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hitjim / gist:7533419
Last active December 28, 2015 17:08
curiosity regarding behind-the-scenes operations of Python arguments
#! /usr/bin/env python
# hitjim@gmail.com
# usage guide:
# use it
import sys
import argparse
# Argument parsing
@hitjim
hitjim / gist:9561452
Created March 15, 2014 03:27
Ubuntu Vagrant error
hitjim@jimbot-laptop:~/github/startupwichita.com$ vagrant up
Bringing machine 'web' up with 'virtualbox' provider...
There are errors in the configuration of this machine. Please fix
the following errors and try again:
vm:
* The following settings don't exist: box_download_checksum, box_download_checksum_type
hitjim@jimbot-laptop:~/github/startupwichita.com$ vagrant up
Bringing machine 'web' up with 'virtualbox' provider...
==> web: Importing base box 'precise64'...
==> web: Matching MAC address for NAT networking...
==> web: Setting the name of the VM: startupwichita-web
==> web: Clearing any previously set network interfaces...
==> web: Preparing network interfaces based on configuration...
web: Adapter 1: nat
web: Adapter 2: hostonly
==> web: Forwarding ports...
The C++ source code you download at GitHub includes source for the Unreal Editor and all the tools, so you can change anything. Documentation and many support resources are included as well.
####You can keep the code after cancelling a subscription :)
*Do I have to worry about a billing contract or penalties for cancelling my subscription?
Your subscription payment automatically recurs, but you’re free to cancel at any time. There’s no penalty for cancellation.
When you cancel your subscription, you won’t receive access to future releases of Unreal Engine 4, however your login will remain active, and you are free to continue using the versions of Unreal Engine 4 which you obtained as a subscriber under the terms of the EULA.
*I work for a game company that doesn’t use Unreal. Am I allowed to use the Unreal Engine on my personal time?
$httpBackend.expectGET(/api/v1/news\/([0-9a-fA-F]{24})$/).respond(testNewsData());
@hitjim
hitjim / loopYourConcatApplier.js
Last active August 29, 2015 14:16
array concat apply
// Want to control subsort of each container, but push the results sequentially
// by container on resultsArray
// Otherwise if you just .push like normal on resultsArray, you'll clobber
// at the top of whatever looping construct you use.
var i, j, resultsArray = [];
var subArray1First = true;
var sourceArrays = [
container1 = {
subArray1: [a, b, c],
subArray2: [d, e, f]
@hitjim
hitjim / readme.txt
Last active January 25, 2018 05:49 — forked from anonymous/readme.txt
Elon's Grand Day Out
Play this game by pasting the script in http://www.puzzlescript.net/editor.html