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tictactoe_flet
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import flet as ft | |
import random | |
class Game: | |
game_turn = 1 | |
player = "Player One" | |
char = "X" | |
def flip(): | |
Game.game_turn += 1 | |
if Game.player == "Player One": | |
Game.player = "Player Two" | |
Game.char = "O" | |
else: | |
Game.player = "Player One" | |
Game.char = "X" | |
def main(page: ft.Page): | |
page.title = "TicTacToe" | |
page.vertical_alignment = ft.MainAxisAlignment.CENTER | |
def check_for_win(): | |
if any(( | |
button1.text == button2.text == button3.text == Game.char, | |
button4.text == button5.text == button6.text == Game.char, | |
button7.text == button8.text == button9.text == Game.char, | |
button1.text == button4.text == button7.text == Game.char, | |
button2.text == button5.text == button8.text == Game.char, | |
button3.text == button6.text == button9.text == Game.char, | |
button1.text == button5.text == button9.text == Game.char, | |
button7.text == button5.text == button3.text == Game.char, | |
)): | |
label1.value = f"{Game.player} wins the game" | |
page.update() | |
for b in [button1, button2, button3, button4, button5, | |
button6, button7, button8, button9]: | |
if b.text == " ": | |
b.text = "." | |
return True | |
return False | |
def clickme1(e): | |
if button1.text != " ": | |
return | |
button1.text = Game.char | |
if check_for_win(): | |
return | |
flip() | |
label1.value = Game.player | |
page.update() | |
# TODO: disable | |
def clickme2(e): | |
if button2.text != " ": | |
return | |
button2.text = Game.char | |
if check_for_win(): | |
return | |
flip() | |
label1.value = Game.player | |
page.update() | |
# TODO: disable | |
def clickme3(e): | |
if button3.text != " ": | |
return | |
button3.text = Game.char | |
if check_for_win(): | |
return | |
flip() | |
label1.value = Game.player | |
page.update() | |
# TODO: disable | |
def clickme4(e): | |
if button4.text != " ": | |
return | |
button4.text = Game.char | |
if check_for_win(): | |
return | |
flip() | |
label1.value = Game.player | |
page.update() | |
# TODO: disable | |
def clickme5(e): | |
if button5.text != " ": | |
return | |
button5.text = Game.char | |
if check_for_win(): | |
return | |
flip() | |
label1.value = Game.player | |
page.update() | |
# TODO: disable | |
def clickme6(e): | |
if button6.text != " ": | |
return | |
button6.text = Game.char | |
if check_for_win(): | |
return | |
flip() | |
label1.value = Game.player | |
page.update() | |
# TODO: disable | |
def clickme7(e): | |
if button7.text != " ": | |
return | |
button7.text = Game.char | |
if check_for_win(): | |
return | |
flip() | |
label1.value = Game.player | |
page.update() | |
# TODO: disable | |
def clickme8(e): | |
if button8.text != " ": | |
return | |
button8.text = Game.char | |
if check_for_win(): | |
return | |
flip() | |
label1.value = Game.player | |
page.update() | |
# TODO: disable | |
def clickme9(e): | |
if button9.text != " ": | |
return | |
button9.text = Game.char | |
if check_for_win(): | |
return | |
flip() | |
label1.value = Game.player | |
page.update() | |
# TODO: disable | |
button1 = ft.FilledButton(" ", on_click=clickme1) | |
button2 = ft.FilledButton(" ", on_click=clickme2) | |
button3 = ft.FilledButton(" ", on_click=clickme3) | |
button4 = ft.FilledButton(" ", on_click=clickme4) | |
button5 = ft.FilledButton(" ", on_click=clickme5) | |
button6 = ft.FilledButton(" ", on_click=clickme6) | |
button7 = ft.FilledButton(" ", on_click=clickme7) | |
button8 = ft.FilledButton(" ", on_click=clickme8) | |
button9 = ft.FilledButton(" ", on_click=clickme9) | |
label1 = ft.Text(value="Player One", | |
text_align=ft.TextAlign.CENTER, width=200) | |
page.add(ft.Row( | |
[label1], | |
alignment=ft.MainAxisAlignment.CENTER, | |
)) | |
page.add( | |
ft.Row( | |
[button1,button2,button3], | |
alignment=ft.MainAxisAlignment.CENTER, | |
), | |
ft.Row( | |
[button4,button5,button6], | |
alignment=ft.MainAxisAlignment.CENTER, | |
), | |
ft.Row( | |
[button7,button8,button9], | |
alignment=ft.MainAxisAlignment.CENTER, | |
), | |
) | |
ft.app(target=main) | |
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