Here's a tiny, but fully functional (ha) incremental game framework. Some notes:
- Built with CoffeeScript. I like CoffeeScript very much.
- Inspired by Elm, minus the types, obviously.
- Uses Inferno.js as its rendering layer. It's extremely fast.
main.coffeedispatches to a state object, because games typically employ finite state machines. With a single state, this is unneccessary, of course.
-- Hendrik Mans, email@example.com