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| private var rc:Number = 1/3, gc:Number = 1/3, bc:Number = 1/3; | |
| private var sf:ColorMatrixFilter = new ColorMatrixFilter([rc, gc, bc, 0, 0, rc, gc, bc, 0, 0, rc, gc, bc, 0, 0, 0, 0, 0, 1, 0]); | |
| private function blackAndWhite(target:UIComponent, enabled:Boolean):void | |
| { | |
| if(enabled) target.filters = [sf]; | |
| else target.filters = []; | |
| } |
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| Error: 201, Unable to load stream or clip file, connection failed, clip: '[Clip] 'myStream'' | |
| at org.flowplayer.view::Launcher/doHandleError() | |
| at org.flowplayer.view::Launcher/onClipError() | |
| at EventListener/notify() | |
| at org.flowplayer.model::EventDispatcher/_dispatchEvent() | |
| at org.flowplayer.model::EventDispatcher/http://flowplayer.org/core/internal::doDispatchErrorEvent() | |
| at org.flowplayer.model::EventDispatcher/http://flowplayer.org/core/internal::doDispatchEvent() | |
| at org.flowplayer.model::Clip/onClipEvent() | |
| at EventListener/notify() | |
| at org.flowplayer.model::EventDispatcher/_dispatchEvent() |
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| var a:Number = 1; | |
| var b:Number = 2; | |
| var c:Number = 3; | |
| if((a = b + c) > 1) | |
| { | |
| trace("!"); | |
| } | |
| trace("a="+a); |
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| import org.hamcrest.assertThat; | |
| import org.hamcrest.object.equalTo; | |
| /** | |
| * Test failed with message: | |
| * | |
| * Error: Expected: <test.string> | |
| * but: was <test.string> | |
| * | |
| */ |
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| import org.hamcrest.assertThat; | |
| import org.hamcrest.collection.arrayWithSize; | |
| import org.hamcrest.collection.everyItem; | |
| import org.hamcrest.collection.inArray; | |
| /** | |
| * Compare two arrays with same contents, but with different order in hamcrest-as. | |
| * | |
| * Does anybody have more shorter version? | |
| */ |
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| Hello! | |
| I was online on UAFPUG41 where you talk about future of Flash | |
| Platform, but can't ask you about same basic question, If you don't | |
| mind, can you answer: | |
| 1st | |
| What about to give more control on Workers for example pause/resume | |
| it, or give more/less priority. Example: When I run hard worker on | |
| background (big scene on Box2D), it can get much resources, by I want |
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| var m = darlingjs.m('ngCyclic'); | |
| /** | |
| * Marker for entity with cyclic pattern behaviour | |
| */ | |
| m.$c('ngCyclic', { | |
| /** | |
| * PatternWidth, if value <= 0.0 that pattern doesn't cyclic in that direction | |
| */ | |
| patternWidth: 0.0, |
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| var w = darlingjs.w('theCyclicWorld', ['ngCyclic']); | |
| //add systems for implement cyclic behaviour | |
| world.$add('ng2DCyclicLayer'); | |
| world.$add('ngMarkIfOutsideOfTheViewPortVertical2D'); | |
| world.$add('ngMarkIfOutsideOfTheViewPortHorizontal2D'); | |
| world.$add('ngMarkIfInsideOfTheViewPortVertical2D'); | |
| world.$add('ngMarkIfInsideOfTheViewPortHorizontal2D'); | |
| //add entity |
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| /** | |
| * Component of position in 3D environment | |
| */ | |
| m.$c('ng3D', { | |
| x: 0.0, | |
| y: 0.0, | |
| z: 0.0 | |
| }); | |
| /** |
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| (function(darlingjs, darlingutil) { | |
| 'use strict'; | |
| var width = 640, | |
| height = 480; | |
| //Create game world | |
| var world = darlingjs.w('theCyclicWorld', [ | |
| 'ngFlatland', | |
| 'ngCyclic', | |
| 'ng3D', |
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