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@hikiko
Last active April 21, 2019 20:51
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name it MakefileSimple put it in VKDF_HOME, builds the lib and the data/spirv shaders, generates framework/config.h To run it see the comments.
src = $(filter-out %-sdl.cpp %-glfw.cpp, $(wildcard framework/*.cpp))
obj = $(src:.cpp=.o)
dep = $(obj:.o=.d)
lib_so = libvkdf.so
spv = $(patsubst %.input,%.spv,$(wildcard data/spirv/*.input)) \
$(patsubst %.frag,%.frag.spv,$(wildcard data/spirv/*.frag)) \
$(patsubst %.vert,%.vert.spv,$(wildcard data/spirv/*.vert))
dbg = -g
opt = -O0
inc = -Iframework
def = -DVKDF_PLATFORM_SDL -DVKDF_DATA_DIR=\"$(shell pwd)/data/\"
config = framework/config.h
ifeq ($(wildcard $(config)),)
$(file >$(config),$^)
endif
unused = -Wno-unused-function -Wno-unused-parameter -Wno-unused-variable
CXX = g++
CXXFLAGS = -Wall $(unused) $(dbg) $(opt) $(inc) $(def) \
-Wextra `pkg-config --cflags glm glib-2.0 sdl2` -fPIC
LDFLAGS = -lvulkan -lassimp -lSDL2_image \
`pkg-config --libs glm glib-2.0 sdl2`
GLSLANG = glslangValidator
FIXUP_GLSL := python $(shell pwd)/scripts/fixup-glsl.py
$(lib_so): $(obj) $(spv)
$(CXX) -o $@ -shared $(obj) $(LDFLAGS)
%.frag: %.frag.input
cd $(dir $<) && $(FIXUP_GLSL) $(notdir $<) $(notdir $@)
%.vert: %.vert.input
cd $(dir $<) && $(FIXUP_GLSL) $(notdir $<) $(notdir $@)
%.vert.spv: %.vert
$(GLSLANG) -V $< -o $@
%.frag.spv: %.frag
$(GLSLANG) -V $< -o $@
-include $(dep)
# to create dependency files to rebuild when the included .h are modified
%.d: %.cpp
@echo "Generating depfile: $@"
@$(CPP) $(CXXFLAGS) $< -MM -MT $(@:.d=.o) >$@
.PHONY: clean
clean:
rm -f $(obj) $(lib_so) $(dep) $(spv) $(config)
.PHONY: sponza
sponza:
$(MAKE) -f MakefileSimple -C demos/sponza
@hikiko
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hikiko commented Apr 21, 2019

In VKDF_HOME:
make -f MakefileSimple builds vkdf and shaders and generates config.h
make -f MakefileSimple sponza builds sponza

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