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l = [[1, 2, 3], [2, 3, 3], [1, 3, 3]] | |
def find_max(lis): | |
tmp = list() | |
for i in lis: | |
tmp.append(sum(i)) | |
return lis[tmp.index(max(tmp))] |
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import string | |
board_dims = {"x": 3, "y": 4} | |
board = {} | |
for i in string.ascii_uppercase[:board_dims["x"]]: | |
for j in range(1, board_dims["y"] + 1): | |
board[i + str(j)] = " " | |
print(board) |
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/* | |
* Copyright 2000-2013 JetBrains s.r.o. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software |
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[ | |
{ | |
"pitch": -0.00275278276189006, | |
"roll": 0.0015076132005304999, | |
"speed": 0.0, | |
"time": 0.0, | |
"x": -0.023359131607296746, | |
"y": -0.007570947447817389, | |
"yaw": 0.00893027461175061, | |
"z": -0.002685727323409992 |
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from numba import float64, boolean, prange, guvectorize, njit, set_num_threads | |
import numpy as np | |
@guvectorize([(boolean[:], boolean[:], float64[:])], '(n),(n)->()', nopython=True) | |
def tanimoto(fp_1, fp_2, res): | |
bw_or = np.sum(np.bitwise_or(fp_1, fp_2)) | |
if bw_or != 0.0: | |
res[0] = np.sum(np.bitwise_and(fp_1, fp_2)) / bw_or | |
else: |
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#include <stdlib.h> | |
/** | |
* Return an array of arrays of size *returnSize. | |
* The sizes of the arrays are returned as *returnColumnSizes array. | |
* Note: Both returned array and *columnSizes array must be malloced, assume caller calls free(). | |
*/ | |
int** threeSum(int* nums, int numsSize, int* returnSize, int** returnColumnSizes){ | |
*returnSize = 1; | |
*returnColumnSizes = (int*) malloc(1* sizeof(int)); | |
*returnColumnSizes[0] = 3; |
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#include <stdio.h> | |
struct ListNode | |
{ | |
int val; | |
struct ListNode *next; | |
}; | |
int getSize(struct ListNode *head) |
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// Flache Liste funktioniert | |
std::array<std::array<Vec3, 2>,3> test{ | |
Vec3{1,1,1}, | |
Vec3{2,1,1}, | |
Vec3{1,2,1}, | |
Vec3{2,2,1}, | |
Vec3{1,3,1}, | |
Vec3{2,3,1} |
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cmake_minimum_required(VERSION 3.16) | |
project(LateNightCodingOpenGL) | |
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}) | |
find_package(OpenGL REQUIRED) | |
find_package(glfw3 REQUIRED) | |
find_package(GLEW REQUIRED) | |
set(CMAKE_CXX_STANDARD 17) |
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#include <string> | |
#include "peglib.h" | |
using namespace peg; | |
using namespace std; | |
int main(void) | |
{ // (2) Make a parser | |
parser parser(R"( | |
# Grammar for Calculator... |
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