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Singleton .NET SerialPort wrapper class
/*
MIT License
Copyright (c) 2016 Heiswayi Nrird
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
using System;
using System.IO;
using System.IO.Ports;
using System.Threading;
namespace HeiswayiNrird.Singletons
{
public sealed class SerialPortManager
{
private static readonly Lazy<SerialPortManager> lazy = new Lazy<SerialPortManager>(() => new SerialPortManager());
public static SerialPortManager Instance { get { return lazy.Value; } }
private SerialPort _serialPort;
private Thread _readThread;
private volatile bool _keepReading;
private SerialPortManager()
{
_serialPort = new SerialPort();
_readThread = null;
_keepReading = false;
}
/// <summary>
/// Update the serial port status to the event subscriber
/// </summary>
public event EventHandler<string> OnStatusChanged;
/// <summary>
/// Update received data from the serial port to the event subscriber
/// </summary>
public event EventHandler<string> OnDataReceived;
/// <summary>
/// Update TRUE/FALSE for the serial port connection to the event subscriber
/// </summary>
public event EventHandler<bool> OnSerialPortOpened;
/// <summary>
/// Return TRUE if the serial port is currently connected
/// </summary>
public bool IsOpen { get { return _serialPort.IsOpen; } }
/// <summary>
/// Open the serial port connection using basic serial port settings
/// </summary>
/// <param name="portname">COM1 / COM3 / COM4 / etc.</param>
/// <param name="baudrate">0 / 100 / 300 / 600 / 1200 / 2400 / 4800 / 9600 / 14400 / 19200 / 38400 / 56000 / 57600 / 115200 / 128000 / 256000</param>
/// <param name="parity">None / Odd / Even / Mark / Space</param>
/// <param name="databits">5 / 6 / 7 / 8</param>
/// <param name="stopbits">None / One / Two / OnePointFive</param>
/// <param name="handshake">None / XOnXOff / RequestToSend / RequestToSendXOnXOff</param>
public void Open(
string portname = "COM1",
int baudrate = 9600,
Parity parity = Parity.None,
int databits = 8,
StopBits stopbits = StopBits.One,
Handshake handshake = Handshake.None)
{
Close();
try
{
_serialPort.PortName = portname;
_serialPort.BaudRate = baudrate;
_serialPort.Parity = parity;
_serialPort.DataBits = databits;
_serialPort.StopBits = stopbits;
_serialPort.Handshake = handshake;
_serialPort.ReadTimeout = 50;
_serialPort.WriteTimeout = 50;
_serialPort.Open();
StartReading();
}
catch (IOException)
{
if (OnStatusChanged != null)
OnStatusChanged(this, string.Format("{0} does not exist.", portname));
}
catch (UnauthorizedAccessException)
{
if (OnStatusChanged != null)
OnStatusChanged(this, string.Format("{0} already in use.", portname));
}
catch (Exception ex)
{
if (OnStatusChanged != null)
OnStatusChanged(this, "Error: " + ex.Message);
}
if (_serialPort.IsOpen)
{
string sb = StopBits.None.ToString().Substring(0, 1);
switch (_serialPort.StopBits)
{
case StopBits.One:
sb = "1"; break;
case StopBits.OnePointFive:
sb = "1.5"; break;
case StopBits.Two:
sb = "2"; break;
default:
break;
}
string p = _serialPort.Parity.ToString().Substring(0, 1);
string hs = _serialPort.Handshake == Handshake.None ? "No Handshake" : _serialPort.Handshake.ToString();
if (OnStatusChanged != null)
OnStatusChanged(this, string.Format(
"Connected to {0}: {1} bps, {2}{3}{4}, {5}.",
_serialPort.PortName,
_serialPort.BaudRate,
_serialPort.DataBits,
p,
sb,
hs));
if (OnSerialPortOpened != null)
OnSerialPortOpened(this, true);
}
else
{
if (OnStatusChanged != null)
OnStatusChanged(this, string.Format(
"{0} already in use.",
portname));
if (OnSerialPortOpened != null)
OnSerialPortOpened(this, false);
}
}
/// <summary>
/// Close the serial port connection
/// </summary>
public void Close()
{
StopReading();
_serialPort.Close();
if (OnStatusChanged != null)
OnStatusChanged(this, "Connection closed.");
if (OnSerialPortOpened != null)
OnSerialPortOpened(this, false);
}
/// <summary>
/// Send/write string to the serial port
/// </summary>
/// <param name="message"></param>
public void SendString(string message)
{
if (_serialPort.IsOpen)
{
try
{
_serialPort.Write(message);
if (OnStatusChanged != null)
OnStatusChanged(this, string.Format(
"Message sent: {0}",
message));
}
catch (Exception ex)
{
if (OnStatusChanged != null)
OnStatusChanged(this, string.Format(
"Failed to send string: {0}",
ex.Message));
}
}
}
private void StartReading()
{
if (!_keepReading)
{
_keepReading = true;
_readThread = new Thread(ReadPort);
_readThread.Start();
}
}
private void StopReading()
{
if (_keepReading)
{
_keepReading = false;
_readThread.Join();
_readThread = null;
}
}
private void ReadPort()
{
while (_keepReading)
{
if (_serialPort.IsOpen)
{
//byte[] readBuffer = new byte[_serialPort.ReadBufferSize + 1];
try
{
//int count = _serialPort.Read(readBuffer, 0, _serialPort.ReadBufferSize);
//string data = Encoding.ASCII.GetString(readBuffer, 0, count);
string data = _serialPort.ReadLine();
if (OnDataReceived != null)
OnDataReceived(this, data);
}
catch (TimeoutException) { }
}
else
{
TimeSpan waitTime = new TimeSpan(0, 0, 0, 0, 50);
Thread.Sleep(waitTime);
}
}
}
}
}
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