Entity():
Root object of the API. All other objects inherit from it, either explicitely or implicitely.
; IMPORTANT: Follow the instructions at | |
; https://docs.godotengine.org/en/stable/getting_started/workflow/export/changing_application_icon_for_windows.html | |
; and make sure the "Options > Application > Product Version" field is set | |
; in Godot's Export dialog before exporting your EXE file. Otherwise, | |
; Inno Setup will mistake the Godot version for your game's version. | |
; | |
; You can check whether you were successful by examining the .EXE file's | |
; properties dialog on Windows, or by using the `peres -v` command from `pev` | |
; on Linux. | |
; |
#!/usr/bin/env python3 | |
# This file is licensed under LGPL 3.0+ (see https://www.gnu.org/licenses/lgpl-3.0.en.html | |
# for the license text). | |
# In short this means: - you can freely share, edit and publish this code | |
# - if you publish the script or changes to it somewhere else, | |
# please link back to the original file | |
import argparse | |
from pathlib import Path |
Hier ist Zeile 1... | |
khkh | |
gfgfhf | |
...Und hier weiter unten Zeile 4 |
<?xml version="1.0" encoding="UTF-8"?> | |
<!ENTITY all "%start;%file;%end;"> |