s "EXTRA_EXPORTED_RUNTIME_METHODS=['cwrap']" \
-o "sample.js"
<html>
<body>
<script src="./sample.js"></script>
<script>
////////////////////////////////////////
// Edit here to change input length
// 1.2 MB: 1258291, 1.3 MB: 1363148
const DATA_LENGTH_BYTE = 1363148;
////////////////////////////////////////
const makeString = length => {
let string = '';
for (let i = 0; i < length; ++i)
string += 'A';
return string;
}
(async () => {
const inputData = makeString(DATA_LENGTH_BYTE);
const binary = await fetch('./sample.wasm').then(res => res.arrayBuffer()).then(buffer => new Uint8Array(buffer));
const moduleArgs = {
'wasmBinary': binary,
'onRuntimeInitialized': () => {
const sample = module.cwrap('sample', null, ['string']);
sample(inputData);
}
}
const module = Module(moduleArgs);
})();
</script>
</body>
</html>
#!/usr/bin/env bash
NGINX_IMAGE_NAME="nginx"
NGINX_IMAGE_TAG="1.15.1-alpine"
CONTAINER_NAME="wasm-dist"
docker kill ${CONTAINER_NAME}
#!/usr/bin/env bash
NGINX_IMAGE_NAME="nginx"
NGINX_IMAGE_TAG="1.15.1-alpine"
NGINX_PORT=8000
CONTAINER_NAME="wasm-dist"
SCRIPT_DIR="$(cd $(dirname "${BASH_SOURCE:-$0}"); pwd)"
docker run -it --rm \
--name ${CONTAINER_NAME} \
-p ${NGINX_PORT}:80 \
-v "${SCRIPT_DIR}/:/usr/share/nginx/html/:ro" \
-d \
"${NGINX_IMAGE_NAME}:${NGINX_IMAGE_TAG}"
echo "Start web server at localhost:${NGINX_PORT}..."
#include <stdio.h>
#include <string.h>
void sample(const char* data)
{
printf("input length: %d\n", strlen(data));
return;
}
var Module = function(Module) {
Module = Module || {};
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(Module) { ..generated code.. }
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = typeof Module !== 'undefined' ? Module : {};
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
// {{PRE_JSES}}
// Sometimes an existing Module object exists with properties
// meant to overwrite the default module functionality. Here
// we collect those properties and reapply _after_ we configure
// the current environment's defaults to avoid having to be so
// defensive during initialization.
var moduleOverrides = {};
var key;
for (key in Module) {
if (Module.hasOwnProperty(key)) {
moduleOverrides[key] = Module[key];
}
}
Module['arguments'] = [];
Module['thisProgram'] = './this.program';
Module['quit'] = function(status, toThrow) {
throw toThrow;
};
Module['preRun'] = [];
Module['postRun'] = [];
// The environment setup code below is customized to use Module.
// *** Environment setup code ***
var ENVIRONMENT_IS_WEB = false;
var ENVIRONMENT_IS_WORKER = false;
var ENVIRONMENT_IS_NODE = false;
var ENVIRONMENT_IS_SHELL = false;
ENVIRONMENT_IS_WEB = typeof window === 'object';
ENVIRONMENT_IS_WORKER = typeof importScripts === 'function';
ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function' && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER;
ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
if (Module['ENVIRONMENT']) {
throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -s ENVIRONMENT=web or -s ENVIRONMENT=node)');
}
// Three configurations we can be running in:
// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
// 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)
if (ENVIRONMENT_IS_NODE) {
// Expose functionality in the same simple way that the shells work
// Note that we pollute the global namespace here, otherwise we break in node
var nodeFS;
var nodePath;
Module['read'] = function shell_read(filename, binary) {
var ret;
if (!nodeFS) nodeFS = require('fs');
if (!nodePath) nodePath = require('path');
filename = nodePath['normalize'](filename);
ret = nodeFS['readFileSync'](filename);
return binary ? ret : ret.toString();
};
Module['readBinary'] = function readBinary(filename) {
var ret = Module['read'](filename, true);
if (!ret.buffer) {
ret = new Uint8Array(ret);
}
assert(ret.buffer);
return ret;
};
if (process['argv'].length > 1) {
Module['thisProgram'] = process['argv'][1].replace(/\\/g, '/');
}
Module['arguments'] = process['argv'].slice(2);
// MODULARIZE will export the module in the proper place outside, we don't need to export here
process['on']('uncaughtException', function(ex) {
// suppress ExitStatus exceptions from showing an error
if (!(ex instanceof ExitStatus)) {
throw ex;
}
});
// Currently node will swallow unhandled rejections, but this behavior is
// deprecated, and in the future it will exit with error status.
process['on']('unhandledRejection', function(reason, p) {
err('node.js exiting due to unhandled promise rejection');
process['exit'](1);
});
Module['quit'] = function(status) {
process['exit'](status);
};
Module['inspect'] = function () { return '[Emscripten Module object]'; };
} else
if (ENVIRONMENT_IS_SHELL) {
if (typeof read != 'undefined') {
Module['read'] = function shell_read(f) {
return read(f);
};
}
Module['readBinary'] = function readBinary(f) {
var data;
if (typeof readbuffer === 'function') {
return new Uint8Array(readbuffer(f));
}
data = read(f, 'binary');
assert(typeof data === 'object');
return data;
};
if (typeof scriptArgs != 'undefined') {
Module['arguments'] = scriptArgs;
} else if (typeof arguments != 'undefined') {
Module['arguments'] = arguments;
}
if (typeof quit === 'function') {
Module['quit'] = function(status) {
quit(status);
}
}
} else
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
Module['read'] = function shell_read(url) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.send(null);
return xhr.responseText;
};
if (ENVIRONMENT_IS_WORKER) {
Module['readBinary'] = function readBinary(url) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.responseType = 'arraybuffer';
xhr.send(null);
return new Uint8Array(xhr.response);
};
}
Module['readAsync'] = function readAsync(url, onload, onerror) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = 'arraybuffer';
xhr.onload = function xhr_onload() {
if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
onload(xhr.response);
return;
}
onerror();
};
xhr.onerror = onerror;
xhr.send(null);
};
Module['setWindowTitle'] = function(title) { document.title = title };
} else
{
throw new Error('environment detection error');
}
// Set up the out() and err() hooks, which are how we can print to stdout or
// stderr, respectively.
// If the user provided Module.print or printErr, use that. Otherwise,
// console.log is checked first, as 'print' on the web will open a print dialogue
// printErr is preferable to console.warn (works better in shells)
// bind(console) is necessary to fix IE/Edge closed dev tools panel behavior.
var out = Module['print'] || (typeof console !== 'undefined' ? console.log.bind(console) : (typeof print !== 'undefined' ? print : null));
var err = Module['printErr'] || (typeof printErr !== 'undefined' ? printErr : ((typeof console !== 'undefined' && console.warn.bind(console)) || out));
// *** Environment setup code ***
// Merge back in the overrides
for (key in moduleOverrides) {
if (moduleOverrides.hasOwnProperty(key)) {
Module[key] = moduleOverrides[key];
}
}
// Free the object hierarchy contained in the overrides, this lets the GC
// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array.
moduleOverrides = undefined;
// {{PREAMBLE_ADDITIONS}}
var STACK_ALIGN = 16;
// stack management, and other functionality that is provided by the compiled code,
// should not be used before it is ready
stackSave = stackRestore = stackAlloc = setTempRet0 = getTempRet0 = function() {
abort('cannot use the stack before compiled code is ready to run, and has provided stack access');
};
function staticAlloc(size) {
assert(!staticSealed);
var ret = STATICTOP;
STATICTOP = (STATICTOP + size + 15) & -16;
assert(STATICTOP < TOTAL_MEMORY, 'not enough memory for static allocation - increase TOTAL_MEMORY');
return ret;
}
function dynamicAlloc(size) {
assert(DYNAMICTOP_PTR);
var ret = HEAP32[DYNAMICTOP_PTR>>2];
var end = (ret + size + 15) & -16;
HEAP32[DYNAMICTOP_PTR>>2] = end;
if (end >= TOTAL_MEMORY) {
var success = enlargeMemory();
if (!success) {
HEAP32[DYNAMICTOP_PTR>>2] = ret;
return 0;
}
}
return ret;
}
function alignMemory(size, factor) {
if (!factor) factor = STACK_ALIGN; // stack alignment (16-byte) by default
var ret = size = Math.ceil(size / factor) * factor;
return ret;
}
function getNativeTypeSize(type) {
switch (type) {
case 'i1': case 'i8': return 1;
case 'i16': return 2;
case 'i32': return 4;
case 'i64': return 8;
case 'float': return 4;
case 'double': return 8;
default: {
if (type[type.length-1] === '*') {
return 4; // A pointer
} else if (type[0] === 'i') {
var bits = parseInt(type.substr(1));
assert(bits % 8 === 0);
return bits / 8;
} else {
return 0;
}
}
}
}
function warnOnce(text) {
if (!warnOnce.shown) warnOnce.shown = {};
if (!warnOnce.shown[text]) {
warnOnce.shown[text] = 1;
err(text);
}
}
var asm2wasmImports = { // special asm2wasm imports
"f64-rem": function(x, y) {
return x % y;
},
"debugger": function() {
debugger;
}
};
var jsCallStartIndex = 1;
var functionPointers = new Array(0);
// 'sig' parameter is only used on LLVM wasm backend
function addFunction(func, sig) {
if (typeof sig === 'undefined') {
err('warning: addFunction(): You should provide a wasm function signature string as a second argument. This is not necessary for asm.js and asm2wasm, but is required for the LLVM wasm backend, so it is recommended for full portability.');
}
var base = 0;
for (var i = base; i < base + 0; i++) {
if (!functionPointers[i]) {
functionPointers[i] = func;
return jsCallStartIndex + i;
}
}
throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.';
}
function removeFunction(index) {
functionPointers[index-jsCallStartIndex] = null;
}
var funcWrappers = {};
function getFuncWrapper(func, sig) {
if (!func) return; // on null pointer, return undefined
assert(sig);
if (!funcWrappers[sig]) {
funcWrappers[sig] = {};
}
var sigCache = funcWrappers[sig];
if (!sigCache[func]) {
// optimize away arguments usage in common cases
if (sig.length === 1) {
sigCache[func] = function dynCall_wrapper() {
return dynCall(sig, func);
};
} else if (sig.length === 2) {
sigCache[func] = function dynCall_wrapper(arg) {
return dynCall(sig, func, [arg]);
};
} else {
// general case
sigCache[func] = function dynCall_wrapper() {
return dynCall(sig, func, Array.prototype.slice.call(arguments));
};
}
}
return sigCache[func];
}
function makeBigInt(low, high, unsigned) {
return unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0));
}
function dynCall(sig, ptr, args) {
if (args && args.length) {
assert(args.length == sig.length-1);
assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
return Module['dynCall_' + sig].apply(null, [ptr].concat(args));
} else {
assert(sig.length == 1);
assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
return Module['dynCall_' + sig].call(null, ptr);
}
}
function getCompilerSetting(name) {
throw 'You must build with -s RETAIN_COMPILER_SETTINGS=1 for getCompilerSetting or emscripten_get_compiler_setting to work';
}
var Runtime = {
// FIXME backwards compatibility layer for ports. Support some Runtime.*
// for now, fix it there, then remove it from here. That way we
// can minimize any period of breakage.
dynCall: dynCall, // for SDL2 port
// helpful errors
getTempRet0: function() { abort('getTempRet0() is now a top-level function, after removing the Runtime object. Remove "Runtime."') },
staticAlloc: function() { abort('staticAlloc() is now a top-level function, after removing the Runtime object. Remove "Runtime."') },
stackAlloc: function() { abort('stackAlloc() is now a top-level function, after removing the Runtime object. Remove "Runtime."') },
};
// The address globals begin at. Very low in memory, for code size and optimization opportunities.
// Above 0 is static memory, starting with globals.
// Then the stack.
// Then 'dynamic' memory for sbrk.
var GLOBAL_BASE = 1024;
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
// site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
// site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
//========================================
// Runtime essentials
//========================================
var ABORT = 0; // whether we are quitting the application. no code should run after this. set in exit() and abort()
var EXITSTATUS = 0;
/** @type {function(*, string=)} */
function assert(condition, text) {
if (!condition) {
abort('Assertion failed: ' + text);
}
}
var globalScope = this;
// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
function getCFunc(ident) {
var func = Module['_' + ident]; // closure exported function
assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported');
return func;
}
var JSfuncs = {
// Helpers for cwrap -- it can't refer to Runtime directly because it might
// be renamed by closure, instead it calls JSfuncs['stackSave'].body to find
// out what the minified function name is.
'stackSave': function() {
stackSave()
},
'stackRestore': function() {
stackRestore()
},
// type conversion from js to c
'arrayToC' : function(arr) {
var ret = stackAlloc(arr.length);
writeArrayToMemory(arr, ret);
return ret;
},
'stringToC' : function(str) {
var ret = 0;
if (str !== null && str !== undefined && str !== 0) { // null string
// at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
var len = (str.length << 2) + 1;
ret = stackAlloc(len);
stringToUTF8(str, ret, len);
}
return ret;
}
};
// For fast lookup of conversion functions
var toC = {
'string': JSfuncs['stringToC'], 'array': JSfuncs['arrayToC']
};
// C calling interface.
function ccall(ident, returnType, argTypes, args, opts) {
function convertReturnValue(ret) {
if (returnType === 'string') return Pointer_stringify(ret);
if (returnType === 'boolean') return Boolean(ret);
return ret;
}
var func = getCFunc(ident);
var cArgs = [];
var stack = 0;
assert(returnType !== 'array', 'Return type should not be "array".');
if (args) {
for (var i = 0; i < args.length; i++) {
var converter = toC[argTypes[i]];
if (converter) {
if (stack === 0) stack = stackSave();
cArgs[i] = converter(args[i]);
} else {
cArgs[i] = args[i];
}
}
}
var ret = func.apply(null, cArgs);
ret = convertReturnValue(ret);
if (stack !== 0) stackRestore(stack);
return ret;
}
function cwrap(ident, returnType, argTypes, opts) {
return function() {
return ccall(ident, returnType, argTypes, arguments, opts);
}
}
/** @type {function(number, number, string, boolean=)} */
function setValue(ptr, value, type, noSafe) {
type = type || 'i8';
if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
switch(type) {
case 'i1': HEAP8[((ptr)>>0)]=value; break;
case 'i8': HEAP8[((ptr)>>0)]=value; break;
case 'i16': HEAP16[((ptr)>>1)]=value; break;
case 'i32': HEAP32[((ptr)>>2)]=value; break;
case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break;
case 'float': HEAPF32[((ptr)>>2)]=value; break;
case 'double': HEAPF64[((ptr)>>3)]=value; break;
default: abort('invalid type for setValue: ' + type);
}
}
/** @type {function(number, string, boolean=)} */
function getValue(ptr, type, noSafe) {
type = type || 'i8';
if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
switch(type) {
case 'i1': return HEAP8[((ptr)>>0)];
case 'i8': return HEAP8[((ptr)>>0)];
case 'i16': return HEAP16[((ptr)>>1)];
case 'i32': return HEAP32[((ptr)>>2)];
case 'i64': return HEAP32[((ptr)>>2)];
case 'float': return HEAPF32[((ptr)>>2)];
case 'double': return HEAPF64[((ptr)>>3)];
default: abort('invalid type for getValue: ' + type);
}
return null;
}
var ALLOC_NORMAL = 0; // Tries to use _malloc()
var ALLOC_STACK = 1; // Lives for the duration of the current function call
var ALLOC_STATIC = 2; // Cannot be freed
var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk
var ALLOC_NONE = 4; // Do not allocate
// allocate(): This is for internal use. You can use it yourself as well, but the interface
// is a little tricky (see docs right below). The reason is that it is optimized
// for multiple syntaxes to save space in generated code. So you should
// normally not use allocate(), and instead allocate memory using _malloc(),
// initialize it with setValue(), and so forth.
// @slab: An array of data, or a number. If a number, then the size of the block to allocate,
// in *bytes* (note that this is sometimes confusing: the next parameter does not
// affect this!)
// @types: Either an array of types, one for each byte (or 0 if no type at that position),
// or a single type which is used for the entire block. This only matters if there
// is initial data - if @slab is a number, then this does not matter at all and is
// ignored.
// @allocator: How to allocate memory, see ALLOC_*
/** @type {function((TypedArray|Array<number>|number), string, number, number=)} */
function allocate(slab, types, allocator, ptr) {
var zeroinit, size;
if (typeof slab === 'number') {
zeroinit = true;
size = slab;
} else {
zeroinit = false;
size = slab.length;
}
var singleType = typeof types === 'string' ? types : null;
var ret;
if (allocator == ALLOC_NONE) {
ret = ptr;
} else {
ret = [typeof _malloc === 'function' ? _malloc : staticAlloc, stackAlloc, staticAlloc, dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length));
}
if (zeroinit) {
var stop;
ptr = ret;
assert((ret & 3) == 0);
stop = ret + (size & ~3);
for (; ptr < stop; ptr += 4) {
HEAP32[((ptr)>>2)]=0;
}
stop = ret + size;
while (ptr < stop) {
HEAP8[((ptr++)>>0)]=0;
}
return ret;
}
if (singleType === 'i8') {
if (slab.subarray || slab.slice) {
HEAPU8.set(/** @type {!Uint8Array} */ (slab), ret);
} else {
HEAPU8.set(new Uint8Array(slab), ret);
}
return ret;
}
var i = 0, type, typeSize, previousType;
while (i < size) {
var curr = slab[i];
type = singleType || types[i];
if (type === 0) {
i++;
continue;
}
assert(type, 'Must know what type to store in allocate!');
if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later
setValue(ret+i, curr, type);
// no need to look up size unless type changes, so cache it
if (previousType !== type) {
typeSize = getNativeTypeSize(type);
previousType = type;
}
i += typeSize;
}
return ret;
}
// Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready
function getMemory(size) {
if (!staticSealed) return staticAlloc(size);
if (!runtimeInitialized) return dynamicAlloc(size);
return _malloc(size);
}
/** @type {function(number, number=)} */
function Pointer_stringify(ptr, length) {
if (length === 0 || !ptr) return '';
// Find the length, and check for UTF while doing so
var hasUtf = 0;
var t;
var i = 0;
while (1) {
assert(ptr + i < TOTAL_MEMORY);
t = HEAPU8[(((ptr)+(i))>>0)];
hasUtf |= t;
if (t == 0 && !length) break;
i++;
if (length && i == length) break;
}
if (!length) length = i;
var ret = '';
if (hasUtf < 128) {
var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack
var curr;
while (length > 0) {
curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK)));
ret = ret ? ret + curr : curr;
ptr += MAX_CHUNK;
length -= MAX_CHUNK;
}
return ret;
}
return UTF8ToString(ptr);
}
// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
function AsciiToString(ptr) {
var str = '';
while (1) {
var ch = HEAP8[((ptr++)>>0)];
if (!ch) return str;
str += String.fromCharCode(ch);
}
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP.
function stringToAscii(str, outPtr) {
return writeAsciiToMemory(str, outPtr, false);
}
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns
// a copy of that string as a Javascript String object.
var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined;
function UTF8ArrayToString(u8Array, idx) {
var endPtr = idx;
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
while (u8Array[endPtr]) ++endPtr;
if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) {
return UTF8Decoder.decode(u8Array.subarray(idx, endPtr));
} else {
var u0, u1, u2, u3, u4, u5;
var str = '';
while (1) {
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
u0 = u8Array[idx++];
if (!u0) return str;
if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
u1 = u8Array[idx++] & 63;
if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
u2 = u8Array[idx++] & 63;
if ((u0 & 0xF0) == 0xE0) {
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
} else {
u3 = u8Array[idx++] & 63;
if ((u0 & 0xF8) == 0xF0) {
u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | u3;
} else {
u4 = u8Array[idx++] & 63;
if ((u0 & 0xFC) == 0xF8) {
u0 = ((u0 & 3) << 24) | (u1 << 18) | (u2 << 12) | (u3 << 6) | u4;
} else {
u5 = u8Array[idx++] & 63;
u0 = ((u0 & 1) << 30) | (u1 << 24) | (u2 << 18) | (u3 << 12) | (u4 << 6) | u5;
}
}
}
if (u0 < 0x10000) {
str += String.fromCharCode(u0);
} else {
var ch = u0 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
}
}
}
}
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
function UTF8ToString(ptr) {
return UTF8ArrayToString(HEAPU8,ptr);
}
// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx',
// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP.
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// outU8Array: the array to copy to. Each index in this array is assumed to be one 8-byte element.
// outIdx: The starting offset in the array to begin the copying.
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
// terminator, i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else.
// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) {
if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes.
return 0;
var startIdx = outIdx;
var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
var u = str.charCodeAt(i); // possibly a lead surrogate
if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
if (u <= 0x7F) {
if (outIdx >= endIdx) break;
outU8Array[outIdx++] = u;
} else if (u <= 0x7FF) {
if (outIdx + 1 >= endIdx) break;
outU8Array[outIdx++] = 0xC0 | (u >> 6);
outU8Array[outIdx++] = 0x80 | (u & 63);
} else if (u <= 0xFFFF) {
if (outIdx + 2 >= endIdx) break;
outU8Array[outIdx++] = 0xE0 | (u >> 12);
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
outU8Array[outIdx++] = 0x80 | (u & 63);
} else if (u <= 0x1FFFFF) {
if (outIdx + 3 >= endIdx) break;
outU8Array[outIdx++] = 0xF0 | (u >> 18);
outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
outU8Array[outIdx++] = 0x80 | (u & 63);
} else if (u <= 0x3FFFFFF) {
if (outIdx + 4 >= endIdx) break;
outU8Array[outIdx++] = 0xF8 | (u >> 24);
outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
outU8Array[outIdx++] = 0x80 | (u & 63);
} else {
if (outIdx + 5 >= endIdx) break;
outU8Array[outIdx++] = 0xFC | (u >> 30);
outU8Array[outIdx++] = 0x80 | ((u >> 24) & 63);
outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
outU8Array[outIdx++] = 0x80 | (u & 63);
}
}
// Null-terminate the pointer to the buffer.
outU8Array[outIdx] = 0;
return outIdx - startIdx;
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP.
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF8(str, outPtr, maxBytesToWrite) {
assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite);
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF8(str) {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var u = str.charCodeAt(i); // possibly a lead surrogate
if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
if (u <= 0x7F) {
++len;
} else if (u <= 0x7FF) {
len += 2;
} else if (u <= 0xFFFF) {
len += 3;
} else if (u <= 0x1FFFFF) {
len += 4;
} else if (u <= 0x3FFFFFF) {
len += 5;
} else {
len += 6;
}
}
return len;
}
// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined;
function UTF16ToString(ptr) {
assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!');
var endPtr = ptr;
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
var idx = endPtr >> 1;
while (HEAP16[idx]) ++idx;
endPtr = idx << 1;
if (endPtr - ptr > 32 && UTF16Decoder) {
return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));
} else {
var i = 0;
var str = '';
while (1) {
var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];
if (codeUnit == 0) return str;
++i;
// fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
str += String.fromCharCode(codeUnit);
}
}
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP.
// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// outPtr: Byte address in Emscripten HEAP where to write the string to.
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else.
// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF16(str, outPtr, maxBytesToWrite) {
assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!');
assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
if (maxBytesToWrite === undefined) {
maxBytesToWrite = 0x7FFFFFFF;
}
if (maxBytesToWrite < 2) return 0;
maxBytesToWrite -= 2; // Null terminator.
var startPtr = outPtr;
var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;
for (var i = 0; i < numCharsToWrite; ++i) {
// charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
HEAP16[((outPtr)>>1)]=codeUnit;
outPtr += 2;
}
// Null-terminate the pointer to the HEAP.
HEAP16[((outPtr)>>1)]=0;
return outPtr - startPtr;
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF16(str) {
return str.length*2;
}
function UTF32ToString(ptr) {
assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!');
var i = 0;
var str = '';
while (1) {
var utf32 = HEAP32[(((ptr)+(i*4))>>2)];
if (utf32 == 0)
return str;
++i;
// Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
// See http://unicode.org/faq/utf_bom.html#utf16-3
if (utf32 >= 0x10000) {
var ch = utf32 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
} else {
str += String.fromCharCode(utf32);
}
}
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP.
// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// outPtr: Byte address in Emscripten HEAP where to write the string to.
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else.
// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF32(str, outPtr, maxBytesToWrite) {
assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!');
assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
if (maxBytesToWrite === undefined) {
maxBytesToWrite = 0x7FFFFFFF;
}
if (maxBytesToWrite < 4) return 0;
var startPtr = outPtr;
var endPtr = startPtr + maxBytesToWrite - 4;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
var trailSurrogate = str.charCodeAt(++i);
codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
}
HEAP32[((outPtr)>>2)]=codeUnit;
outPtr += 4;
if (outPtr + 4 > endPtr) break;
}
// Null-terminate the pointer to the HEAP.
HEAP32[((outPtr)>>2)]=0;
return outPtr - startPtr;
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF32(str) {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var codeUnit = str.charCodeAt(i);
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
len += 4;
}
return len;
}
// Allocate heap space for a JS string, and write it there.
// It is the responsibility of the caller to free() that memory.
function allocateUTF8(str) {
var size = lengthBytesUTF8(str) + 1;
var ret = _malloc(size);
if (ret) stringToUTF8Array(str, HEAP8, ret, size);
return ret;
}
// Allocate stack space for a JS string, and write it there.
function allocateUTF8OnStack(str) {
var size = lengthBytesUTF8(str) + 1;
var ret = stackAlloc(size);
stringToUTF8Array(str, HEAP8, ret, size);
return ret;
}
function demangle(func) {
warnOnce('warning: build with -s DEMANGLE_SUPPORT=1 to link in libcxxabi demangling');
return func;
}
function demangleAll(text) {
var regex =
/__Z[\w\d_]+/g;
return text.replace(regex,
function(x) {
var y = demangle(x);
return x === y ? x : (x + ' [' + y + ']');
});
}
function jsStackTrace() {
var err = new Error();
if (!err.stack) {
// IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown,
// so try that as a special-case.
try {
throw new Error(0);
} catch(e) {
err = e;
}
if (!err.stack) {
return '(no stack trace available)';
}
}
return err.stack.toString();
}
function stackTrace() {
var js = jsStackTrace();
if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace']();
return demangleAll(js);
}
// Memory management
var PAGE_SIZE = 16384;
var WASM_PAGE_SIZE = 65536;
var ASMJS_PAGE_SIZE = 16777216;
var MIN_TOTAL_MEMORY = 16777216;
function alignUp(x, multiple) {
if (x % multiple > 0) {
x += multiple - (x % multiple);
}
return x;
}
var HEAP,
/** @type {ArrayBuffer} */
buffer,
/** @type {Int8Array} */
HEAP8,
/** @type {Uint8Array} */
HEAPU8,
/** @type {Int16Array} */
HEAP16,
/** @type {Uint16Array} */
HEAPU16,
/** @type {Int32Array} */
HEAP32,
/** @type {Uint32Array} */
HEAPU32,
/** @type {Float32Array} */
HEAPF32,
/** @type {Float64Array} */
HEAPF64;
function updateGlobalBuffer(buf) {
Module['buffer'] = buffer = buf;
}
function updateGlobalBufferViews() {
Module['HEAP8'] = HEAP8 = new Int8Array(buffer);
Module['HEAP16'] = HEAP16 = new Int16Array(buffer);
Module['HEAP32'] = HEAP32 = new Int32Array(buffer);
Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer);
Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer);
Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer);
Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer);
Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer);
}
var STATIC_BASE, STATICTOP, staticSealed; // static area
var STACK_BASE, STACKTOP, STACK_MAX; // stack area
var DYNAMIC_BASE, DYNAMICTOP_PTR; // dynamic area handled by sbrk
STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0;
staticSealed = false;
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
function writeStackCookie() {
assert((STACK_MAX & 3) == 0);
HEAPU32[(STACK_MAX >> 2)-1] = 0x02135467;
HEAPU32[(STACK_MAX >> 2)-2] = 0x89BACDFE;
}
function checkStackCookie() {
if (HEAPU32[(STACK_MAX >> 2)-1] != 0x02135467 || HEAPU32[(STACK_MAX >> 2)-2] != 0x89BACDFE) {
abort('Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x02135467, but received 0x' + HEAPU32[(STACK_MAX >> 2)-2].toString(16) + ' ' + HEAPU32[(STACK_MAX >> 2)-1].toString(16));
}
// Also test the global address 0 for integrity. This check is not compatible with SAFE_SPLIT_MEMORY though, since that mode already tests all address 0 accesses on its own.
if (HEAP32[0] !== 0x63736d65 /* 'emsc' */) throw 'Runtime error: The application has corrupted its heap memory area (address zero)!';
}
function abortStackOverflow(allocSize) {
abort('Stack overflow! Attempted to allocate ' + allocSize + ' bytes on the stack, but stack has only ' + (STACK_MAX - stackSave() + allocSize) + ' bytes available!');
}
function abortOnCannotGrowMemory() {
abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 ');
}
function enlargeMemory() {
abortOnCannotGrowMemory();
}
var TOTAL_STACK = Module['TOTAL_STACK'] || 5242880;
var TOTAL_MEMORY = Module['TOTAL_MEMORY'] || 16777216;
if (TOTAL_MEMORY < TOTAL_STACK) err('TOTAL_MEMORY should be larger than TOTAL_STACK, was ' + TOTAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')');
// Initialize the runtime's memory
// check for full engine support (use string 'subarray' to avoid closure compiler confusion)
assert(typeof Int32Array !== 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray !== undefined && Int32Array.prototype.set !== undefined,
'JS engine does not provide full typed array support');
// Use a provided buffer, if there is one, or else allocate a new one
if (Module['buffer']) {
buffer = Module['buffer'];
assert(buffer.byteLength === TOTAL_MEMORY, 'provided buffer should be ' + TOTAL_MEMORY + ' bytes, but it is ' + buffer.byteLength);
} else {
// Use a WebAssembly memory where available
if (typeof WebAssembly === 'object' && typeof WebAssembly.Memory === 'function') {
assert(TOTAL_MEMORY % WASM_PAGE_SIZE === 0);
Module['wasmMemory'] = new WebAssembly.Memory({ 'initial': TOTAL_MEMORY / WASM_PAGE_SIZE, 'maximum': TOTAL_MEMORY / WASM_PAGE_SIZE });
buffer = Module['wasmMemory'].buffer;
} else
{
buffer = new ArrayBuffer(TOTAL_MEMORY);
}
assert(buffer.byteLength === TOTAL_MEMORY);
Module['buffer'] = buffer;
}
updateGlobalBufferViews();
function getTotalMemory() {
return TOTAL_MEMORY;
}
// Endianness check (note: assumes compiler arch was little-endian)
HEAP32[0] = 0x63736d65; /* 'emsc' */
HEAP16[1] = 0x6373;
if (HEAPU8[2] !== 0x73 || HEAPU8[3] !== 0x63) throw 'Runtime error: expected the system to be little-endian!';
function callRuntimeCallbacks(callbacks) {
while(callbacks.length > 0) {
var callback = callbacks.shift();
if (typeof callback == 'function') {
callback();
continue;
}
var func = callback.func;
if (typeof func === 'number') {
if (callback.arg === undefined) {
Module['dynCall_v'](func);
} else {
Module['dynCall_vi'](func, callback.arg);
}
} else {
func(callback.arg === undefined ? null : callback.arg);
}
}
}
var __ATPRERUN__ = []; // functions called before the runtime is initialized
var __ATINIT__ = []; // functions called during startup
var __ATMAIN__ = []; // functions called when main() is to be run
var __ATEXIT__ = []; // functions called during shutdown
var __ATPOSTRUN__ = []; // functions called after the main() is called
var runtimeInitialized = false;
var runtimeExited = false;
function preRun() {
// compatibility - merge in anything from Module['preRun'] at this time
if (Module['preRun']) {
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
while (Module['preRun'].length) {
addOnPreRun(Module['preRun'].shift());
}
}
callRuntimeCallbacks(__ATPRERUN__);
}
function ensureInitRuntime() {
checkStackCookie();
if (runtimeInitialized) return;
runtimeInitialized = true;
callRuntimeCallbacks(__ATINIT__);
}
function preMain() {
checkStackCookie();
callRuntimeCallbacks(__ATMAIN__);
}
function exitRuntime() {
checkStackCookie();
callRuntimeCallbacks(__ATEXIT__);
runtimeExited = true;
}
function postRun() {
checkStackCookie();
// compatibility - merge in anything from Module['postRun'] at this time
if (Module['postRun']) {
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
while (Module['postRun'].length) {
addOnPostRun(Module['postRun'].shift());
}
}
callRuntimeCallbacks(__ATPOSTRUN__);
}
function addOnPreRun(cb) {
__ATPRERUN__.unshift(cb);
}
function addOnInit(cb) {
__ATINIT__.unshift(cb);
}
function addOnPreMain(cb) {
__ATMAIN__.unshift(cb);
}
function addOnExit(cb) {
__ATEXIT__.unshift(cb);
}
function addOnPostRun(cb) {
__ATPOSTRUN__.unshift(cb);
}
// Deprecated: This function should not be called because it is unsafe and does not provide
// a maximum length limit of how many bytes it is allowed to write. Prefer calling the
// function stringToUTF8Array() instead, which takes in a maximum length that can be used
// to be secure from out of bounds writes.
/** @deprecated */
function writeStringToMemory(string, buffer, dontAddNull) {
warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!');
var /** @type {number} */ lastChar, /** @type {number} */ end;
if (dontAddNull) {
// stringToUTF8Array always appends null. If we don't want to do that, remember the
// character that existed at the location where the null will be placed, and restore
// that after the write (below).
end = buffer + lengthBytesUTF8(string);
lastChar = HEAP8[end];
}
stringToUTF8(string, buffer, Infinity);
if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.
}
function writeArrayToMemory(array, buffer) {
assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)')
HEAP8.set(array, buffer);
}
function writeAsciiToMemory(str, buffer, dontAddNull) {
for (var i = 0; i < str.length; ++i) {
assert(str.charCodeAt(i) === str.charCodeAt(i)&0xff);
HEAP8[((buffer++)>>0)]=str.charCodeAt(i);
}
// Null-terminate the pointer to the HEAP.
if (!dontAddNull) HEAP8[((buffer)>>0)]=0;
}
function unSign(value, bits, ignore) {
if (value >= 0) {
return value;
}
return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts
: Math.pow(2, bits) + value;
}
function reSign(value, bits, ignore) {
if (value <= 0) {
return value;
}
var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32
: Math.pow(2, bits-1);
if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that
// but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors
// TODO: In i64 mode 1, resign the two parts separately and safely
value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts
}
return value;
}
assert(Math['imul'] && Math['fround'] && Math['clz32'] && Math['trunc'], 'this is a legacy browser, build with LEGACY_VM_SUPPORT');
var Math_abs = Math.abs;
var Math_cos = Math.cos;
var Math_sin = Math.sin;
var Math_tan = Math.tan;
var Math_acos = Math.acos;
var Math_asin = Math.asin;
var Math_atan = Math.atan;
var Math_atan2 = Math.atan2;
var Math_exp = Math.exp;
var Math_log = Math.log;
var Math_sqrt = Math.sqrt;
var Math_ceil = Math.ceil;
var Math_floor = Math.floor;
var Math_pow = Math.pow;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_round = Math.round;
var Math_min = Math.min;
var Math_max = Math.max;
var Math_clz32 = Math.clz32;
var Math_trunc = Math.trunc;
// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// PRE_RUN_ADDITIONS (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var runDependencyWatcher = null;
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
var runDependencyTracking = {};
function getUniqueRunDependency(id) {
var orig = id;
while (1) {
if (!runDependencyTracking[id]) return id;
id = orig + Math.random();
}
return id;
}
function addRunDependency(id) {
runDependencies++;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
if (id) {
assert(!runDependencyTracking[id]);
runDependencyTracking[id] = 1;
if (runDependencyWatcher === null && typeof setInterval !== 'undefined') {
// Check for missing dependencies every few seconds
runDependencyWatcher = setInterval(function() {
if (ABORT) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
return;
}
var shown = false;
for (var dep in runDependencyTracking) {
if (!shown) {
shown = true;
err('still waiting on run dependencies:');
}
err('dependency: ' + dep);
}
if (shown) {
err('(end of list)');
}
}, 10000);
}
} else {
err('warning: run dependency added without ID');
}
}
function removeRunDependency(id) {
runDependencies--;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
if (id) {
assert(runDependencyTracking[id]);
delete runDependencyTracking[id];
} else {
err('warning: run dependency removed without ID');
}
if (runDependencies == 0) {
if (runDependencyWatcher !== null) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
}
if (dependenciesFulfilled) {
var callback = dependenciesFulfilled;
dependenciesFulfilled = null;
callback(); // can add another dependenciesFulfilled
}
}
}
Module["preloadedImages"] = {}; // maps url to image data
Module["preloadedAudios"] = {}; // maps url to audio data
var memoryInitializer = null;
var /* show errors on likely calls to FS when it was not included */ FS = {
error: function() {
abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -s FORCE_FILESYSTEM=1');
},
init: function() { FS.error() },
createDataFile: function() { FS.error() },
createPreloadedFile: function() { FS.error() },
createLazyFile: function() { FS.error() },
open: function() { FS.error() },
mkdev: function() { FS.error() },
registerDevice: function() { FS.error() },
analyzePath: function() { FS.error() },
loadFilesFromDB: function() { FS.error() },
ErrnoError: function ErrnoError() { FS.error() },
};
Module['FS_createDataFile'] = FS.createDataFile;
Module['FS_createPreloadedFile'] = FS.createPreloadedFile;
// Prefix of data URIs emitted by SINGLE_FILE and related options.
var dataURIPrefix = 'data:application/octet-stream;base64,';
// Indicates whether filename is a base64 data URI.
function isDataURI(filename) {
return String.prototype.startsWith ?
filename.startsWith(dataURIPrefix) :
filename.indexOf(dataURIPrefix) === 0;
}
function integrateWasmJS() {
// wasm.js has several methods for creating the compiled code module here:
// * 'native-wasm' : use native WebAssembly support in the browser
// * 'interpret-s-expr': load s-expression code from a .wast and interpret
// * 'interpret-binary': load binary wasm and interpret
// * 'interpret-asm2wasm': load asm.js code, translate to wasm, and interpret
// * 'asmjs': no wasm, just load the asm.js code and use that (good for testing)
// The method is set at compile time (BINARYEN_METHOD)
// The method can be a comma-separated list, in which case, we will try the
// options one by one. Some of them can fail gracefully, and then we can try
// the next.
// inputs
var method = 'native-wasm';
var wasmTextFile = 'sample.wast';
var wasmBinaryFile = 'sample.wasm';
var asmjsCodeFile = 'sample.temp.asm.js';
if (typeof Module['locateFile'] === 'function') {
if (!isDataURI(wasmTextFile)) {
wasmTextFile = Module['locateFile'](wasmTextFile);
}
if (!isDataURI(wasmBinaryFile)) {
wasmBinaryFile = Module['locateFile'](wasmBinaryFile);
}
if (!isDataURI(asmjsCodeFile)) {
asmjsCodeFile = Module['locateFile'](asmjsCodeFile);
}
}
// utilities
var wasmPageSize = 64*1024;
var info = {
'global': null,
'env': null,
'asm2wasm': asm2wasmImports,
'parent': Module // Module inside wasm-js.cpp refers to wasm-js.cpp; this allows access to the outside program.
};
var exports = null;
function mergeMemory(newBuffer) {
// The wasm instance creates its memory. But static init code might have written to
// buffer already, including the mem init file, and we must copy it over in a proper merge.
// TODO: avoid this copy, by avoiding such static init writes
// TODO: in shorter term, just copy up to the last static init write
var oldBuffer = Module['buffer'];
if (newBuffer.byteLength < oldBuffer.byteLength) {
err('the new buffer in mergeMemory is smaller than the previous one. in native wasm, we should grow memory here');
}
var oldView = new Int8Array(oldBuffer);
var newView = new Int8Array(newBuffer);
newView.set(oldView);
updateGlobalBuffer(newBuffer);
updateGlobalBufferViews();
}
function fixImports(imports) {
return imports;
}
function getBinary() {
try {
if (Module['wasmBinary']) {
return new Uint8Array(Module['wasmBinary']);
}
if (Module['readBinary']) {
return Module['readBinary'](wasmBinaryFile);
} else {
throw "on the web, we need the wasm binary to be preloaded and set on Module['wasmBinary']. emcc.py will do that for you when generating HTML (but not JS)";
}
}
catch (err) {
abort(err);
}
}
function getBinaryPromise() {
// if we don't have the binary yet, and have the Fetch api, use that
// in some environments, like Electron's render process, Fetch api may be present, but have a different context than expected, let's only use it on the Web
if (!Module['wasmBinary'] && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && typeof fetch === 'function') {
return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) {
if (!response['ok']) {
throw "failed to load wasm binary file at '" + wasmBinaryFile + "'";
}
return response['arrayBuffer']();
}).catch(function () {
return getBinary();
});
}
// Otherwise, getBinary should be able to get it synchronously
return new Promise(function(resolve, reject) {
resolve(getBinary());
});
}
// do-method functions
function doNativeWasm(global, env, providedBuffer) {
if (typeof WebAssembly !== 'object') {
// when the method is just native-wasm, our error message can be very specific
abort('No WebAssembly support found. Build with -s WASM=0 to target JavaScript instead.');
err('no native wasm support detected');
return false;
}
// prepare memory import
if (!(Module['wasmMemory'] instanceof WebAssembly.Memory)) {
err('no native wasm Memory in use');
return false;
}
env['memory'] = Module['wasmMemory'];
// Load the wasm module and create an instance of using native support in the JS engine.
info['global'] = {
'NaN': NaN,
'Infinity': Infinity
};
info['global.Math'] = Math;
info['env'] = env;
// handle a generated wasm instance, receiving its exports and
// performing other necessary setup
function receiveInstance(instance, module) {
exports = instance.exports;
if (exports.memory) mergeMemory(exports.memory);
Module['asm'] = exports;
Module["usingWasm"] = true;
removeRunDependency('wasm-instantiate');
}
addRunDependency('wasm-instantiate');
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
// to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel
// to any other async startup actions they are performing.
if (Module['instantiateWasm']) {
try {
return Module['instantiateWasm'](info, receiveInstance);
} catch(e) {
err('Module.instantiateWasm callback failed with error: ' + e);
return false;
}
}
// Async compilation can be confusing when an error on the page overwrites Module
// (for example, if the order of elements is wrong, and the one defining Module is
// later), so we save Module and check it later.
var trueModule = Module;
function receiveInstantiatedSource(output) {
// 'output' is a WebAssemblyInstantiatedSource object which has both the module and instance.
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
trueModule = null;
receiveInstance(output['instance'], output['module']);
}
function instantiateArrayBuffer(receiver) {
getBinaryPromise().then(function(binary) {
return WebAssembly.instantiate(binary, info);
}).then(receiver).catch(function(reason) {
err('failed to asynchronously prepare wasm: ' + reason);
abort(reason);
});
}
// Prefer streaming instantiation if available.
if (!Module['wasmBinary'] &&
typeof WebAssembly.instantiateStreaming === 'function' &&
!isDataURI(wasmBinaryFile) &&
typeof fetch === 'function') {
WebAssembly.instantiateStreaming(fetch(wasmBinaryFile, { credentials: 'same-origin' }), info)
.then(receiveInstantiatedSource)
.catch(function(reason) {
// We expect the most common failure cause to be a bad MIME type for the binary,
// in which case falling back to ArrayBuffer instantiation should work.
err('wasm streaming compile failed: ' + reason);
err('falling back to ArrayBuffer instantiation');
instantiateArrayBuffer(receiveInstantiatedSource);
});
} else {
instantiateArrayBuffer(receiveInstantiatedSource);
}
return {}; // no exports yet; we'll fill them in later
}
// We may have a preloaded value in Module.asm, save it
Module['asmPreload'] = Module['asm'];
// Memory growth integration code
var asmjsReallocBuffer = Module['reallocBuffer'];
var wasmReallocBuffer = function(size) {
var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB.
size = alignUp(size, PAGE_MULTIPLE); // round up to wasm page size
var old = Module['buffer'];
var oldSize = old.byteLength;
if (Module["usingWasm"]) {
// native wasm support
try {
var result = Module['wasmMemory'].grow((size - oldSize) / wasmPageSize); // .grow() takes a delta compared to the previous size
if (result !== (-1 | 0)) {
// success in native wasm memory growth, get the buffer from the memory
return Module['buffer'] = Module['wasmMemory'].buffer;
} else {
return null;
}
} catch(e) {
console.error('Module.reallocBuffer: Attempted to grow from ' + oldSize + ' bytes to ' + size + ' bytes, but got error: ' + e);
return null;
}
}
};
Module['reallocBuffer'] = function(size) {
if (finalMethod === 'asmjs') {
return asmjsReallocBuffer(size);
} else {
return wasmReallocBuffer(size);
}
};
// we may try more than one; this is the final one, that worked and we are using
var finalMethod = '';
// Provide an "asm.js function" for the application, called to "link" the asm.js module. We instantiate
// the wasm module at that time, and it receives imports and provides exports and so forth, the app
// doesn't need to care that it is wasm or olyfilled wasm or asm.js.
Module['asm'] = function(global, env, providedBuffer) {
env = fixImports(env);
// import table
if (!env['table']) {
var TABLE_SIZE = Module['wasmTableSize'];
if (TABLE_SIZE === undefined) TABLE_SIZE = 1024; // works in binaryen interpreter at least
var MAX_TABLE_SIZE = Module['wasmMaxTableSize'];
if (typeof WebAssembly === 'object' && typeof WebAssembly.Table === 'function') {
if (MAX_TABLE_SIZE !== undefined) {
env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, 'maximum': MAX_TABLE_SIZE, 'element': 'anyfunc' });
} else {
env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, element: 'anyfunc' });
}
} else {
env['table'] = new Array(TABLE_SIZE); // works in binaryen interpreter at least
}
Module['wasmTable'] = env['table'];
}
if (!env['memoryBase']) {
env['memoryBase'] = Module['STATIC_BASE']; // tell the memory segments where to place themselves
}
if (!env['tableBase']) {
env['tableBase'] = 0; // table starts at 0 by default, in dynamic linking this will change
}
// try the methods. each should return the exports if it succeeded
var exports;
exports = doNativeWasm(global, env, providedBuffer);
assert(exports, 'no binaryen method succeeded. consider enabling more options, like interpreting, if you want that: https://github.com/kripken/emscripten/wiki/WebAssembly#binaryen-methods');
return exports;
};
var methodHandler = Module['asm']; // note our method handler, as we may modify Module['asm'] later
}
integrateWasmJS();
// === Body ===
var ASM_CONSTS = [];
STATIC_BASE = GLOBAL_BASE;
STATICTOP = STATIC_BASE + 5456;
/* global initializers */ __ATINIT__.push();
var STATIC_BUMP = 5456;
Module["STATIC_BASE"] = STATIC_BASE;
Module["STATIC_BUMP"] = STATIC_BUMP;
/* no memory initializer */
var tempDoublePtr = STATICTOP; STATICTOP += 16;
assert(tempDoublePtr % 8 == 0);
function copyTempFloat(ptr) { // functions, because inlining this code increases code size too much
HEAP8[tempDoublePtr] = HEAP8[ptr];
HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
}
function copyTempDouble(ptr) {
HEAP8[tempDoublePtr] = HEAP8[ptr];
HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
HEAP8[tempDoublePtr+4] = HEAP8[ptr+4];
HEAP8[tempDoublePtr+5] = HEAP8[ptr+5];
HEAP8[tempDoublePtr+6] = HEAP8[ptr+6];
HEAP8[tempDoublePtr+7] = HEAP8[ptr+7];
}
// {{PRE_LIBRARY}}
function ___lock() {}
var SYSCALLS={varargs:0,get:function (varargs) {
SYSCALLS.varargs += 4;
var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)];
return ret;
},getStr:function () {
var ret = Pointer_stringify(SYSCALLS.get());
return ret;
},get64:function () {
var low = SYSCALLS.get(), high = SYSCALLS.get();
if (low >= 0) assert(high === 0);
else assert(high === -1);
return low;
},getZero:function () {
assert(SYSCALLS.get() === 0);
}};function ___syscall140(which, varargs) {SYSCALLS.varargs = varargs;
try {
// llseek
var stream = SYSCALLS.getStreamFromFD(), offset_high = SYSCALLS.get(), offset_low = SYSCALLS.get(), result = SYSCALLS.get(), whence = SYSCALLS.get();
// NOTE: offset_high is unused - Emscripten's off_t is 32-bit
var offset = offset_low;
FS.llseek(stream, offset, whence);
HEAP32[((result)>>2)]=stream.position;
if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state
return 0;
} catch (e) {
if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
return -e.errno;
}
}
function flush_NO_FILESYSTEM() {
// flush anything remaining in the buffers during shutdown
var fflush = Module["_fflush"];
if (fflush) fflush(0);
var printChar = ___syscall146.printChar;
if (!printChar) return;
var buffers = ___syscall146.buffers;
if (buffers[1].length) printChar(1, 10);
if (buffers[2].length) printChar(2, 10);
}function ___syscall146(which, varargs) {SYSCALLS.varargs = varargs;
try {
// writev
// hack to support printf in NO_FILESYSTEM
var stream = SYSCALLS.get(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get();
var ret = 0;
if (!___syscall146.buffers) {
___syscall146.buffers = [null, [], []]; // 1 => stdout, 2 => stderr
___syscall146.printChar = function(stream, curr) {
var buffer = ___syscall146.buffers[stream];
assert(buffer);
if (curr === 0 || curr === 10) {
(stream === 1 ? out : err)(UTF8ArrayToString(buffer, 0));
buffer.length = 0;
} else {
buffer.push(curr);
}
};
}
for (var i = 0; i < iovcnt; i++) {
var ptr = HEAP32[(((iov)+(i*8))>>2)];
var len = HEAP32[(((iov)+(i*8 + 4))>>2)];
for (var j = 0; j < len; j++) {
___syscall146.printChar(stream, HEAPU8[ptr+j]);
}
ret += len;
}
return ret;
} catch (e) {
if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
return -e.errno;
}
}
function ___syscall54(which, varargs) {SYSCALLS.varargs = varargs;
try {
// ioctl
return 0;
} catch (e) {
if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
return -e.errno;
}
}
function ___syscall6(which, varargs) {SYSCALLS.varargs = varargs;
try {
// close
var stream = SYSCALLS.getStreamFromFD();
FS.close(stream);
return 0;
} catch (e) {
if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
return -e.errno;
}
}
function ___unlock() {}
function _emscripten_memcpy_big(dest, src, num) {
HEAPU8.set(HEAPU8.subarray(src, src+num), dest);
return dest;
}
function ___setErrNo(value) {
if (Module['___errno_location']) HEAP32[((Module['___errno_location']())>>2)]=value;
else err('failed to set errno from JS');
return value;
}
DYNAMICTOP_PTR = staticAlloc(4);
STACK_BASE = STACKTOP = alignMemory(STATICTOP);
STACK_MAX = STACK_BASE + TOTAL_STACK;
DYNAMIC_BASE = alignMemory(STACK_MAX);
HEAP32[DYNAMICTOP_PTR>>2] = DYNAMIC_BASE;
staticSealed = true; // seal the static portion of memory
assert(DYNAMIC_BASE < TOTAL_MEMORY, "TOTAL_MEMORY not big enough for stack");
var ASSERTIONS = true;
/** @type {function(string, boolean=, number=)} */
function intArrayFromString(stringy, dontAddNull, length) {
var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
var u8array = new Array(len);
var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
if (dontAddNull) u8array.length = numBytesWritten;
return u8array;
}
function intArrayToString(array) {
var ret = [];
for (var i = 0; i < array.length; i++) {
var chr = array[i];
if (chr > 0xFF) {
if (ASSERTIONS) {
assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');
}
chr &= 0xFF;
}
ret.push(String.fromCharCode(chr));
}
return ret.join('');
}
function nullFunc_ii(x) { err("Invalid function pointer called with signature 'ii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); err("Build with ASSERTIONS=2 for more info.");abort(x) }
function nullFunc_iiii(x) { err("Invalid function pointer called with signature 'iiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); err("Build with ASSERTIONS=2 for more info.");abort(x) }
Module['wasmTableSize'] = 10;
Module['wasmMaxTableSize'] = 10;
function invoke_ii(index,a1) {
var sp = stackSave();
try {
return Module["dynCall_ii"](index,a1);
} catch(e) {
stackRestore(sp);
if (typeof e !== 'number' && e !== 'longjmp') throw e;
Module["setThrew"](1, 0);
}
}
function invoke_iiii(index,a1,a2,a3) {
var sp = stackSave();
try {
return Module["dynCall_iiii"](index,a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (typeof e !== 'number' && e !== 'longjmp') throw e;
Module["setThrew"](1, 0);
}
}
Module.asmGlobalArg = {};
Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "abortStackOverflow": abortStackOverflow, "nullFunc_ii": nullFunc_ii, "nullFunc_iiii": nullFunc_iiii, "invoke_ii": invoke_ii, "invoke_iiii": invoke_iiii, "___lock": ___lock, "___setErrNo": ___setErrNo, "___syscall140": ___syscall140, "___syscall146": ___syscall146, "___syscall54": ___syscall54, "___syscall6": ___syscall6, "___unlock": ___unlock, "_emscripten_memcpy_big": _emscripten_memcpy_big, "flush_NO_FILESYSTEM": flush_NO_FILESYSTEM, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX };
// EMSCRIPTEN_START_ASM
var asm =Module["asm"]// EMSCRIPTEN_END_ASM
(Module.asmGlobalArg, Module.asmLibraryArg, buffer);
var real____errno_location = asm["___errno_location"]; asm["___errno_location"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real____errno_location.apply(null, arguments);
};
var real__fflush = asm["_fflush"]; asm["_fflush"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__fflush.apply(null, arguments);
};
var real__free = asm["_free"]; asm["_free"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__free.apply(null, arguments);
};
var real__llvm_bswap_i32 = asm["_llvm_bswap_i32"]; asm["_llvm_bswap_i32"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__llvm_bswap_i32.apply(null, arguments);
};
var real__malloc = asm["_malloc"]; asm["_malloc"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__malloc.apply(null, arguments);
};
var real__sample = asm["_sample"]; asm["_sample"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__sample.apply(null, arguments);
};
var real__sbrk = asm["_sbrk"]; asm["_sbrk"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__sbrk.apply(null, arguments);
};
var real_establishStackSpace = asm["establishStackSpace"]; asm["establishStackSpace"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_establishStackSpace.apply(null, arguments);
};
var real_getTempRet0 = asm["getTempRet0"]; asm["getTempRet0"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_getTempRet0.apply(null, arguments);
};
var real_setTempRet0 = asm["setTempRet0"]; asm["setTempRet0"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_setTempRet0.apply(null, arguments);
};
var real_setThrew = asm["setThrew"]; asm["setThrew"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_setThrew.apply(null, arguments);
};
var real_stackAlloc = asm["stackAlloc"]; asm["stackAlloc"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_stackAlloc.apply(null, arguments);
};
var real_stackRestore = asm["stackRestore"]; asm["stackRestore"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_stackRestore.apply(null, arguments);
};
var real_stackSave = asm["stackSave"]; asm["stackSave"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_stackSave.apply(null, arguments);
};
Module["asm"] = asm;
var ___errno_location = Module["___errno_location"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["___errno_location"].apply(null, arguments) };
var _fflush = Module["_fflush"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["_fflush"].apply(null, arguments) };
var _free = Module["_free"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["_free"].apply(null, arguments) };
var _llvm_bswap_i32 = Module["_llvm_bswap_i32"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["_llvm_bswap_i32"].apply(null, arguments) };
var _malloc = Module["_malloc"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["_malloc"].apply(null, arguments) };
var _memcpy = Module["_memcpy"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["_memcpy"].apply(null, arguments) };
var _memset = Module["_memset"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["_memset"].apply(null, arguments) };
var _sample = Module["_sample"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["_sample"].apply(null, arguments) };
var _sbrk = Module["_sbrk"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["_sbrk"].apply(null, arguments) };
var establishStackSpace = Module["establishStackSpace"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["establishStackSpace"].apply(null, arguments) };
var getTempRet0 = Module["getTempRet0"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["getTempRet0"].apply(null, arguments) };
var runPostSets = Module["runPostSets"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["runPostSets"].apply(null, arguments) };
var setTempRet0 = Module["setTempRet0"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["setTempRet0"].apply(null, arguments) };
var setThrew = Module["setThrew"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["setThrew"].apply(null, arguments) };
var stackAlloc = Module["stackAlloc"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["stackAlloc"].apply(null, arguments) };
var stackRestore = Module["stackRestore"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["stackRestore"].apply(null, arguments) };
var stackSave = Module["stackSave"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["stackSave"].apply(null, arguments) };
var dynCall_ii = Module["dynCall_ii"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["dynCall_ii"].apply(null, arguments) };
var dynCall_iiii = Module["dynCall_iiii"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["dynCall_iiii"].apply(null, arguments) };
;
// === Auto-generated postamble setup entry stuff ===
Module['asm'] = asm;
if (!Module["intArrayFromString"]) Module["intArrayFromString"] = function() { abort("'intArrayFromString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["intArrayToString"]) Module["intArrayToString"] = function() { abort("'intArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["ccall"]) Module["ccall"] = function() { abort("'ccall' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
Module["cwrap"] = cwrap;
if (!Module["setValue"]) Module["setValue"] = function() { abort("'setValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["getValue"]) Module["getValue"] = function() { abort("'getValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["allocate"]) Module["allocate"] = function() { abort("'allocate' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["getMemory"]) Module["getMemory"] = function() { abort("'getMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
if (!Module["Pointer_stringify"]) Module["Pointer_stringify"] = function() { abort("'Pointer_stringify' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["AsciiToString"]) Module["AsciiToString"] = function() { abort("'AsciiToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["stringToAscii"]) Module["stringToAscii"] = function() { abort("'stringToAscii' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["UTF8ArrayToString"]) Module["UTF8ArrayToString"] = function() { abort("'UTF8ArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["UTF8ToString"]) Module["UTF8ToString"] = function() { abort("'UTF8ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["stringToUTF8Array"]) Module["stringToUTF8Array"] = function() { abort("'stringToUTF8Array' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["stringToUTF8"]) Module["stringToUTF8"] = function() { abort("'stringToUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["lengthBytesUTF8"]) Module["lengthBytesUTF8"] = function() { abort("'lengthBytesUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["UTF16ToString"]) Module["UTF16ToString"] = function() { abort("'UTF16ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["stringToUTF16"]) Module["stringToUTF16"] = function() { abort("'stringToUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["lengthBytesUTF16"]) Module["lengthBytesUTF16"] = function() { abort("'lengthBytesUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["UTF32ToString"]) Module["UTF32ToString"] = function() { abort("'UTF32ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["stringToUTF32"]) Module["stringToUTF32"] = function() { abort("'stringToUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["lengthBytesUTF32"]) Module["lengthBytesUTF32"] = function() { abort("'lengthBytesUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["allocateUTF8"]) Module["allocateUTF8"] = function() { abort("'allocateUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["stackTrace"]) Module["stackTrace"] = function() { abort("'stackTrace' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["addOnPreRun"]) Module["addOnPreRun"] = function() { abort("'addOnPreRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["addOnInit"]) Module["addOnInit"] = function() { abort("'addOnInit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["addOnPreMain"]) Module["addOnPreMain"] = function() { abort("'addOnPreMain' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["addOnExit"]) Module["addOnExit"] = function() { abort("'addOnExit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["addOnPostRun"]) Module["addOnPostRun"] = function() { abort("'addOnPostRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["writeStringToMemory"]) Module["writeStringToMemory"] = function() { abort("'writeStringToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["writeArrayToMemory"]) Module["writeArrayToMemory"] = function() { abort("'writeArrayToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["writeAsciiToMemory"]) Module["writeAsciiToMemory"] = function() { abort("'writeAsciiToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["addRunDependency"]) Module["addRunDependency"] = function() { abort("'addRunDependency' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
if (!Module["removeRunDependency"]) Module["removeRunDependency"] = function() { abort("'removeRunDependency' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
if (!Module["FS"]) Module["FS"] = function() { abort("'FS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["FS_createFolder"]) Module["FS_createFolder"] = function() { abort("'FS_createFolder' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
if (!Module["FS_createPath"]) Module["FS_createPath"] = function() { abort("'FS_createPath' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
if (!Module["FS_createDataFile"]) Module["FS_createDataFile"] = function() { abort("'FS_createDataFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
if (!Module["FS_createPreloadedFile"]) Module["FS_createPreloadedFile"] = function() { abort("'FS_createPreloadedFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
if (!Module["FS_createLazyFile"]) Module["FS_createLazyFile"] = function() { abort("'FS_createLazyFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
if (!Module["FS_createLink"]) Module["FS_createLink"] = function() { abort("'FS_createLink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
if (!Module["FS_createDevice"]) Module["FS_createDevice"] = function() { abort("'FS_createDevice' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
if (!Module["FS_unlink"]) Module["FS_unlink"] = function() { abort("'FS_unlink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
if (!Module["GL"]) Module["GL"] = function() { abort("'GL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["staticAlloc"]) Module["staticAlloc"] = function() { abort("'staticAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["dynamicAlloc"]) Module["dynamicAlloc"] = function() { abort("'dynamicAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["warnOnce"]) Module["warnOnce"] = function() { abort("'warnOnce' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["loadDynamicLibrary"]) Module["loadDynamicLibrary"] = function() { abort("'loadDynamicLibrary' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["loadWebAssemblyModule"]) Module["loadWebAssemblyModule"] = function() { abort("'loadWebAssemblyModule' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["getLEB"]) Module["getLEB"] = function() { abort("'getLEB' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["getFunctionTables"]) Module["getFunctionTables"] = function() { abort("'getFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["alignFunctionTables"]) Module["alignFunctionTables"] = function() { abort("'alignFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["registerFunctions"]) Module["registerFunctions"] = function() { abort("'registerFunctions' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["addFunction"]) Module["addFunction"] = function() { abort("'addFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["removeFunction"]) Module["removeFunction"] = function() { abort("'removeFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["getFuncWrapper"]) Module["getFuncWrapper"] = function() { abort("'getFuncWrapper' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["prettyPrint"]) Module["prettyPrint"] = function() { abort("'prettyPrint' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["makeBigInt"]) Module["makeBigInt"] = function() { abort("'makeBigInt' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["dynCall"]) Module["dynCall"] = function() { abort("'dynCall' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["getCompilerSetting"]) Module["getCompilerSetting"] = function() { abort("'getCompilerSetting' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["stackSave"]) Module["stackSave"] = function() { abort("'stackSave' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["stackRestore"]) Module["stackRestore"] = function() { abort("'stackRestore' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["stackAlloc"]) Module["stackAlloc"] = function() { abort("'stackAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["establishStackSpace"]) Module["establishStackSpace"] = function() { abort("'establishStackSpace' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["print"]) Module["print"] = function() { abort("'print' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
if (!Module["printErr"]) Module["printErr"] = function() { abort("'printErr' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };if (!Module["ALLOC_NORMAL"]) Object.defineProperty(Module, "ALLOC_NORMAL", { get: function() { abort("'ALLOC_NORMAL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } });
if (!Module["ALLOC_STACK"]) Object.defineProperty(Module, "ALLOC_STACK", { get: function() { abort("'ALLOC_STACK' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } });
if (!Module["ALLOC_STATIC"]) Object.defineProperty(Module, "ALLOC_STATIC", { get: function() { abort("'ALLOC_STATIC' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } });
if (!Module["ALLOC_DYNAMIC"]) Object.defineProperty(Module, "ALLOC_DYNAMIC", { get: function() { abort("'ALLOC_DYNAMIC' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } });
if (!Module["ALLOC_NONE"]) Object.defineProperty(Module, "ALLOC_NONE", { get: function() { abort("'ALLOC_NONE' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } });
// Modularize mode returns a function, which can be called to
// create instances. The instances provide a then() method,
// must like a Promise, that receives a callback. The callback
// is called when the module is ready to run, with the module
// as a parameter. (Like a Promise, it also returns the module
// so you can use the output of .then(..)).
Module['then'] = function(func) {
// We may already be ready to run code at this time. if
// so, just queue a call to the callback.
if (Module['calledRun']) {
func(Module);
} else {
// we are not ready to call then() yet. we must call it
// at the same time we would call onRuntimeInitialized.
var old = Module['onRuntimeInitialized'];
Module['onRuntimeInitialized'] = function() {
if (old) old();
func(Module);
};
}
return Module;
};
/**
* @constructor
* @extends {Error}
* @this {ExitStatus}
*/
function ExitStatus(status) {
this.name = "ExitStatus";
this.message = "Program terminated with exit(" + status + ")";
this.status = status;
};
ExitStatus.prototype = new Error();
ExitStatus.prototype.constructor = ExitStatus;
var initialStackTop;
var calledMain = false;
dependenciesFulfilled = function runCaller() {
// If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
if (!Module['calledRun']) run();
if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
}
/** @type {function(Array=)} */
function run(args) {
args = args || Module['arguments'];
if (runDependencies > 0) {
return;
}
writeStackCookie();
preRun();
if (runDependencies > 0) return; // a preRun added a dependency, run will be called later
if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame
function doRun() {
if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening
Module['calledRun'] = true;
if (ABORT) return;
ensureInitRuntime();
preMain();
if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();
assert(!Module['_main'], 'compiled without a main, but one is present. if you added it from JS, use Module["onRuntimeInitialized"]');
postRun();
}
if (Module['setStatus']) {
Module['setStatus']('Running...');
setTimeout(function() {
setTimeout(function() {
Module['setStatus']('');
}, 1);
doRun();
}, 1);
} else {
doRun();
}
checkStackCookie();
}
Module['run'] = run;
function checkUnflushedContent() {
// Compiler settings do not allow exiting the runtime, so flushing
// the streams is not possible. but in ASSERTIONS mode we check
// if there was something to flush, and if so tell the user they
// should request that the runtime be exitable.
// Normally we would not even include flush() at all, but in ASSERTIONS
// builds we do so just for this check, and here we see if there is any
// content to flush, that is, we check if there would have been
// something a non-ASSERTIONS build would have not seen.
// How we flush the streams depends on whether we are in NO_FILESYSTEM
// mode (which has its own special function for this; otherwise, all
// the code is inside libc)
var print = out;
var printErr = err;
var has = false;
out = err = function(x) {
has = true;
}
try { // it doesn't matter if it fails
var flush = flush_NO_FILESYSTEM;
if (flush) flush(0);
} catch(e) {}
out = print;
err = printErr;
if (has) {
warnOnce('stdio streams had content in them that was not flushed. you should set NO_EXIT_RUNTIME to 0 (see the FAQ), or make sure to emit a newline when you printf etc.');
}
}
function exit(status, implicit) {
checkUnflushedContent();
// if this is just main exit-ing implicitly, and the status is 0, then we
// don't need to do anything here and can just leave. if the status is
// non-zero, though, then we need to report it.
// (we may have warned about this earlier, if a situation justifies doing so)
if (implicit && Module['noExitRuntime'] && status === 0) {
return;
}
if (Module['noExitRuntime']) {
// if exit() was called, we may warn the user if the runtime isn't actually being shut down
if (!implicit) {
err('exit(' + status + ') called, but NO_EXIT_RUNTIME is set, so halting execution but not exiting the runtime or preventing further async execution (build with NO_EXIT_RUNTIME=0, if you want a true shutdown)');
}
} else {
ABORT = true;
EXITSTATUS = status;
STACKTOP = initialStackTop;
exitRuntime();
if (Module['onExit']) Module['onExit'](status);
}
Module['quit'](status, new ExitStatus(status));
}
var abortDecorators = [];
function abort(what) {
if (Module['onAbort']) {
Module['onAbort'](what);
}
if (what !== undefined) {
out(what);
err(what);
what = JSON.stringify(what)
} else {
what = '';
}
ABORT = true;
EXITSTATUS = 1;
var extra = '';
var output = 'abort(' + what + ') at ' + stackTrace() + extra;
if (abortDecorators) {
abortDecorators.forEach(function(decorator) {
output = decorator(output, what);
});
}
throw output;
}
Module['abort'] = abort;
// {{PRE_RUN_ADDITIONS}}
if (Module['preInit']) {
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
while (Module['preInit'].length > 0) {
Module['preInit'].pop()();
}
}
Module["noExitRuntime"] = true;
run();
// {{POST_RUN_ADDITIONS}}
// {{MODULE_ADDITIONS}}
return Module;
};
if (typeof exports === 'object' && typeof module === 'object')
module.exports = Module;
else if (typeof define === 'function' && define['amd'])
define([], function() { return Module; });
else if (typeof exports === 'object')
exports["Module"] = Module;
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