What's Happening:
- Gaming platforms (Steam, Riot Games, PlayStation Network) experienced major disruptions October 6-7, 2025, suspected but NOT confirmed as DDoS attacks
- The widely-circulated 29.69 Tbps claim is UNCONFIRMED—appears only in social media, no mitigation vendor verification
- Confirmed: 22.2 Tbps attack on September 22, 2025 (Cloudflare), largest verified DDoS on record, suspected Aisuru involvement
- Confirmed: 11.5 Tbps attack early September 2025 (Cloudflare), definitively attributed to Aisuru botnet by XLab researchers
- Aisuru: ~300,000-node IoT botnet, capable of sustained multi-terabit attacks, operated by three-person group
Key Findings:
- Attack durations: 35-65 seconds (too short for manual mitigation)
- Dominant vectors: UDP floods (99%+), TCP carpet bombing across IP ranges, short hyper-volumetric bursts
- Mitigation reality: At 20-30 Tbps, only always-on cloud scrubbing with global anycast has proven effective
- Infection vector breakthrough: April 2025 Totolink router firmware supply-chain compromise grew botnet from <100k to 300k+ nodes
- Game publishers face unique challenge: Zero downtime tolerance vs. infrastructure protection trade-offs
Critical Assessment: October 6-7 gaming disruptions are real but lack official DDoS confirmation from victims or mitigation providers. The 29.69 Tbps figure should be treated as unsubstantiated speculation until verified by tier-1 vendors.
| Date (UTC) | Target | Peak Bandwidth | Peak Bpps | Duration | Vectors | Status | Source |
|---|---|---|---|---|---|---|---|
| Sept 22, 2025 | European network infrastructure company | 22.2 Tbps | 10.6 Bpps | 40 sec | UDP carpet bomb (31,000-47,000 ports/sec) | CONFIRMED | Cloudflare official |
| Early Sept 2025 | Undisclosed (Cloudflare customer) | 11.5 Tbps | 5.1 Bpps | 35 sec | UDP flood, multi-source (IoT + cloud) | CONFIRMED, Aisuru attributed | Cloudflare + XLab |
| Oct 6, ~00:00 UTC | Steam, Riot Games, PSN, Xbox, Epic, AWS | 29.69 Tbps (UNVERIFIED) | Unknown | Unknown | TCP carpet bomb (reported) | SUSPECTED, NO official confirmation | Social media only |
| Oct 6-7, 2025 | Riot Games (all platforms) | Unknown | Unknown | 36+ hours intermittent | Unknown | Disruption CONFIRMED, DDoS unconfirmed | Riot Games official statement |
| Oct 6-7, 2025 | Steam/Valve | Unknown | Unknown | Intermittent | Unknown | Disruption reported, NO official statement | DownDetector, community reports |
Key Context (Just Prior):
- May 2025: 7.3 Tbps attack (Cloudflare), 45 seconds, 37.4 TB delivered, 99.996% UDP floods
- May 12, 2025: KrebsOnSecurity 6.3 Tbps attack, Google Shield mitigation, confirmed Aisuru by Google
| Claim | Bandwidth | Source | Attribution | Confidence Level | Evidence |
|---|---|---|---|---|---|
| 29.69 Tbps attack | 29.69 Tbps | Social media (X/Reddit) | Aisuru suspected | UNCONFIRMED | FastNetMon: "figures remain unverified"; NO vendor confirmation; Cybernews cites "early reports from cybersecurity community" |
| 22.2 Tbps attack | 22.2 Tbps | Cloudflare official (X/Twitter) | Aisuru suspected | CONFIRMED (attack), LIKELY (attribution) | Cloudflare: "twice as large as anything seen"; SecurityWeek: Cloudflare "believes it may have been powered by Aisuru"; XLab attribution analysis |
| 11.5 Tbps attack | 11.5 Tbps | Cloudflare official | Aisuru confirmed | CONFIRMED | Cloudflare announcement + XLab detailed technical report with C2 tracking; 404,000+ source IPs verified |
| Oct 6-7 gaming outages | Unknown | Riot Games, community | Unknown | CONFIRMED (outages), UNCONFIRMED (DDoS cause) | Riot Games: "intermittent network issues"; NO vendor confirmation of DDoS; NO official statements from Steam, PSN, Xbox |
| Botnet size: 300k nodes | N/A | XLab CTIA + leaked panels | Aisuru | CONFIRMED | XLab telemetry data corroborated with anonymous insider + leaked panel screenshots showing 340k nodes |
| Totolink supply-chain breach | N/A | XLab + anonymous insider | Aisuru operator "Tom" | CONFIRMED | XLab report with technical details; domain updatetoto[.]tw reached Tranco 672,588; malicious script t.sh verified |
| Cambium cnPilot 0-day | N/A | XLab report (June 2024) | Aisuru exploitation | CONFIRMED | XLab contacted vendor with no response; Snort detection rule provided; ongoing exploitation verified |
Malware Base: Mirai-variant with sophisticated enhancements (Malpedia classification)
Variants: AISURU (Aug 2024) → kitty (Oct 2024) → AIRASHI (Nov 2024-present)
Current Scale: ~300,000 compromised devices (XLab CTIA tracking + leaked panel verification)
Device Infrastructure:
- Primary (90%+): Consumer routers (Totolink, D-Link, Linksys, Zyxel), IP cameras, DVRs/NVRs
- Secondary: Limited cloud instances (Google Cloud confirmed in 11.5 Tbps attack but "not majority")
- Geographic concentration: Brazil, Russia, Vietnam, Indonesia (compromised devices); China, USA, Germany, UK (attack targets)
PRIMARY: Supply-Chain Compromise (April 2025)
- Target: Totolink router firmware update server
- Method: Operator "Tom" compromised update URL, injected malicious script (t.sh)
- Domain: updatetoto[.]tw (reached Tranco rank 672,588 within one month)
- Impact: Any router performing automatic updates infected; botnet grew <100k → 300k+ nodes
- Status: Patched; operators posted "RIP TOTOLINK 2025-2025"
SECONDARY: Exploitation
- Zero-day: Cambium Networks cnPilot routers (exploited since June 2024, still active)
- N-days: 15+ CVEs spanning 2013-2024 including CVE-2023-28771 (Zyxel ATP), CVE-2023-50381 (Realtek SDK), CVE-2024-3721 (TBK DVR)
- Credential attacks: Telnet brute-force with 60+ default credential pairs
C2 Method: DNS TXT record resolution with encrypted payloads
Encryption: Base64 + XOR (key: ca fe ba be); earlier versions used Base64 + ChaCha20
Protocol: HMAC-SHA256 + ChaCha20 encryption (AIRASHI variant); custom RC4 variant (key: PJbiNbbeasddDfsc)
Infrastructure: 60+ C2 IPs across 19 countries, 10+ ASNs; GRE tunneling via 151.242.2.22-25
Example C2 Domains (mocking security researchers):
- xlabresearch[.]ru, xlabsecurity[.]ru, foxthreatnointel[.]africa, ilovegaysex[.]su
Dominant Vectors:
- UDP floods (99.996% of 7.3 Tbps attack)—primary weapon for record-breaking attacks
- TCP SYN floods (270.52 Mpps observed)
- DNS amplification (NTP, QOTD, Echo, RIPv1 reflection/amplification as secondary vectors)
- TCP carpet bombing (October 2025, new tactic reported by TCPShield)
"Carpet Bombing" Technique:
- Distributes attack across wide IP ranges (/24, /20, /16 CIDR blocks) simultaneously
- Evades per-host detection thresholds (e.g., 10-50 Mbps per IP × 1000 IPs = 10-50 Gbps aggregate)
- 7.3 Tbps attack: Average 21,925 destination ports/sec, peak 34,517 ports/sec
- Prevalence: 75% of all DDoS attacks in 2024 used carpet bombing (Vercara data)
Attack Characteristics:
- Duration: 35-65 seconds (hyper-volumetric "hit-and-run" bursts)
- Frequency: Several hundred targets hit daily (XLab tracking)
- Packet rates: Up to 10.6 Bpps confirmed (22.2 Tbps attack)
- No industry targeting: Indiscriminate across gaming, hosting, ISPs, financial services
Demonstrated Capacity:
- Stable operational: 1-3 Tbps (advertised on Telegram)
- Record attacks: 11.5 Tbps confirmed; 22.2 Tbps suspected; 29.69 Tbps unverified
Group Structure (XLab anonymous insider):
- Snow: Botnet development, malware coding
- Tom: Vulnerability research, exploitation (responsible for Totolink breach)
- Forky: Business operations, DDoS-for-hire sales
Operational Behavior:
- "Flamboyant" style with taunting messages embedded in malware
- Mock security researchers with C2 domain names
- Attack ISPs "for fun" under ideological pretexts
- DDoS-as-a-Service pricing: $150/day, $600/week (Aug 2024 Telegram)
- New revenue: Residential proxy service (high-bandwidth nodes identified via speed tests)
Anti-Analysis:
- Detects VMs (VMware, VirtualBox, KVM, QEMU), analysis tools (tcpdump, wireshark)—terminates if found
- Writes
-1000to/proc/self/oom_score_adj(evades Linux OOM Killer) - Renames binary to
libcow.so, process to system daemons (telnetd, dhclient, lighttpd) - Maps shared libraries to resist rival botnet "killer" scripts
Persistence:
- Modifies
/etc/rc.localfor boot persistence - Does NOT delete binary after execution (unlike typical Mirai variants)
Attack Sources (7.3 Tbps attack):
- 122,145 source IPs from 5,433 ASNs across 161 countries
- Top sources: Brazil (Telefonica Brazil, 10.5%), Vietnam (Viettel Group, 9.8%), China (China Unicom, 3.9%)
- Near 50% combined from Brazil and Vietnam
Attack Targets:
- Primary: China, USA, Germany, UK, Hong Kong
- AIRASHI variant: Poland, Russia also targeted heavily
What Works at 20-30 Tbps:
Anycast Network Architecture ⭐ PROVEN
- Capacity requirement: 200-300+ Tbps total across 200+ PoPs (10x largest expected attack)
- Deployment: Already active if pre-deployed; 6-12 months + $10M+ for new infrastructure
- Real-world proof: Cloudflare 22.2 Tbps (40 sec), 7.3 Tbps (45 sec)—fully autonomous mitigation
- First 15 minutes (always-on): No action needed; monitor dashboards only
- Trade-offs: Cloud service $10K-500K/mo vs. self-built (6-12 months, $10M+ capex)
Scrubbing Center Design
- Always-on cloud scrubbing: Detection <1 sec, mitigation 0-3 sec ✅ MANDATORY for 20-30 Tbps
- On-demand scrubbing: 2-5 min activation ❌ TOO SLOW (attacks last 40-65 sec)
- Capacity: 500 Gbps-1 Tbps per center; need 30-40+ centers for 20+ Tbps aggregate
- Architecture: GRE tunnels or anycast symmetric routing
- First 15 minutes (on-demand): Initiate BGP route advertisement if not automated
- Pitfall: Not testing BGP announcements before attack; incorrect GRE MTU causing fragmentation
Dynamic Routing & Traffic Engineering
- BGP route control: Anycast withdrawal, traffic concentration, /24-/26 route specificity
- Automated vs. manual: <10 sec automated vs. 30-120 sec manual (manual IMPOSSIBLE at 40-sec attack duration)
- Prerequisites: Pre-defined policies triggered on attack signatures
Inter-Provider Signaling
- BGP communities:
65535:666(RTBH blackhole RFC 7999), custom communities per provider - FlowSpec: BGP SAFI 133 for granular filtering rules
- Limitations: Requires pre-established relationships; not all providers support customer-triggered RTBH
BGP FlowSpec ⭐ EFFECTIVE FOR UDP/TCP VOLUMETRIC
- Capabilities: 12 filter types (source/dest IP, protocol, ports, TCP flags, packet length, DSCP, fragments)
- When effective: ✅ UDP floods (DNS, NTP, QOTD), TCP SYN floods; ❌ L7 attacks, encrypted payload inspection
- Deployment: 1-3 weeks initial setup; <60 sec rule activation if automated
- First 15 minutes: Deploy via FastNetMon, Arbor ATLAS, or custom automation
- Vendor support: Cisco ASR/NCS, Juniper MX/PTX, Arista 7500R/7280R, Nokia SR-series
- Example rule (DNS amplification):
match: dest 203.0.113.1/32, protocol UDP/17, dest-port 53 action: drop (rate 0) - Critical pitfall: Not validating BGP community filters → customers can blackhole entire networks
Remotely Triggered Black Hole (RTBH)
- Mechanism: Advertise /32 with BGP community, edge routers rewrite next-hop to null0
- When effective: ✅ Single-target volumetric overwhelming transit (buys time for scrubbing setup); ❌ Multi-service hosts (collateral damage), critical always-on services
- Deployment: 30-90 sec automated; 5-15 min manual
- First 15 minutes: Should auto-trigger via monitoring
- Critical limitation: "Success = achieving attacker's goal" (service offline); drops ALL traffic
- Game publisher vs. ISP: Publishers use as last resort only (unacceptable downtime); ISPs use commonly (protects infrastructure)
Unicast Reverse Path Forwarding (uRPF)
- Purpose: Anti-spoofing, verify source IP legitimacy
- Modes: Strict (source reachable via same interface), loose (source exists in routing table)
- When effective: ✅ Preventing reflection/amplification FROM your network; ❌ Not effective for attacks targeting you
- Deployment: 1-2 weeks (test asymmetric routing), 2-5% CPU increase
- Best practice: Loose mode at customer edges, strict mode at single-homed connections
Carpet Bombing Defenses ⭐ CRITICAL FOR 2024-2025 THREAT LANDSCAPE
- Detection challenge: Traditional per-host thresholds (25-50 Mbps) don't trigger; 10 Mbps × 1000 IPs = 10 Gbps aggregate
- What works:
- ✅ Context-based detection: Monitor individual IPs AND subnet aggregates simultaneously
- ✅ Managed Object Misuse alerts: Detect total DDoS across network segment
- ✅ Precise Protection Prefixes: Divert /25, /26, /27 (not entire /24) to scrubbing
- ✅ Known Attacker Detection: Block IPs from threat intelligence feeds
- NETSCOUT/Arbor solution: Carpet bombing alert thresholds on total misuse, auto-redirect most-specific subnets
- FlowSpec approach: Can filter specific vectors (UDP/53 across subnet) but doesn't solve detection
- Deployment: 24 hours-30 days for baseline tuning; 5-10 min manual response if pre-tuned
SYN Cookies & TCP Hardening
- Performance: Handles 1M+ SYN/sec
- When effective: ✅ SYN floods <100K SYN/sec; ❌ Not effective for 20-30 Tbps volumetric (bandwidth exhaustion, not state table)
- Deployment: Linux
net.ipv4.tcp_syncookies = 1(default); should already be enabled - First 15 minutes: Pre-configured, no action needed
- Advanced (Cloudflare): Statistical analysis of connection patterns, automatic challenge-response
UDP & QUIC Protocol Hardening
- Challenge: UDP stateless (no handshake), QUIC encrypted (limited inspection)
- Defenses:
- Rate limiting per source: 100-1000 pps (general), 10K pps (game servers), 1K pps (DNS)
- Connection limiting: Max concurrent sessions per IP
- Challenge gates: Probe packet, require response before state allocation
- QUIC-specific: Validate connection IDs, rate-limit Initial packets, limit response size until handshake complete
Game Protocol Rate Limiting & Challenge Gates
- Multi-layer defense:
- Connection establishment: 1-5 new connections per IP/minute, require challenge-response before gameplay, exponential backoff
- In-game rate limiting: 10-100 commands/sec (game-dependent), packet size limits, state validation
- Burst handling: Allow 5-10 packet bursts, surge queues buffer 100-1000 packets
- First 15 minutes:
- Increase rate limits 20-50% (accommodate legitimate spikes)
- Enable aggressive filtering
- Activate standby servers
- Geo-block non-player regions
Circuit Breakers & Surge Queues
- Circuit breaker pattern: Closed (normal) → Half-Open (testing recovery) → Open (reject new requests)
- Surge queue: 1000-10000 request capacity, 5-30 sec timeout, prioritize authenticated > anonymous
- Game publisher specific: Match service circuit breaker, login queue during auth floods, asset servers via CDN mandatory
Peering Strategy
- Multi-homing minimum: 3 upstreams (2 transit + 1 IXP); best: 5-10 upstreams including Tier 1; hyperscale: 50-100+ peering
- Capacity planning: Each link 50-75% of total traffic (N+1 redundancy); example: 100 Gbps normal → 4×50G links (200G capacity)
- First 15 minutes: Single link saturated: Emergency AS-prepending; multi-homed: Natural distribution (no action if capacity OK)
Multi-CDN Architecture
- Strategy: Primary CDN 70-80% traffic, secondary 20-30% (hot standby), DNS failover 60-300 sec TTL
- Game publishers: Static content multi-CDN for patches; dynamic/game single provider (low latency critical); regional optimization
Out-of-Path Scrubbing Model Comparison
| Model | Monthly Cost | Activation | Effectiveness at 20-30 Tbps |
|---|---|---|---|
| Always-On Cloud | $10K-500K | Instant | ✅ PROVEN (22.2 Tbps) |
| On-Demand | $5K-50K + fees | 2-5 min | ❌ Too slow (40-65 sec attacks) |
| Hybrid (on-prem + cloud) | $20K-100K | <100Gbps instant, >100Gbps 2-5min | ✅ Works if below threshold |
| DIY Self-hosted | $50K-200K | N/A | ❌ Insufficient capacity |
Recommendation: Always-on cloud scrubbing is the ONLY viable option for 20-30 Tbps defense.
Incident Runbooks & First 15 Minutes
| Time | Action | Owner |
|---|---|---|
| 0:00 | Alert triggered | Automated |
| 0:01 | Confirm attack | NOC Tier 1 |
| 0:02 | Activate automated mitigation | NOC/Security |
| 0:03 | Notify Security lead | NOC |
| 0:05 | Assess effectiveness | Security team |
| 0:10 | Escalate to provider if needed | Security lead |
| 0:10 | Begin customer communication | Comms team |
| 0:15 | Document in incident log | NOC |
Communication Templates:
- Internal: "DDoS attack detected, traffic X% above baseline"
- Customer/Players: "Connectivity issues due to external attack, teams working to resolve"
- Upstream providers: "Under attack, requesting RTBH for [IPs]"
Quarterly Drills:
- Tabletop exercise (decision tree walkthrough)
- Technical drill (test BGP announcements with test prefixes)
- Communication drill (customer/stakeholder messaging)
| Aspect | Game Publisher | ISP/CDN Provider |
|---|---|---|
| Downtime tolerance | 0 seconds (players quit immediately) | Minutes acceptable if infrastructure protected |
| RTBH usage | Last resort only | Commonly used |
| Mitigation priority | Precision (don't block legitimate players) | Speed (protect infrastructure) |
| Typical capacity | 10-100 Gbps | 1-20+ Tbps |
| Latency requirements | <50ms critical | <200ms acceptable |
| Best approach | Always-on cloud mandatory | Multiple options viable |
Immediate (24 Hours):
- Sign up for cloud DDoS protection (Cloudflare/Akamai/AWS Shield)
- Enable SYN cookies and kernel hardening (
net.ipv4.tcp_syncookies = 1) - Configure NetFlow/sFlow exports to monitoring platform
Week 1:
- Establish traffic baselines (Mbps per host, per subnet, total ingress)
- Configure initial FlowSpec rules (test with dry-run mode)
- Test BGP announcements using test prefixes (DO NOT test with production IPs)
- Create communication templates (internal, customer, upstream)
Month 1:
- Deploy always-on scrubbing OR configure on-demand triggers with automation
- Implement automated alerting (per-host 25-100 Mbps, per-subnet 1-5 Gbps, total ingress 75%+ link)
- Conduct first DDoS drill (tabletop exercise)
- Document procedures in incident runbook
Quarter 1:
- Expand to multi-CDN architecture (static content distribution)
- Deploy advanced monitoring (carpet bombing detection, subnet aggregates)
- Conduct technical drill (test BGP failover with non-production prefixes)
- Establish upstream DDoS contacts (get direct phone numbers, escalation paths)
❌ Manual intervention: Attack duration (40-65 sec) < human reaction time → Solution: Autonomous detection/mitigation only
❌ Single-location scrubbing: Transit saturates before reaching scrubber → Solution: Distributed anycast scrubbing
❌ On-premises appliances: Typical capacity 10-100 Gbps → Solution: Cloud scrubbing or hybrid with overflow
❌ Static defenses: Modern attacks shift vectors every 10-30 seconds → Solution: Dynamic fingerprinting, adaptive rules
❌ Reactive scaling: Auto-scaling takes 3-10 minutes (attack over) → Solution: Always-on over-provisioned capacity
- Not testing BGP failover → Manual errors under pressure
- Insufficient NetFlow sampling → Missed/late detection
- No baseline traffic profiles → False positive overload
- Forgetting to document blackholes → Services stay offline
- Provider doesn't support FlowSpec → Discovered during attack
- GRE tunnel MTU issues → Fragmentation degrades performance
- No pre-established provider contacts → Wasting time escalating
- Assuming long attacks → Missing 60-second attacks
- Rate limits too aggressive → Blocking legitimate users
- No carpet bombing playbook → Treating as multiple small attacks
October 6-7, 2025 Gaming Incidents:
- No official DDoS confirmation from any affected company (Steam, Riot, PSN, Xbox, Epic, AWS)
- No mitigation vendor data published by Cloudflare, Akamai, Radware, NETSCOUT
- 29.69 Tbps figure appears nowhere in official channels—likely exaggerated, aggregated across targets, or fabricated
- Root cause unknown: Could be infrastructure issues, routing problems, or smaller-scale DDoS handled internally
- Riot Games statement: Acknowledged "intermittent network issues" and "challenges to network stability" but did NOT confirm DDoS
Attribution Uncertainties:
- 22.2 Tbps attack: Cloudflare "believes it may have been" Aisuru but "yet to determine" definitively
- October 6-7 incidents: Aisuru attribution based purely on speculation and timing, no technical fingerprinting published
Technical Unknowns:
- Exact Cambium cnPilot 0-day details: XLab withheld to prevent further abuse
- Full extent of cloud infrastructure usage: Google Cloud confirmed but proportion unclear
- TCP carpet bombing by Aisuru: October 2025 tactic new, technical details limited (reported by TCPShield only)
- Botnet command structure: Relationship between operators Snow/Tom/Forky and attack customer selection unknown
Short-Term (Days-Weeks):
- Vendor disclosures: Watch for delayed incident reports from Cloudflare, Akamai, AWS Shield Q4 2025 reports (expected Oct-Nov)
- Victim statements: Monitor Valve/Steam, Sony, Microsoft investor relations for security incident disclosures
- XLab updates: Aisuru attribution analysis for October incidents
- Botnet size: Track if Aisuru growth continues post-Totolink patch
Medium-Term (Months):
- Q3 2025 DDoS reports: Cloudflare, Akamai, NETSCOUT quarterly threat intelligence (October-November release)
- New infection vectors: Watch for additional supply-chain compromises or 0-day exploitation
- Attack evolution: Monitor for sustained attacks (>5 minutes) vs. continued short-burst strategy
- Operator activity: Telegram DDoS-for-hire channels for Aisuru pricing/capability updates
Likely Next Targets:
- ISPs and hosting providers: Aisuru operators stated they attack ISPs "for fun"
- Financial services: Emerging target sector in Q2 2025 per Cloudflare
- Telecommunications: Most-attacked industry in Q2 2025
- Gaming platforms: If October incidents were Aisuru, expect continued targeting
Indicators to Watch:
- Botnet growth signals: Tranco rank spikes for suspicious domains (like updatetoto[.]tw jump to 672,588)
- IoC emergence: New C2 domains matching xlabresearch[.]ru pattern (mocking security researchers)
- Vendor firmware compromises: Similar supply-chain attacks on other router manufacturers
- Attack size escalation: 22.2 Tbps is 4x larger than 2024 record (5.6 Tbps)—trend suggests 30+ Tbps attacks feasible
Network-Level Monitoring:
- DNS TXT record queries with Base64 content + XOR key
ca fe ba be - GRE tunnel establishment to specific C2 IPs (151.242.2.22-25)
- Short-duration, high-intensity traffic bursts (30-65 seconds)
- UDP flood patterns with port-based carpet bombing (20K-35K ports/sec)
Host-Based Detection (IoT/Router):
- OOM score adjustments to -1000 (
/proc/self/oom_score_adj) - Process renames to system daemons (telnetd, dhclient, lighttpd) with binary
libcow.so - Speedtest API queries from IoT devices (identifying high-bandwidth nodes for proxy assignment)
- Suspicious network connections to known C2 infrastructure
Threat Intelligence Feeds:
- AISURU IoC tracking: C2 domains, sample hashes, source IP ranges
- Carpet bombing signatures: Subnet-level traffic distribution patterns
- Botnet size tracking: Monitor for growth beyond 300k nodes
Cloudflare (DDoS Mitigation Vendor):
- Cloudflare Q2 2025 DDoS Trends Report—7.3 Tbps attack technical details, Q2 statistics
- Cloudflare X/Twitter Official: 22.2 Tbps attack announcement (September 22, 2025)
- Cloudflare Q1 2025 Report: 6.5 Tbps attack, 4.8 Bpps campaign data
XLab/Qianxin (Threat Research):
- XLab Blog: "The Most Powerful Ever? Inside the 11.5Tbps-Scale Mega Botnet AISURU"—Comprehensive technical analysis, C2 infrastructure, operator profiles
- XLab Blog: "Botnets Never Die: An Analysis of the Large Scale Botnet AIRASHI"—AIRASHI variant analysis, Cambium 0-day, encryption protocols
Security Vendors & Threat Intelligence:
- SecurityWeek (Eduard Kovacs, Ionut Arghire): Cloudflare statements on 22.2 Tbps, Aisuru attribution
- KrebsOnSecurity: 6.3 Tbps attack on site, Google Shield mitigation details
- Vercara/DigiCert: "Aisuru Ascending: The Near-Record Attack on Krebs"—Geographic distribution analysis
- NETSCOUT ASERT: Carpet bombing technique analysis (2016-present)
- Malpedia (Fraunhofer FKIE): Aisuru malware family classification
Affected Platforms & Victims:
- Riot Games Official Status Pages: October 6-7 network issues confirmation
- PC Gamer: Riot Games spokesperson Joe Hixson statement ("challenges to network stability")
- DownDetector: October 6 outage spike data for Steam, PSN, Xbox, Epic
Technical Documentation & Standards:
- RFC 5635: Remotely Triggered Black Hole (RTBH) Filtering
- RFC 8955: BGP FlowSpec Dissemination of Flow Specification Rules
- RFC 7999: BLACKHOLE BGP Community for Blackholing
- MANRS (Mutually Agreed Norms for Routing Security): Anti-spoofing best practices
DDoS Mitigation Platforms:
- Akamai Prolexic: 20+ Tbps scrubbing capacity documentation
- AWS Shield Advanced: Hyperscale DDoS protection technical guides
- FastNetMon: Open-source DDoS detection, October 6 unverified 29.69 Tbps note
- NETSCOUT/Arbor ATLAS: Global DDoS threat intelligence, carpet bombing detection
Research & Analysis:
- USENIX Security 2022: "Anycast Agility" research on BGP routing for DDoS mitigation
- NANOG (Network Operators Group): Presentations on hyperscale DDoS defense
- Cybernews, BleepingComputer, The Hacker News, Dark Reading: Secondary reporting on confirmed attacks
- DownDetector: Real-time outage reports and user-submitted data
- TCPShield: TCP carpet bomb attack reports (October 6)
- Gaming community forums and subreddits: Symptom reports (login failures, disconnections)
Confirmed Facts:
- Aisuru is a 300,000-node IoT botnet capable of 11.5+ Tbps attacks (verified)
- 22.2 Tbps attack on September 22, 2025 is largest on record (Cloudflare official)
- Attack durations 35-65 seconds require autonomous mitigation (manual impossible)
- Always-on cloud scrubbing with global anycast is the ONLY proven defense at 20-30 Tbps
High-Confidence Assessments:
- October 6-7 gaming disruptions are real but DDoS cause unconfirmed
- 29.69 Tbps claim is unsubstantiated speculation until vendor verification
- Aisuru likely involved in 22.2 Tbps attack based on fingerprints but not definitively attributed
- Carpet bombing is dominant tactic (75% of 2024 attacks) requiring subnet-level detection
Recommendations:
- Immediate: Deploy always-on cloud DDoS protection if not already active
- Short-term: Tune carpet bombing detection (subnet aggregates, not just per-host)
- Ongoing: Monitor vendor Q4 reports for October incident disclosures, track XLab Aisuru updates
- Strategic: Accept that 30+ Tbps attacks are feasible and plan capacity accordingly
-
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Cloudflare. (2025, July). "Hyper-volumetric DDoS attacks skyrocket: Cloudflare's 2025 Q2 DDoS threat report." Cloudflare Blog. https://blog.cloudflare.com/ddos-threat-report-for-2025-q2/
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APNIC Blog. (2025, March 13). "Botnets never die." Asia-Pacific Network Information Centre. https://blog.apnic.net/2025/03/13/botnets-never-die/
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Kovacs, E. (2025, September). "Record-Breaking DDoS Attack Peaks at 22 Tbps and 10 Bpps." SecurityWeek. https://www.securityweek.com/record-breaking-ddos-attack-peaks-at-22-tbps-and-10-bpps/
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Arghire, I. (2025, September). "Cloudflare mitigates new record-breaking 22.2 Tbps DDoS attack." BleepingComputer. https://www.bleepingcomputer.com/news/security/cloudflare-mitigates-new-record-breaking-222-tbps-ddos-attack/
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BleepingComputer. (2025, September). "Cloudflare blocks largest recorded DDoS attack peaking at 11.5 Tbps." https://www.bleepingcomputer.com/news/security/cloudflare-blocks-record-breaking-115-tbps-ddos-attack/
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Krebs, B. (2025, May 12). "KrebsOnSecurity Hit With Near-Record 6.3 Tbps DDoS." Krebs on Security. https://krebsonsecurity.com/2025/05/krebsonsecurity-hit-with-near-record-6-3-tbps-ddos/
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The Hacker News. (2025, September). "Tech Overtakes Gaming as Top DDoS Attack Target, New Gcore Radar Report Finds." https://thehackernews.com/2025/09/tech-overtakes-gaming-as-top-ddos.html
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CyberSecureFox. (2025, September). "Cloudflare Thwarts Record 22.2 Tbps DDoS As Botnet Firepower Surges." https://cybersecurefox.com/en/cloudflare-thwarts-record-22-2-tbps-ddos-aisuru-botnet/
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CyberInsider. (2025, September). "Cloudflare Mitigated Record-Breaking 22.2 Tbps DDoS Attack." https://cyberinsider.com/cloudflare-mitigated-record-breaking-22-2-tbps-ddos-attack/
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Cyber Security News. (2025, September). "22.2 Tbps DDoS Attack Breaks Internet With New World Record." https://cybersecuritynews.com/ddos-attack-world-record/
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Cyber Security News. (2025, September). "AISURU Botnet With 300,000 Hijacked Routers Behind The Recent Massive 11.5 Tbps DDoS Attack." https://cybersecuritynews.com/aisuru-botnet-with-300000-hijacked-routers/
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GBHackers. (2025, September). "AISURU Botnet Fuels Record-Breaking 11.5 Tbps DDoS Attack With 300,000 Hijacked Routers." https://gbhackers.com/aisuru-botnet/
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GBHackers. (2025, September). "Massive 22.2 Tbps DDoS Attack Sets New World Record." https://gbhackers.com/massive-22-2-tbps-ddos-attack/
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Security Affairs. (2025, September). "Cloudflare mitigates largest-ever DDoS attack at 22.2 Tbps." https://securityaffairs.com/182521/security/cloudflare-mitigates-largest-ever-ddos-attack-at-22-2-tbps.html
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Security Online. (2025). "AISURU Botnet: From Record-Breaking DDoS to Residential Proxy Empire." https://securityonline.info/aisuru-botnet-from-record-breaking-ddos-to-residential-proxy-empire/
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Cyber Press. (2025). "AISURU's 300,000 compromised routers unleashed an 11.5 Tbps global DDoS storm." https://cyberpress.org/aisuru-ddos-attack/
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NPAV Security Blogs. (2025). "Unveiling AISURU: The 11.5 Tbps Mega Botnet Behind Record-Breaking DDoS Attacks and Totolink Router Compromise." https://blogs.npav.net/blogs/post/unveiling-aisuru-the-115-tbps-mega-botnet-behind-record-breaking-ddos-attacks-and-totolink-router-co
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Marshall, C. (2025, October 7). "Today's Steam outage may have been part of a massive DDoS attack targeting Xbox, PlayStation, Riot, and other game companies." PC Gamer. https://www.pcgamer.com/games/todays-steam-outage-may-have-been-part-of-a-massive-ddos-attack-targeting-xbox-playstation-riot-and-other-game-companies/
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Cybernews. (2025, October 6). "Major gaming platforms hit by disruptions: unprecedented DDoS suspected." https://cybernews.com/security/steam-riot-gaming-services-hit-by-disruptions-ddos-suspected/
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GosuGamers. (2025, October 6). "Steam, PlayStation, Xbox, Riot Games and Epic outage sparks concerns of coordinated DDoS attack." https://www.gosugamers.net/entertainment/news/77434-steam-playstation-xbox-riot-games-and-epic-outage-sparks-concerns-of-coordinated-ddos-attack
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FastNetMon. (2025, October 8). "Another record-breaking DDoS? Aisuru botnet suspected behind 29.69 Tbps gaming outages." https://fastnetmon.com/2025/10/08/another-record-breaking-ddos-aisuru-botnet-suspected-behind-29-69-tbps-gaming-outages/
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PlayStation LifeStyle. (2025, September 4). "PSN Partially Down for Some Users." https://www.playstationlifestyle.net/2025/09/04/psn-outage-september-4-2025/
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Vercara/DigiCert. (2025, May). "Aisuru Ascending: The Near-Record Attack on Krebs and What It Means for You." https://vercara.digicert.com/resources/aisuru-ascending-the-near-record-attack-on-krebs-and-what-it-means-for-you
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Vercara/DigiCert. (2024). "2024: Year of the Carpet Bomb in DDoS." https://vercara.digicert.com/resources/2024-year-of-the-carpet-bomb-in-ddos
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NETSCOUT ASERT. (2024). "Carpet-Bombing." NETSCOUT Blog. https://www.netscout.com/blog/asert/carpet-bombing
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NETSCOUT. (2024). "Carpet Bombing DDoS Protection." NETSCOUT Solutions. https://www.netscout.com/solutions/carpet-bombing-protection
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NSFOCUS Global. (2024). "A Deep Dive into DDoS Carpet-Bombing Attacks." https://nsfocusglobal.com/a-deep-dive-into-ddos-carpet-bombing-attacks/
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Tata Communications. (2024). "Rise of Carpet Bombing Attacks: DDoS Threats and Defense." https://www.tatacommunications.com/knowledge-base/ddos/rise-of-carpet-bombing-attacks
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Akamai. (2025). "What Is Blackhole (RTBH) Routing? | How Does Blackholing Work?" Akamai Glossary. https://www.akamai.com/glossary/what-is-blackhole-routing
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Kentik. (2025). "What Is Adaptive Flowspec and Does It Solve the DDoS Problem?" Kentik Blog. https://www.kentik.com/blog/what-is-adaptive-flowspec-and-does-it-solve-the-ddos-problem/
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FastNetMon. (2025, February 10). "BGP Flow Spec for DDoS Mitigation." https://fastnetmon.com/2025/02/10/bgp-flow-spec-for-ddos-mitigation/
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FastNetMon. (2024, December 7). "BGP Blackhole Automation for DDoS mitigation." https://fastnetmon.com/2024/12/07/bgp-blackhole-automation-for-ddos-mitigation/
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FastNetMon. (2025). "FlowSpec DDoS Mitigation with FastNetMon." https://fastnetmon.com/flowspec-ddos-mitigation/
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Equinix. (2025). "Offload DDoS mitigation to your provider's high-capacity network with BGP Flowspec." https://deploy.equinix.com/blog/how-to-use-bgp-flowspec-to-filter-and-mitigate-ddos-attacks/
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Noction. (2025). "DDoS Mitigation and BGP Flowspec." https://www.noction.com/blog/ddos-mitigation
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Cisco Blogs. (2025). "DDoS Mitigation for Modern Peering." https://blogs.cisco.com/sp/ddos-mitigation-for-modern-peering
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NANOG. (2014). "DDoS Mitigation Using BGP Flowspec." Presentation Archive. https://archive.nanog.org/sites/default/files/tuesday_general_ddos_ryburn_63.16.pdf
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Kentik. (2025). "How to Configure Remotely Triggered Black-Hole Routing with Kentik Detect." Kentik Blog. https://www.kentik.com/blog/how-to-rtbh-with-kentik-detect/
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A10 Networks. (2025). "Remotely Triggered Black Hole Routing." https://www.a10networks.com/resources/videos/remotely-triggered-black-hole-routing/
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SENKI. (2025). "Remote Triggered Black Hole (RTBH) Filtering." https://www.senki.org/operators-security-toolkit/remote-triggered-black-hole-rtbh-filtering/
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IETF. (2009). "RFC 5635 - Remote Triggered Black Hole Filtering with Unicast Reverse Path Forwarding (uRPF)." https://datatracker.ietf.org/doc/html/rfc5635
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IETF. (2010). "RFC 8955 - Dissemination of Flow Specification Rules." https://datatracker.ietf.org/doc/html/rfc8955
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IETF. (2016). "RFC 7999 - BLACKHOLE BGP Community for Blackholing." https://datatracker.ietf.org/doc/html/rfc7999
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Malpedia (Fraunhofer FKIE). (2025). "Aisuru (Malware Family)." https://malpedia.caad.fkie.fraunhofer.de/details/elf.aisuru
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Wikipedia. (2025). "Mirai (malware)." https://en.wikipedia.org/wiki/Mirai_(malware)
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Owlysec. (2024). "Hackers Leverage Undisclosed Zero-Day Flaw in cnPilot Routers to Propagate AIRASHI DDoS Botnet." https://owlysec.com/vulnerabilities/hackers-leverage-undisclosed-zero-day-flaw-in-cnpilot-routers-to-propagate-airashi-ddos-botnet
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FastNetMon. (2025, January 24). "Cybercriminals Leverage Zero-Day Vulnerability to Launch AIRASHI DDoS Botnet." https://fastnetmon.com/2025/01/24/cybercriminals-leverage-zero-day-vulnerability-to-launch-airashi-ddos-botnet/
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Hackread. (2025, May). "KrebsOnSecurity Hit with 6.3 Tbps DDoS Attack via Aisuru Botnet." https://hackread.com/krebsonsecurity-6-3-tbps-ddos-attack-aisuru-botnet/
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Global Secure Layer. (2025). "DDoS Protection." https://globalsecurelayer.com/ddos-protection
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Medium (Tillu, J.). (2024). "How AWS Shield Protects You From DDoS?" https://jaytillu.medium.com/how-aws-shield-protects-you-from-ddos-94bd3d933d6d
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Tom's Hardware. (2025, September). "Cloudflare blocks record-setting 11.5Tbps DDoS attack two months after the previous record-setting DDoS attack." https://www.tomshardware.com/tech-industry/cyber-security/cloudflare-blocks-record-setting-11-5tbps-ddos-attack-two-months-after-the-previous-record-setting-ddos-attack
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TechRadar. (2025, September). "Cloudflare blocked massive 22.2Tbps DDoS attack, surpassing 11.5Tbps record set just weeks earlier." https://www.techradar.com/pro/security/cloudflare-says-it-has-once-again-blocked-the-largest-ever-ddos-attack-in-history
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PC Gamer. (2025, September). "Cloudflare mitigates yet another record-breaking DDoS attack—which, at 22.2 Tbps, makes it nearly twice as big as the last hyper-volumetric attack." https://www.pcgamer.com/hardware/cloudflare-mitigates-yet-another-record-breaking-ddos-attack-which-at-22-2-tbps-is-nearly-twice-as-big-as-the-last-hyper-volumetric-attack/
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HotHardware. (2025, September). "Cloudflare Blocks Massive 22.2 Tbps DDoS Attack Twice As Big As Anything Seen Before." https://hothardware.com/news/cloudflare-blocks-massive-222-tbps-ddos-attack
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Slashdot. (2025, May). "KrebsOnSecurity Hit With Near-Record 6.3 Tbps DDoS." https://tech.slashdot.org/story/25/05/20/2215258/krebsonsecurity-hit-with-near-record-63-tbps-ddos
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Fullerton College Cybersecurity Center. (2025, May 20). "KrebsOnSecurity Hit With Near-Record 6.3 Tbps DDoS." https://cybersecurity.fullcoll.edu/2025/05/20/krebsonsecurity-hit-with-near-record-6-3-tbps-ddos/
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0xzx. (2025, May). "IoT Botnet Aisuru Exploits Recent Records to Launch DDoS Attack on Krebsonsecurity Website." https://0xzx.com/en/2025052200145523402.html
Report Compiled: October 9, 2025
Intelligence Assessment Level: MEDIUM-HIGH CONFIDENCE (Confirmed attacks, unconfirmed attributions)
Next Review: October 15, 2025 (Post-vendor Q3 report releases)