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# Defines plugins to load
# Define plugin folder
PluginFolder=.
# Define plugins
# Plugin=RenderSystem_Direct3D9
# Plugin=RenderSystem_Direct3D10
# Plugin=RenderSystem_Direct3D11
Plugin=RenderSystem_GL
#!/bin/sh
ffmpeg -framerate 25 -video_size 1920x1080 -f x11grab -i :0.0+1920,0 -f alsa -ac 2 -i pulse -vcodec libx264 -crf 0 -preset ultrafast -strict -2 screenrecord.mp4
echo "Re-encoding to use less space"
# Find a file name that doesn't exist yet
fileending=""
if [ -f screenrecord_encoded_$fileending.mp4 ]
then
#!/bin/sh
# Variable setup
OS=$(lsb_release -si)
StartingDirectory=$(pwd)
THREADS=1
DEBUG=0
@hhyyrylainen
hhyyrylainen / CMakeLists.txt
Last active February 27, 2018 21:00
Simple c++ 17 cmake test
cmake_minimum_required(VERSION 3.10)
project(someproject)
add_executable(main main.cpp)
set_property(TARGET main PROPERTY CXX_STANDARD 17)
set_property(TARGET main PROPERTY CXX_EXTENSIONS OFF)
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ERROR: ld.so: object '/home/hhyyrylainen/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/hhyyrylainen/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/hhyyrylainen/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/hhyyrylainen/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
167487.594:0008:0009:trace:module:load_builtin_callback loaded ntdll.dll 0x1104e8 0x7bc10000
167487.594:0008:0009:trace:module:load_builtin_dll Trying built-in L"kernel32.dll"
167487.595:0008:0009:trace:module:load_dll looking for L"ntdll.dll" in L""
167487.595:0008:0009:trace:module:load_dll Found L"C:\\windows\\system32\\ntdll.dll"