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Aisuru DDoS Campaign: Threat Intelligence Assessment

Aisuru DDoS Campaign: Threat Intelligence Assessment

Executive Summary

What's Happening:

  • Gaming platforms (Steam, Riot Games, PlayStation Network) experienced major disruptions October 6-7, 2025, suspected but NOT confirmed as DDoS attacks
  • The widely-circulated 29.69 Tbps claim is UNCONFIRMED—appears only in social media, no mitigation vendor verification
  • Confirmed: 22.2 Tbps attack on September 22, 2025 (Cloudflare), largest verified DDoS on record, suspected Aisuru involvement
  • Confirmed: 11.5 Tbps attack early September 2025 (Cloudflare), definitively attributed to Aisuru botnet by XLab researchers
  • Aisuru: ~300,000-node IoT botnet, capable of sustained multi-terabit attacks, operated by three-person group

Key Findings:

  • Attack durations: 35-65 seconds (too short for manual mitigation)
  • Dominant vectors: UDP floods (99%+), TCP carpet bombing across IP ranges, short hyper-volumetric bursts
  • Mitigation reality: At 20-30 Tbps, only always-on cloud scrubbing with global anycast has proven effective
  • Infection vector breakthrough: April 2025 Totolink router firmware supply-chain compromise grew botnet from <100k to 300k+ nodes
  • Game publishers face unique challenge: Zero downtime tolerance vs. infrastructure protection trade-offs

Critical Assessment: October 6-7 gaming disruptions are real but lack official DDoS confirmation from victims or mitigation providers. The 29.69 Tbps figure should be treated as unsubstantiated speculation until verified by tier-1 vendors.


Incident Timeline: Last 10 Days

Date (UTC) Target Peak Bandwidth Peak Bpps Duration Vectors Status Source
Sept 22, 2025 European network infrastructure company 22.2 Tbps 10.6 Bpps 40 sec UDP carpet bomb (31,000-47,000 ports/sec) CONFIRMED Cloudflare official
Early Sept 2025 Undisclosed (Cloudflare customer) 11.5 Tbps 5.1 Bpps 35 sec UDP flood, multi-source (IoT + cloud) CONFIRMED, Aisuru attributed Cloudflare + XLab
Oct 6, ~00:00 UTC Steam, Riot Games, PSN, Xbox, Epic, AWS 29.69 Tbps (UNVERIFIED) Unknown Unknown TCP carpet bomb (reported) SUSPECTED, NO official confirmation Social media only
Oct 6-7, 2025 Riot Games (all platforms) Unknown Unknown 36+ hours intermittent Unknown Disruption CONFIRMED, DDoS unconfirmed Riot Games official statement
Oct 6-7, 2025 Steam/Valve Unknown Unknown Intermittent Unknown Disruption reported, NO official statement DownDetector, community reports

Key Context (Just Prior):

  • May 2025: 7.3 Tbps attack (Cloudflare), 45 seconds, 37.4 TB delivered, 99.996% UDP floods
  • May 12, 2025: KrebsOnSecurity 6.3 Tbps attack, Google Shield mitigation, confirmed Aisuru by Google

Confidence Assessment Table

Claim Bandwidth Source Attribution Confidence Level Evidence
29.69 Tbps attack 29.69 Tbps Social media (X/Reddit) Aisuru suspected UNCONFIRMED FastNetMon: "figures remain unverified"; NO vendor confirmation; Cybernews cites "early reports from cybersecurity community"
22.2 Tbps attack 22.2 Tbps Cloudflare official (X/Twitter) Aisuru suspected CONFIRMED (attack), LIKELY (attribution) Cloudflare: "twice as large as anything seen"; SecurityWeek: Cloudflare "believes it may have been powered by Aisuru"; XLab attribution analysis
11.5 Tbps attack 11.5 Tbps Cloudflare official Aisuru confirmed CONFIRMED Cloudflare announcement + XLab detailed technical report with C2 tracking; 404,000+ source IPs verified
Oct 6-7 gaming outages Unknown Riot Games, community Unknown CONFIRMED (outages), UNCONFIRMED (DDoS cause) Riot Games: "intermittent network issues"; NO vendor confirmation of DDoS; NO official statements from Steam, PSN, Xbox
Botnet size: 300k nodes N/A XLab CTIA + leaked panels Aisuru CONFIRMED XLab telemetry data corroborated with anonymous insider + leaked panel screenshots showing 340k nodes
Totolink supply-chain breach N/A XLab + anonymous insider Aisuru operator "Tom" CONFIRMED XLab report with technical details; domain updatetoto[.]tw reached Tranco 672,588; malicious script t.sh verified
Cambium cnPilot 0-day N/A XLab report (June 2024) Aisuru exploitation CONFIRMED XLab contacted vendor with no response; Snort detection rule provided; ongoing exploitation verified

Technical Analysis: Aisuru Botnet

Architecture & Composition

Malware Base: Mirai-variant with sophisticated enhancements (Malpedia classification)
Variants: AISURU (Aug 2024) → kitty (Oct 2024) → AIRASHI (Nov 2024-present)
Current Scale: ~300,000 compromised devices (XLab CTIA tracking + leaked panel verification)

Device Infrastructure:

  • Primary (90%+): Consumer routers (Totolink, D-Link, Linksys, Zyxel), IP cameras, DVRs/NVRs
  • Secondary: Limited cloud instances (Google Cloud confirmed in 11.5 Tbps attack but "not majority")
  • Geographic concentration: Brazil, Russia, Vietnam, Indonesia (compromised devices); China, USA, Germany, UK (attack targets)

Infection Vectors

PRIMARY: Supply-Chain Compromise (April 2025)

  • Target: Totolink router firmware update server
  • Method: Operator "Tom" compromised update URL, injected malicious script (t.sh)
  • Domain: updatetoto[.]tw (reached Tranco rank 672,588 within one month)
  • Impact: Any router performing automatic updates infected; botnet grew <100k → 300k+ nodes
  • Status: Patched; operators posted "RIP TOTOLINK 2025-2025"

SECONDARY: Exploitation

  • Zero-day: Cambium Networks cnPilot routers (exploited since June 2024, still active)
  • N-days: 15+ CVEs spanning 2013-2024 including CVE-2023-28771 (Zyxel ATP), CVE-2023-50381 (Realtek SDK), CVE-2024-3721 (TBK DVR)
  • Credential attacks: Telnet brute-force with 60+ default credential pairs

Command & Control

C2 Method: DNS TXT record resolution with encrypted payloads
Encryption: Base64 + XOR (key: ca fe ba be); earlier versions used Base64 + ChaCha20
Protocol: HMAC-SHA256 + ChaCha20 encryption (AIRASHI variant); custom RC4 variant (key: PJbiNbbeasddDfsc)
Infrastructure: 60+ C2 IPs across 19 countries, 10+ ASNs; GRE tunneling via 151.242.2.22-25

Example C2 Domains (mocking security researchers):

  • xlabresearch[.]ru, xlabsecurity[.]ru, foxthreatnointel[.]africa, ilovegaysex[.]su

Attack Tactics & Capabilities

Dominant Vectors:

  • UDP floods (99.996% of 7.3 Tbps attack)—primary weapon for record-breaking attacks
  • TCP SYN floods (270.52 Mpps observed)
  • DNS amplification (NTP, QOTD, Echo, RIPv1 reflection/amplification as secondary vectors)
  • TCP carpet bombing (October 2025, new tactic reported by TCPShield)

"Carpet Bombing" Technique:

  • Distributes attack across wide IP ranges (/24, /20, /16 CIDR blocks) simultaneously
  • Evades per-host detection thresholds (e.g., 10-50 Mbps per IP × 1000 IPs = 10-50 Gbps aggregate)
  • 7.3 Tbps attack: Average 21,925 destination ports/sec, peak 34,517 ports/sec
  • Prevalence: 75% of all DDoS attacks in 2024 used carpet bombing (Vercara data)

Attack Characteristics:

  • Duration: 35-65 seconds (hyper-volumetric "hit-and-run" bursts)
  • Frequency: Several hundred targets hit daily (XLab tracking)
  • Packet rates: Up to 10.6 Bpps confirmed (22.2 Tbps attack)
  • No industry targeting: Indiscriminate across gaming, hosting, ISPs, financial services

Demonstrated Capacity:

  • Stable operational: 1-3 Tbps (advertised on Telegram)
  • Record attacks: 11.5 Tbps confirmed; 22.2 Tbps suspected; 29.69 Tbps unverified

Operator Profile

Group Structure (XLab anonymous insider):

  • Snow: Botnet development, malware coding
  • Tom: Vulnerability research, exploitation (responsible for Totolink breach)
  • Forky: Business operations, DDoS-for-hire sales

Operational Behavior:

  • "Flamboyant" style with taunting messages embedded in malware
  • Mock security researchers with C2 domain names
  • Attack ISPs "for fun" under ideological pretexts
  • DDoS-as-a-Service pricing: $150/day, $600/week (Aug 2024 Telegram)
  • New revenue: Residential proxy service (high-bandwidth nodes identified via speed tests)

Evasion & Persistence

Anti-Analysis:

  • Detects VMs (VMware, VirtualBox, KVM, QEMU), analysis tools (tcpdump, wireshark)—terminates if found
  • Writes -1000 to /proc/self/oom_score_adj (evades Linux OOM Killer)
  • Renames binary to libcow.so, process to system daemons (telnetd, dhclient, lighttpd)
  • Maps shared libraries to resist rival botnet "killer" scripts

Persistence:

  • Modifies /etc/rc.local for boot persistence
  • Does NOT delete binary after execution (unlike typical Mirai variants)

Per-Region Patterns

Attack Sources (7.3 Tbps attack):

  • 122,145 source IPs from 5,433 ASNs across 161 countries
  • Top sources: Brazil (Telefonica Brazil, 10.5%), Vietnam (Viettel Group, 9.8%), China (China Unicom, 3.9%)
  • Near 50% combined from Brazil and Vietnam

Attack Targets:

  • Primary: China, USA, Germany, UK, Hong Kong
  • AIRASHI variant: Poland, Russia also targeted heavily

Hyperscale Mitigation Playbook (≥20 Tbps, ≥5 Bpps)

Upstream/CDN Layer

What Works at 20-30 Tbps:

Anycast Network Architecture ⭐ PROVEN

  • Capacity requirement: 200-300+ Tbps total across 200+ PoPs (10x largest expected attack)
  • Deployment: Already active if pre-deployed; 6-12 months + $10M+ for new infrastructure
  • Real-world proof: Cloudflare 22.2 Tbps (40 sec), 7.3 Tbps (45 sec)—fully autonomous mitigation
  • First 15 minutes (always-on): No action needed; monitor dashboards only
  • Trade-offs: Cloud service $10K-500K/mo vs. self-built (6-12 months, $10M+ capex)

Scrubbing Center Design

  • Always-on cloud scrubbing: Detection <1 sec, mitigation 0-3 sec ✅ MANDATORY for 20-30 Tbps
  • On-demand scrubbing: 2-5 min activation ❌ TOO SLOW (attacks last 40-65 sec)
  • Capacity: 500 Gbps-1 Tbps per center; need 30-40+ centers for 20+ Tbps aggregate
  • Architecture: GRE tunnels or anycast symmetric routing
  • First 15 minutes (on-demand): Initiate BGP route advertisement if not automated
  • Pitfall: Not testing BGP announcements before attack; incorrect GRE MTU causing fragmentation

Dynamic Routing & Traffic Engineering

  • BGP route control: Anycast withdrawal, traffic concentration, /24-/26 route specificity
  • Automated vs. manual: <10 sec automated vs. 30-120 sec manual (manual IMPOSSIBLE at 40-sec attack duration)
  • Prerequisites: Pre-defined policies triggered on attack signatures

Inter-Provider Signaling

  • BGP communities: 65535:666 (RTBH blackhole RFC 7999), custom communities per provider
  • FlowSpec: BGP SAFI 133 for granular filtering rules
  • Limitations: Requires pre-established relationships; not all providers support customer-triggered RTBH

Network Layer

BGP FlowSpec ⭐ EFFECTIVE FOR UDP/TCP VOLUMETRIC

  • Capabilities: 12 filter types (source/dest IP, protocol, ports, TCP flags, packet length, DSCP, fragments)
  • When effective: ✅ UDP floods (DNS, NTP, QOTD), TCP SYN floods; ❌ L7 attacks, encrypted payload inspection
  • Deployment: 1-3 weeks initial setup; <60 sec rule activation if automated
  • First 15 minutes: Deploy via FastNetMon, Arbor ATLAS, or custom automation
  • Vendor support: Cisco ASR/NCS, Juniper MX/PTX, Arista 7500R/7280R, Nokia SR-series
  • Example rule (DNS amplification):
    match: dest 203.0.113.1/32, protocol UDP/17, dest-port 53
    action: drop (rate 0)
    
  • Critical pitfall: Not validating BGP community filters → customers can blackhole entire networks

Remotely Triggered Black Hole (RTBH)

  • Mechanism: Advertise /32 with BGP community, edge routers rewrite next-hop to null0
  • When effective: ✅ Single-target volumetric overwhelming transit (buys time for scrubbing setup); ❌ Multi-service hosts (collateral damage), critical always-on services
  • Deployment: 30-90 sec automated; 5-15 min manual
  • First 15 minutes: Should auto-trigger via monitoring
  • Critical limitation: "Success = achieving attacker's goal" (service offline); drops ALL traffic
  • Game publisher vs. ISP: Publishers use as last resort only (unacceptable downtime); ISPs use commonly (protects infrastructure)

Unicast Reverse Path Forwarding (uRPF)

  • Purpose: Anti-spoofing, verify source IP legitimacy
  • Modes: Strict (source reachable via same interface), loose (source exists in routing table)
  • When effective: ✅ Preventing reflection/amplification FROM your network; ❌ Not effective for attacks targeting you
  • Deployment: 1-2 weeks (test asymmetric routing), 2-5% CPU increase
  • Best practice: Loose mode at customer edges, strict mode at single-homed connections

Carpet Bombing Defenses ⭐ CRITICAL FOR 2024-2025 THREAT LANDSCAPE

  • Detection challenge: Traditional per-host thresholds (25-50 Mbps) don't trigger; 10 Mbps × 1000 IPs = 10 Gbps aggregate
  • What works:
    • ✅ Context-based detection: Monitor individual IPs AND subnet aggregates simultaneously
    • ✅ Managed Object Misuse alerts: Detect total DDoS across network segment
    • ✅ Precise Protection Prefixes: Divert /25, /26, /27 (not entire /24) to scrubbing
    • ✅ Known Attacker Detection: Block IPs from threat intelligence feeds
  • NETSCOUT/Arbor solution: Carpet bombing alert thresholds on total misuse, auto-redirect most-specific subnets
  • FlowSpec approach: Can filter specific vectors (UDP/53 across subnet) but doesn't solve detection
  • Deployment: 24 hours-30 days for baseline tuning; 5-10 min manual response if pre-tuned

L4/L7 Application Layer

SYN Cookies & TCP Hardening

  • Performance: Handles 1M+ SYN/sec
  • When effective: ✅ SYN floods <100K SYN/sec; ❌ Not effective for 20-30 Tbps volumetric (bandwidth exhaustion, not state table)
  • Deployment: Linux net.ipv4.tcp_syncookies = 1 (default); should already be enabled
  • First 15 minutes: Pre-configured, no action needed
  • Advanced (Cloudflare): Statistical analysis of connection patterns, automatic challenge-response

UDP & QUIC Protocol Hardening

  • Challenge: UDP stateless (no handshake), QUIC encrypted (limited inspection)
  • Defenses:
    • Rate limiting per source: 100-1000 pps (general), 10K pps (game servers), 1K pps (DNS)
    • Connection limiting: Max concurrent sessions per IP
    • Challenge gates: Probe packet, require response before state allocation
  • QUIC-specific: Validate connection IDs, rate-limit Initial packets, limit response size until handshake complete

Game Protocol Rate Limiting & Challenge Gates

  • Multi-layer defense:
    • Connection establishment: 1-5 new connections per IP/minute, require challenge-response before gameplay, exponential backoff
    • In-game rate limiting: 10-100 commands/sec (game-dependent), packet size limits, state validation
    • Burst handling: Allow 5-10 packet bursts, surge queues buffer 100-1000 packets
  • First 15 minutes:
    1. Increase rate limits 20-50% (accommodate legitimate spikes)
    2. Enable aggressive filtering
    3. Activate standby servers
    4. Geo-block non-player regions

Circuit Breakers & Surge Queues

  • Circuit breaker pattern: Closed (normal) → Half-Open (testing recovery) → Open (reject new requests)
  • Surge queue: 1000-10000 request capacity, 5-30 sec timeout, prioritize authenticated > anonymous
  • Game publisher specific: Match service circuit breaker, login queue during auth floods, asset servers via CDN mandatory

Organizational Preparedness

Peering Strategy

  • Multi-homing minimum: 3 upstreams (2 transit + 1 IXP); best: 5-10 upstreams including Tier 1; hyperscale: 50-100+ peering
  • Capacity planning: Each link 50-75% of total traffic (N+1 redundancy); example: 100 Gbps normal → 4×50G links (200G capacity)
  • First 15 minutes: Single link saturated: Emergency AS-prepending; multi-homed: Natural distribution (no action if capacity OK)

Multi-CDN Architecture

  • Strategy: Primary CDN 70-80% traffic, secondary 20-30% (hot standby), DNS failover 60-300 sec TTL
  • Game publishers: Static content multi-CDN for patches; dynamic/game single provider (low latency critical); regional optimization

Out-of-Path Scrubbing Model Comparison

Model Monthly Cost Activation Effectiveness at 20-30 Tbps
Always-On Cloud $10K-500K Instant PROVEN (22.2 Tbps)
On-Demand $5K-50K + fees 2-5 min ❌ Too slow (40-65 sec attacks)
Hybrid (on-prem + cloud) $20K-100K <100Gbps instant, >100Gbps 2-5min ✅ Works if below threshold
DIY Self-hosted $50K-200K N/A ❌ Insufficient capacity

Recommendation: Always-on cloud scrubbing is the ONLY viable option for 20-30 Tbps defense.

Incident Runbooks & First 15 Minutes

Time Action Owner
0:00 Alert triggered Automated
0:01 Confirm attack NOC Tier 1
0:02 Activate automated mitigation NOC/Security
0:03 Notify Security lead NOC
0:05 Assess effectiveness Security team
0:10 Escalate to provider if needed Security lead
0:10 Begin customer communication Comms team
0:15 Document in incident log NOC

Communication Templates:

  • Internal: "DDoS attack detected, traffic X% above baseline"
  • Customer/Players: "Connectivity issues due to external attack, teams working to resolve"
  • Upstream providers: "Under attack, requesting RTBH for [IPs]"

Quarterly Drills:

  • Tabletop exercise (decision tree walkthrough)
  • Technical drill (test BGP announcements with test prefixes)
  • Communication drill (customer/stakeholder messaging)

Game Publisher vs. ISP/CDN Response Differences

Aspect Game Publisher ISP/CDN Provider
Downtime tolerance 0 seconds (players quit immediately) Minutes acceptable if infrastructure protected
RTBH usage Last resort only Commonly used
Mitigation priority Precision (don't block legitimate players) Speed (protect infrastructure)
Typical capacity 10-100 Gbps 1-20+ Tbps
Latency requirements <50ms critical <200ms acceptable
Best approach Always-on cloud mandatory Multiple options viable

Priority Implementation Roadmap

Immediate (24 Hours):

  • Sign up for cloud DDoS protection (Cloudflare/Akamai/AWS Shield)
  • Enable SYN cookies and kernel hardening (net.ipv4.tcp_syncookies = 1)
  • Configure NetFlow/sFlow exports to monitoring platform

Week 1:

  • Establish traffic baselines (Mbps per host, per subnet, total ingress)
  • Configure initial FlowSpec rules (test with dry-run mode)
  • Test BGP announcements using test prefixes (DO NOT test with production IPs)
  • Create communication templates (internal, customer, upstream)

Month 1:

  • Deploy always-on scrubbing OR configure on-demand triggers with automation
  • Implement automated alerting (per-host 25-100 Mbps, per-subnet 1-5 Gbps, total ingress 75%+ link)
  • Conduct first DDoS drill (tabletop exercise)
  • Document procedures in incident runbook

Quarter 1:

  • Expand to multi-CDN architecture (static content distribution)
  • Deploy advanced monitoring (carpet bombing detection, subnet aggregates)
  • Conduct technical drill (test BGP failover with non-production prefixes)
  • Establish upstream DDoS contacts (get direct phone numbers, escalation paths)

What FAILS at 20-30 Tbps

Manual intervention: Attack duration (40-65 sec) < human reaction time → Solution: Autonomous detection/mitigation only
Single-location scrubbing: Transit saturates before reaching scrubber → Solution: Distributed anycast scrubbing
On-premises appliances: Typical capacity 10-100 Gbps → Solution: Cloud scrubbing or hybrid with overflow
Static defenses: Modern attacks shift vectors every 10-30 seconds → Solution: Dynamic fingerprinting, adaptive rules
Reactive scaling: Auto-scaling takes 3-10 minutes (attack over) → Solution: Always-on over-provisioned capacity


Key Operational Pitfalls

  1. Not testing BGP failover → Manual errors under pressure
  2. Insufficient NetFlow sampling → Missed/late detection
  3. No baseline traffic profiles → False positive overload
  4. Forgetting to document blackholes → Services stay offline
  5. Provider doesn't support FlowSpec → Discovered during attack
  6. GRE tunnel MTU issues → Fragmentation degrades performance
  7. No pre-established provider contacts → Wasting time escalating
  8. Assuming long attacks → Missing 60-second attacks
  9. Rate limits too aggressive → Blocking legitimate users
  10. No carpet bombing playbook → Treating as multiple small attacks

Gaps & Unknowns: What to Watch

Critical Information Gaps

October 6-7, 2025 Gaming Incidents:

  • No official DDoS confirmation from any affected company (Steam, Riot, PSN, Xbox, Epic, AWS)
  • No mitigation vendor data published by Cloudflare, Akamai, Radware, NETSCOUT
  • 29.69 Tbps figure appears nowhere in official channels—likely exaggerated, aggregated across targets, or fabricated
  • Root cause unknown: Could be infrastructure issues, routing problems, or smaller-scale DDoS handled internally
  • Riot Games statement: Acknowledged "intermittent network issues" and "challenges to network stability" but did NOT confirm DDoS

Attribution Uncertainties:

  • 22.2 Tbps attack: Cloudflare "believes it may have been" Aisuru but "yet to determine" definitively
  • October 6-7 incidents: Aisuru attribution based purely on speculation and timing, no technical fingerprinting published

Technical Unknowns:

  • Exact Cambium cnPilot 0-day details: XLab withheld to prevent further abuse
  • Full extent of cloud infrastructure usage: Google Cloud confirmed but proportion unclear
  • TCP carpet bombing by Aisuru: October 2025 tactic new, technical details limited (reported by TCPShield only)
  • Botnet command structure: Relationship between operators Snow/Tom/Forky and attack customer selection unknown

What to Monitor Next

Short-Term (Days-Weeks):

  • Vendor disclosures: Watch for delayed incident reports from Cloudflare, Akamai, AWS Shield Q4 2025 reports (expected Oct-Nov)
  • Victim statements: Monitor Valve/Steam, Sony, Microsoft investor relations for security incident disclosures
  • XLab updates: Aisuru attribution analysis for October incidents
  • Botnet size: Track if Aisuru growth continues post-Totolink patch

Medium-Term (Months):

  • Q3 2025 DDoS reports: Cloudflare, Akamai, NETSCOUT quarterly threat intelligence (October-November release)
  • New infection vectors: Watch for additional supply-chain compromises or 0-day exploitation
  • Attack evolution: Monitor for sustained attacks (>5 minutes) vs. continued short-burst strategy
  • Operator activity: Telegram DDoS-for-hire channels for Aisuru pricing/capability updates

Likely Next Targets:

  • ISPs and hosting providers: Aisuru operators stated they attack ISPs "for fun"
  • Financial services: Emerging target sector in Q2 2025 per Cloudflare
  • Telecommunications: Most-attacked industry in Q2 2025
  • Gaming platforms: If October incidents were Aisuru, expect continued targeting

Indicators to Watch:

  • Botnet growth signals: Tranco rank spikes for suspicious domains (like updatetoto[.]tw jump to 672,588)
  • IoC emergence: New C2 domains matching xlabresearch[.]ru pattern (mocking security researchers)
  • Vendor firmware compromises: Similar supply-chain attacks on other router manufacturers
  • Attack size escalation: 22.2 Tbps is 4x larger than 2024 record (5.6 Tbps)—trend suggests 30+ Tbps attacks feasible

Detection Recommendations

Network-Level Monitoring:

  • DNS TXT record queries with Base64 content + XOR key ca fe ba be
  • GRE tunnel establishment to specific C2 IPs (151.242.2.22-25)
  • Short-duration, high-intensity traffic bursts (30-65 seconds)
  • UDP flood patterns with port-based carpet bombing (20K-35K ports/sec)

Host-Based Detection (IoT/Router):

  • OOM score adjustments to -1000 (/proc/self/oom_score_adj)
  • Process renames to system daemons (telnetd, dhclient, lighttpd) with binary libcow.so
  • Speedtest API queries from IoT devices (identifying high-bandwidth nodes for proxy assignment)
  • Suspicious network connections to known C2 infrastructure

Threat Intelligence Feeds:

  • AISURU IoC tracking: C2 domains, sample hashes, source IP ranges
  • Carpet bombing signatures: Subnet-level traffic distribution patterns
  • Botnet size tracking: Monitor for growth beyond 300k nodes

References

Primary Authoritative Sources

Cloudflare (DDoS Mitigation Vendor):

  • Cloudflare Q2 2025 DDoS Trends Report—7.3 Tbps attack technical details, Q2 statistics
  • Cloudflare X/Twitter Official: 22.2 Tbps attack announcement (September 22, 2025)
  • Cloudflare Q1 2025 Report: 6.5 Tbps attack, 4.8 Bpps campaign data

XLab/Qianxin (Threat Research):

Security Vendors & Threat Intelligence:

  • SecurityWeek (Eduard Kovacs, Ionut Arghire): Cloudflare statements on 22.2 Tbps, Aisuru attribution
  • KrebsOnSecurity: 6.3 Tbps attack on site, Google Shield mitigation details
  • Vercara/DigiCert: "Aisuru Ascending: The Near-Record Attack on Krebs"—Geographic distribution analysis
  • NETSCOUT ASERT: Carpet bombing technique analysis (2016-present)
  • Malpedia (Fraunhofer FKIE): Aisuru malware family classification

Affected Platforms & Victims:

  • Riot Games Official Status Pages: October 6-7 network issues confirmation
  • PC Gamer: Riot Games spokesperson Joe Hixson statement ("challenges to network stability")
  • DownDetector: October 6 outage spike data for Steam, PSN, Xbox, Epic

Technical Documentation & Standards:

  • RFC 5635: Remotely Triggered Black Hole (RTBH) Filtering
  • RFC 8955: BGP FlowSpec Dissemination of Flow Specification Rules
  • RFC 7999: BLACKHOLE BGP Community for Blackholing
  • MANRS (Mutually Agreed Norms for Routing Security): Anti-spoofing best practices

DDoS Mitigation Platforms:

  • Akamai Prolexic: 20+ Tbps scrubbing capacity documentation
  • AWS Shield Advanced: Hyperscale DDoS protection technical guides
  • FastNetMon: Open-source DDoS detection, October 6 unverified 29.69 Tbps note
  • NETSCOUT/Arbor ATLAS: Global DDoS threat intelligence, carpet bombing detection

Research & Analysis:

  • USENIX Security 2022: "Anycast Agility" research on BGP routing for DDoS mitigation
  • NANOG (Network Operators Group): Presentations on hyperscale DDoS defense
  • Cybernews, BleepingComputer, The Hacker News, Dark Reading: Secondary reporting on confirmed attacks

Outage Tracking & Community

  • DownDetector: Real-time outage reports and user-submitted data
  • TCPShield: TCP carpet bomb attack reports (October 6)
  • Gaming community forums and subreddits: Symptom reports (login failures, disconnections)

Final Assessment

Confirmed Facts:

  • Aisuru is a 300,000-node IoT botnet capable of 11.5+ Tbps attacks (verified)
  • 22.2 Tbps attack on September 22, 2025 is largest on record (Cloudflare official)
  • Attack durations 35-65 seconds require autonomous mitigation (manual impossible)
  • Always-on cloud scrubbing with global anycast is the ONLY proven defense at 20-30 Tbps

High-Confidence Assessments:

  • October 6-7 gaming disruptions are real but DDoS cause unconfirmed
  • 29.69 Tbps claim is unsubstantiated speculation until vendor verification
  • Aisuru likely involved in 22.2 Tbps attack based on fingerprints but not definitively attributed
  • Carpet bombing is dominant tactic (75% of 2024 attacks) requiring subnet-level detection

Recommendations:

  • Immediate: Deploy always-on cloud DDoS protection if not already active
  • Short-term: Tune carpet bombing detection (subnet aggregates, not just per-host)
  • Ongoing: Monitor vendor Q4 reports for October incident disclosures, track XLab Aisuru updates
  • Strategic: Accept that 30+ Tbps attacks are feasible and plan capacity accordingly

Complete Citation List

Primary Sources - Cloudflare (Mitigation Vendor)

  1. Cloudflare. (2025, September 22). "Cloudflare mitigates new record-breaking 22.2 Tbps DDoS attack." Cloudflare Blog. https://blog.cloudflare.com/

  2. Cloudflare. (2025, July). "Defending the Internet: How Cloudflare blocked a monumental 7.3 Tbps DDoS attack." Cloudflare Blog. https://blog.cloudflare.com/defending-the-internet-how-cloudflare-blocked-a-monumental-7-3-tbps-ddos/

  3. Cloudflare. (2025, July). "Hyper-volumetric DDoS attacks skyrocket: Cloudflare's 2025 Q2 DDoS threat report." Cloudflare Blog. https://blog.cloudflare.com/ddos-threat-report-for-2025-q2/

  4. Cloudflare. (2025). "DDoS threat report for 2025 Q2." Cloudflare Radar. https://radar.cloudflare.com/reports/ddos-2025-q2

  5. Cloudflare. (2024). "How Cloudflare auto-mitigated a world record 3.8 Tbps DDoS attack." Cloudflare Blog. https://blog.cloudflare.com/how-cloudflare-auto-mitigated-world-record-3-8-tbps-ddos-attack/

  6. Cloudflare. (2025). "Famous DDoS attacks | Biggest DDoS attacks." Cloudflare Learning Center. https://www.cloudflare.com/learning/ddos/famous-ddos-attacks/

  7. Cloudflare. (2025). "What is a distributed denial-of-service (DDoS) attack?" Cloudflare Learning Center. https://www.cloudflare.com/learning/ddos/what-is-a-ddos-attack/

Primary Sources - XLab/Qianxin (Threat Research)

  1. XLab Threat Intelligence Center. (2025). "The Most Powerful Ever? Inside the 11.5Tbps-Scale Mega Botnet AISURU." Qianxin XLab Blog. https://blog.xlab.qianxin.com/super-large-scale-botnet-aisuru-en/

  2. XLab Threat Intelligence Center. (2025). "Botnets Never Die: An Analysis of the Large Scale Botnet AIRASHI." Qianxin XLab Blog. https://blog.xlab.qianxin.com/large-scale-botnet-airashi-en/

  3. APNIC Blog. (2025, March 13). "Botnets never die." Asia-Pacific Network Information Centre. https://blog.apnic.net/2025/03/13/botnets-never-die/

Security News & Analysis - Tier 1

  1. Kovacs, E. (2025, September). "Record-Breaking DDoS Attack Peaks at 22 Tbps and 10 Bpps." SecurityWeek. https://www.securityweek.com/record-breaking-ddos-attack-peaks-at-22-tbps-and-10-bpps/

  2. Arghire, I. (2025, September). "Cloudflare mitigates new record-breaking 22.2 Tbps DDoS attack." BleepingComputer. https://www.bleepingcomputer.com/news/security/cloudflare-mitigates-new-record-breaking-222-tbps-ddos-attack/

  3. BleepingComputer. (2025, September). "Cloudflare blocks largest recorded DDoS attack peaking at 11.5 Tbps." https://www.bleepingcomputer.com/news/security/cloudflare-blocks-record-breaking-115-tbps-ddos-attack/

  4. Krebs, B. (2025, May 12). "KrebsOnSecurity Hit With Near-Record 6.3 Tbps DDoS." Krebs on Security. https://krebsonsecurity.com/2025/05/krebsonsecurity-hit-with-near-record-6-3-tbps-ddos/

  5. The Hacker News. (2025, September). "Tech Overtakes Gaming as Top DDoS Attack Target, New Gcore Radar Report Finds." https://thehackernews.com/2025/09/tech-overtakes-gaming-as-top-ddos.html

Security News & Analysis - Tier 2

  1. CyberSecureFox. (2025, September). "Cloudflare Thwarts Record 22.2 Tbps DDoS As Botnet Firepower Surges." https://cybersecurefox.com/en/cloudflare-thwarts-record-22-2-tbps-ddos-aisuru-botnet/

  2. CyberInsider. (2025, September). "Cloudflare Mitigated Record-Breaking 22.2 Tbps DDoS Attack." https://cyberinsider.com/cloudflare-mitigated-record-breaking-22-2-tbps-ddos-attack/

  3. Cyber Security News. (2025, September). "22.2 Tbps DDoS Attack Breaks Internet With New World Record." https://cybersecuritynews.com/ddos-attack-world-record/

  4. Cyber Security News. (2025, September). "AISURU Botnet With 300,000 Hijacked Routers Behind The Recent Massive 11.5 Tbps DDoS Attack." https://cybersecuritynews.com/aisuru-botnet-with-300000-hijacked-routers/

  5. GBHackers. (2025, September). "AISURU Botnet Fuels Record-Breaking 11.5 Tbps DDoS Attack With 300,000 Hijacked Routers." https://gbhackers.com/aisuru-botnet/

  6. GBHackers. (2025, September). "Massive 22.2 Tbps DDoS Attack Sets New World Record." https://gbhackers.com/massive-22-2-tbps-ddos-attack/

  7. Security Affairs. (2025, September). "Cloudflare mitigates largest-ever DDoS attack at 22.2 Tbps." https://securityaffairs.com/182521/security/cloudflare-mitigates-largest-ever-ddos-attack-at-22-2-tbps.html

  8. Security Online. (2025). "AISURU Botnet: From Record-Breaking DDoS to Residential Proxy Empire." https://securityonline.info/aisuru-botnet-from-record-breaking-ddos-to-residential-proxy-empire/

  9. Cyber Press. (2025). "AISURU's 300,000 compromised routers unleashed an 11.5 Tbps global DDoS storm." https://cyberpress.org/aisuru-ddos-attack/

  10. NPAV Security Blogs. (2025). "Unveiling AISURU: The 11.5 Tbps Mega Botnet Behind Record-Breaking DDoS Attacks and Totolink Router Compromise." https://blogs.npav.net/blogs/post/unveiling-aisuru-the-115-tbps-mega-botnet-behind-record-breaking-ddos-attacks-and-totolink-router-co

Gaming Industry & Affected Platforms

  1. Marshall, C. (2025, October 7). "Today's Steam outage may have been part of a massive DDoS attack targeting Xbox, PlayStation, Riot, and other game companies." PC Gamer. https://www.pcgamer.com/games/todays-steam-outage-may-have-been-part-of-a-massive-ddos-attack-targeting-xbox-playstation-riot-and-other-game-companies/

  2. Cybernews. (2025, October 6). "Major gaming platforms hit by disruptions: unprecedented DDoS suspected." https://cybernews.com/security/steam-riot-gaming-services-hit-by-disruptions-ddos-suspected/

  3. GosuGamers. (2025, October 6). "Steam, PlayStation, Xbox, Riot Games and Epic outage sparks concerns of coordinated DDoS attack." https://www.gosugamers.net/entertainment/news/77434-steam-playstation-xbox-riot-games-and-epic-outage-sparks-concerns-of-coordinated-ddos-attack

  4. FastNetMon. (2025, October 8). "Another record-breaking DDoS? Aisuru botnet suspected behind 29.69 Tbps gaming outages." https://fastnetmon.com/2025/10/08/another-record-breaking-ddos-aisuru-botnet-suspected-behind-29-69-tbps-gaming-outages/

  5. PlayStation LifeStyle. (2025, September 4). "PSN Partially Down for Some Users." https://www.playstationlifestyle.net/2025/09/04/psn-outage-september-4-2025/

DDoS Mitigation Vendors & Technical Analysis

  1. Vercara/DigiCert. (2025, May). "Aisuru Ascending: The Near-Record Attack on Krebs and What It Means for You." https://vercara.digicert.com/resources/aisuru-ascending-the-near-record-attack-on-krebs-and-what-it-means-for-you

  2. Vercara/DigiCert. (2024). "2024: Year of the Carpet Bomb in DDoS." https://vercara.digicert.com/resources/2024-year-of-the-carpet-bomb-in-ddos

  3. NETSCOUT ASERT. (2024). "Carpet-Bombing." NETSCOUT Blog. https://www.netscout.com/blog/asert/carpet-bombing

  4. NETSCOUT. (2024). "Carpet Bombing DDoS Protection." NETSCOUT Solutions. https://www.netscout.com/solutions/carpet-bombing-protection

  5. NSFOCUS Global. (2024). "A Deep Dive into DDoS Carpet-Bombing Attacks." https://nsfocusglobal.com/a-deep-dive-into-ddos-carpet-bombing-attacks/

  6. Tata Communications. (2024). "Rise of Carpet Bombing Attacks: DDoS Threats and Defense." https://www.tatacommunications.com/knowledge-base/ddos/rise-of-carpet-bombing-attacks

  7. Akamai. (2025). "What Is Blackhole (RTBH) Routing? | How Does Blackholing Work?" Akamai Glossary. https://www.akamai.com/glossary/what-is-blackhole-routing

BGP FlowSpec & Network Mitigation

  1. Kentik. (2025). "What Is Adaptive Flowspec and Does It Solve the DDoS Problem?" Kentik Blog. https://www.kentik.com/blog/what-is-adaptive-flowspec-and-does-it-solve-the-ddos-problem/

  2. FastNetMon. (2025, February 10). "BGP Flow Spec for DDoS Mitigation." https://fastnetmon.com/2025/02/10/bgp-flow-spec-for-ddos-mitigation/

  3. FastNetMon. (2024, December 7). "BGP Blackhole Automation for DDoS mitigation." https://fastnetmon.com/2024/12/07/bgp-blackhole-automation-for-ddos-mitigation/

  4. FastNetMon. (2025). "FlowSpec DDoS Mitigation with FastNetMon." https://fastnetmon.com/flowspec-ddos-mitigation/

  5. Equinix. (2025). "Offload DDoS mitigation to your provider's high-capacity network with BGP Flowspec." https://deploy.equinix.com/blog/how-to-use-bgp-flowspec-to-filter-and-mitigate-ddos-attacks/

  6. Noction. (2025). "DDoS Mitigation and BGP Flowspec." https://www.noction.com/blog/ddos-mitigation

  7. Cisco Blogs. (2025). "DDoS Mitigation for Modern Peering." https://blogs.cisco.com/sp/ddos-mitigation-for-modern-peering

  8. NANOG. (2014). "DDoS Mitigation Using BGP Flowspec." Presentation Archive. https://archive.nanog.org/sites/default/files/tuesday_general_ddos_ryburn_63.16.pdf

  9. Kentik. (2025). "How to Configure Remotely Triggered Black-Hole Routing with Kentik Detect." Kentik Blog. https://www.kentik.com/blog/how-to-rtbh-with-kentik-detect/

  10. A10 Networks. (2025). "Remotely Triggered Black Hole Routing." https://www.a10networks.com/resources/videos/remotely-triggered-black-hole-routing/

  11. SENKI. (2025). "Remote Triggered Black Hole (RTBH) Filtering." https://www.senki.org/operators-security-toolkit/remote-triggered-black-hole-rtbh-filtering/

Technical Standards & RFCs

  1. IETF. (2009). "RFC 5635 - Remote Triggered Black Hole Filtering with Unicast Reverse Path Forwarding (uRPF)." https://datatracker.ietf.org/doc/html/rfc5635

  2. IETF. (2010). "RFC 8955 - Dissemination of Flow Specification Rules." https://datatracker.ietf.org/doc/html/rfc8955

  3. IETF. (2016). "RFC 7999 - BLACKHOLE BGP Community for Blackholing." https://datatracker.ietf.org/doc/html/rfc7999

Malware Analysis & Threat Intelligence

  1. Malpedia (Fraunhofer FKIE). (2025). "Aisuru (Malware Family)." https://malpedia.caad.fkie.fraunhofer.de/details/elf.aisuru

  2. Wikipedia. (2025). "Mirai (malware)." https://en.wikipedia.org/wiki/Mirai_(malware)

  3. Owlysec. (2024). "Hackers Leverage Undisclosed Zero-Day Flaw in cnPilot Routers to Propagate AIRASHI DDoS Botnet." https://owlysec.com/vulnerabilities/hackers-leverage-undisclosed-zero-day-flaw-in-cnpilot-routers-to-propagate-airashi-ddos-botnet

  4. FastNetMon. (2025, January 24). "Cybercriminals Leverage Zero-Day Vulnerability to Launch AIRASHI DDoS Botnet." https://fastnetmon.com/2025/01/24/cybercriminals-leverage-zero-day-vulnerability-to-launch-airashi-ddos-botnet/

  5. Hackread. (2025, May). "KrebsOnSecurity Hit with 6.3 Tbps DDoS Attack via Aisuru Botnet." https://hackread.com/krebsonsecurity-6-3-tbps-ddos-attack-aisuru-botnet/

Cloud Provider & CDN Services

  1. Global Secure Layer. (2025). "DDoS Protection." https://globalsecurelayer.com/ddos-protection

  2. Medium (Tillu, J.). (2024). "How AWS Shield Protects You From DDoS?" https://jaytillu.medium.com/how-aws-shield-protects-you-from-ddos-94bd3d933d6d

Additional Industry Sources

  1. Tom's Hardware. (2025, September). "Cloudflare blocks record-setting 11.5Tbps DDoS attack two months after the previous record-setting DDoS attack." https://www.tomshardware.com/tech-industry/cyber-security/cloudflare-blocks-record-setting-11-5tbps-ddos-attack-two-months-after-the-previous-record-setting-ddos-attack

  2. TechRadar. (2025, September). "Cloudflare blocked massive 22.2Tbps DDoS attack, surpassing 11.5Tbps record set just weeks earlier." https://www.techradar.com/pro/security/cloudflare-says-it-has-once-again-blocked-the-largest-ever-ddos-attack-in-history

  3. PC Gamer. (2025, September). "Cloudflare mitigates yet another record-breaking DDoS attack—which, at 22.2 Tbps, makes it nearly twice as big as the last hyper-volumetric attack." https://www.pcgamer.com/hardware/cloudflare-mitigates-yet-another-record-breaking-ddos-attack-which-at-22-2-tbps-is-nearly-twice-as-big-as-the-last-hyper-volumetric-attack/

  4. HotHardware. (2025, September). "Cloudflare Blocks Massive 22.2 Tbps DDoS Attack Twice As Big As Anything Seen Before." https://hothardware.com/news/cloudflare-blocks-massive-222-tbps-ddos-attack

  5. Slashdot. (2025, May). "KrebsOnSecurity Hit With Near-Record 6.3 Tbps DDoS." https://tech.slashdot.org/story/25/05/20/2215258/krebsonsecurity-hit-with-near-record-63-tbps-ddos

  6. Fullerton College Cybersecurity Center. (2025, May 20). "KrebsOnSecurity Hit With Near-Record 6.3 Tbps DDoS." https://cybersecurity.fullcoll.edu/2025/05/20/krebsonsecurity-hit-with-near-record-6-3-tbps-ddos/

  7. 0xzx. (2025, May). "IoT Botnet Aisuru Exploits Recent Records to Launch DDoS Attack on Krebsonsecurity Website." https://0xzx.com/en/2025052200145523402.html


Report Compiled: October 9, 2025
Intelligence Assessment Level: MEDIUM-HIGH CONFIDENCE (Confirmed attacks, unconfirmed attributions)
Next Review: October 15, 2025 (Post-vendor Q3 report releases)

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