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Created May 10, 2012 08:39
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Arduino IDE1.0 Leonardo(Davinci) Mouse.click() / Mouse.release() sample
/* Button for Keyboard (Arduino Leonardo only) */
/*
Button
Turns on and off a light emitting diode(LED) connected to digital
pin 13, when pressing a pushbutton attached to pin 2.
The circuit:
* LED attached from pin 13 to ground
* pushbutton attached to pin 2 from +5V
* 10K resistor attached to pin 2 from ground
* Note: on most Arduinos there is already an LED on the board
attached to pin 13.
created 2005
by DojoDave <http://www.0j0.org>
modified 30 Aug 2011
by Tom Igoe
This example code is in the public domain.
http://www.arduino.cc/en/Tutorial/Button
*/
// constants won't change. They're used here to
// set pin numbers:
const int buttonPin = 2; // the number of the pushbutton pin
const int keymacroPin = 3;
const int ledPin = 13; // the number of the LED pin
// variables will change:
int buttonState = 0; // variable for reading the pushbutton status
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
pinMode(keymacroPin, INPUT);
digitalWrite(buttonPin, HIGH);
digitalWrite(keymacroPin, HIGH);
}
void loop(){
if (digitalRead(keymacroPin)==LOW) {
tuu();ton();spc();
tuu();ton();tuu();tuu();spc();
tuu();tuu();ton();tuu();ton();spc();
tuu();ton();spc();
ton();tuu();tuu();tuu();ton();spc();
ton();tuu();ton();ton();spc();
ton();tuu();spc();
ton();ton();tuu();ton();ton();spc();
ton();ton();tuu();spc();
}
// read the state of the pushbutton value:
buttonState = digitalRead(buttonPin);
// check if the pushbutton is pressed.
// if it is, the buttonState is HIGH:
if (buttonState == LOW) {
// turn LED on:
digitalWrite(ledPin, HIGH);
delay(30);
Mouse.press();
// Keyboard.write(0x20);
while(buttonState == LOW){
buttonState = digitalRead(buttonPin);
}
}
else {
// turn LED off:
digitalWrite(ledPin, LOW);
Mouse.release();
}
}
void spc() {
delay(1000);
}
void ton() {
Mouse.press();
delay(100);
Mouse.release();
}
void tuu() {
Mouse.press();
delay(500);
Mouse.release();
}
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