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December 10, 2015 23:09
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Pygame - Image group
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import pygame, sys, os | |
running = True | |
pygame.init() | |
screen = pygame.display.set_mode((800,600)) | |
clock = pygame.time.Clock() | |
#calculate current path + location of player image | |
mypath = os.path.dirname( os.path.realpath( __file__) ) | |
p_path = os.path.join(mypath, 'player.png') | |
#create player image, move to 400,300 | |
player_image = pygame.sprite.Sprite() | |
player_image.image = pygame.image.load(p_path).convert() | |
player_image.rect = player_image.image.get_rect().move(400,300) | |
player_group = pygame.sprite.Group() | |
player_group.add(player_image) | |
def update(): | |
#draw player group to screen | |
player_group.draw(screen) | |
if __name__ == "__main__": | |
while running: | |
update() | |
pygame.display.flip() | |
clock.tick(30) | |
pygame.quit() | |
sys.exit() |
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