Skip to content

Instantly share code, notes, and snippets.

@heatherbooker
Created November 18, 2016 22:19
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save heatherbooker/f766f0d5ac1f1195392a93613f0cce4f to your computer and use it in GitHub Desktop.
Save heatherbooker/f766f0d5ac1f1195392a93613f0cce4f to your computer and use it in GitHub Desktop.
<!DOCTYPE html>
<html>
<head>
<title></title>
<link rel="stylesheet" type="text/css" href="https://cdnjs.cloudflare.com/ajax/libs/tachyons/4.5.5/tachyons.min.css">
</head>
<body class="sans-serif center" style="width:80%; display: flex; justify-content: center; flex-wrap: wrap">
<div style="width: 100%">
<button class="bg-orange" style="margin: 30px; height:160px; width: 260px" onclick="playGame()">
<h1>Check Set</h1>
</button>
<button class="bg-gold" style="margin: 30px; height:160px; width: 260px" onclick="playGame(true)">
<h1>Generate Third</h1>
</button>
</div>
<div style="padding: 10px; border: 1px solid black; height: 500px; width: 300px" class="deckDiv">
<h2>Cards:</h2>
<p class="deck"></p>
</div>
<div style="padding: 10px; border: 1px solid black; height: 500px; width: 300px" class="resultDiv">
<h2>Is a set:</h2>
<p class="result"></p>
</div>
</body>
<script type="text/javascript">
function generateThird(card1, card2, props) {
const newCard = new Card();
// Checks whether by luck we completed the set.
if (!isSet([card1, card2, newCard], props)) {
for (var i = 0; i < props.length; i++) {
let usedProps = [];
usedProps.push(card1[props[i]], card2[props[i]])
if (usedProps[0] === usedProps[1]) {
// Makes the third match the original two.
newCard[props[i]] = usedProps[0];
} else {
// Finds an unused value to assign to the third card.
Card.prototype[props[i] + 's'].forEach(prop => {
if (!usedProps.includes(prop)) {
newCard[props[i]] = prop;
}
});
}
}
}
return newCard;
}
function isSet(cards, props) {
for (var i = 0; i < props.length; i++) {
if (!noDoubles(...cards, props[i])) {
return false;
}
}
return true;
}
function noDoubles(card1, card2, card3, prop) {
// noDoubles returns false if a pair (not trio)
// of matching properties is found.
if (card1[prop] === card2[prop]) {
if (card2[prop] === card3[prop]) {
return true;
}
} else if (card2[prop] !== card3[prop]) {
if (card3[prop] !== card1[prop]) {
return true;
}
}
return false;
}
function Card(shape, color, num) {
return {
shape: shape || this.getRandom(this.shapes),
color: color || this.getRandom(this.colors),
num: num || this.getRandom(this.nums)
};
}
Card.prototype.shapes = ['square', 'star', 'diamond'];
Card.prototype.colors = ['pink', 'green', 'blue'];
Card.prototype.nums = [1, 2, 3];
Card.prototype.getRandom = function (arr) {
return arr[Math.floor(Math.random()/1 * arr.length)];
}
function Deck(num) {
const deck = [];
for (let i = 0; i < num; i++) {
deck.push(new Card());
}
return deck;
}
function playGame(genThird) {
const props = ['shape', 'color', 'num'];
var deck = new Deck(3);
if (genThird) {
deck[2] = generateThird(deck[0], deck[1], props);
}
const isASet = isSet(deck, props);
document.querySelector('.deck').innerText = JSON.stringify(deck, null, 2);
document.querySelector('.result').innerText = isASet;
return {
deck: deck,
isSet: isSet
};
}
</script>
</html>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment