Version 0.1
When describing a system/component in-depth, use block comment syntax.
/*
* This is an in-depth description of the save block format. Its format is as follows:
*
* Sectors 0 - 13: Save Slot 1
# This script will apply the same changes to your project as this PR: https://github.com/pret/pokeemerald/pull/1755/files | |
# You can run this before or after merging with upstream pret, so that your project's custom code and data are updated appropriately. | |
# To run this script: | |
# - Place this file in the root of your project. For example, pokeemearld/map_constants_update.py | |
# - Run "python map_constants_update.py" | |
import re | |
import glob | |
# 1. In map.json files, convert "dest_warp_id" to string value instead of integer. 127 becomes "WARP_ID_DYNAMIC". 126 becomes "WARP_ID_SECRET_BASE." |
# This is a hacky thrown-together script that procedurally | |
# generates Gen-3 Pokemon region map images. I intend to build | |
# an online tool to facilitate this, but this is the first | |
# proof of concept. | |
# | |
# Requires the opensimplix, Pillow, and scikit-learn: | |
# pip install opensimplex | |
# pip install Pillow | |
# pip install -U scikit-learn |
# pokemap2json.py | |
# This script will process a pokeruby or pokeemerald project and generate the map data JSON files for it. | |
# It creates: | |
# data/maps/map_groups.json | |
# data/layouts/layouts.json | |
# data/maps/<map_name>/map.json | |
# | |
# In order to convert your project to use the new JSON map data, perform the following steps: | |
# 1. Run pokemap2json.py on your project. | |
# Example: "python pokemap2json.py emerald path/to/my/project" |
package main | |
import ( | |
"encoding/binary" | |
"image" | |
"image/color" | |
"image/draw" | |
"image/png" | |
"io/ioutil" | |
"os" |
const ( | |
copyByte = iota | |
copyBackReference | |
copyPairs | |
) | |
type command struct { | |
action int | |
length int | |
distance int |
package main | |
import ( | |
"bytes" | |
"fmt" | |
"io/ioutil" | |
"os" | |
"path/filepath" | |
"strings" | |
) |
script BugContestOfficer_EnterContest | |
{ | |
if (var(VAR_BUG_CONTEST_PRIZE) != ITEM_NONE) { | |
bufferitemname(0, VAR_BUG_CONTEST_PRIZE) | |
msgbox(BugContestOfficer_Text_GivePrizeItem) | |
giveitem_std(VAR_BUG_CONTEST_PRIZE) | |
if (var(VAR_RESULT)) { | |
setvar(VAR_BUG_CONTEST_PRIZE, ITEM_NONE) | |
} else { | |
msgbox(BugContestOfficer_Text_NoRoomInBag) |
# pokemap2json.py | |
# This script will process a pokeemerald project and generate the wild encounters JSON data for it. | |
# It creates: | |
# src/data/wild_encounters.json | |
# | |
# In order to convert your project's existing data from src/data/wild_encounters.h: | |
# 1. Merge pret/master. | |
# 2. Run wildencounters2json.py on your project. | |
# Example: "python wildencounters2json.py path/to/my/project" | |
# 3. Commit the src/data/wild_encounters.json file it creates. |
# This script will convert some map json fields from integers to strings. | |
# Place this script in data/maps directory, and run it. | |
# python 3 version of the script | |
import re | |
import glob | |
for filepath in glob.iglob('./**/map.json', recursive=True): | |
with open(filepath) as file: |