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@iCHAIT
Created November 6, 2015 11:48
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//
// main.cpp
// anzal_graphic
//
// Created by admin on 06/11/2015.
// Copyright 2015 __MyCompanyName__. All rights reserved.
//
#include <GLUT/GLUT.h>
#include<OpenGL/OpenGL.h>
#include<iostream>
//#include<time>
#include<cstdlib>
/* initial triangle */
GLfloat v[3][2]={{-1.0, -0.58},
{1.0, -0.58}, {0.0, 1.15}};
int n; /* number of recursive steps */
int input;
int flag=0;
double rotate_x=1;
void keyPress(int key,int x,int y)
{
if(key>=48&&key<=57)
{
flag=0;
input=key-48;
}
if(key==GLUT_KEY_UP)
{
rotate_x*=2;
flag=1;}
if(key==GLUT_KEY_DOWN)
{rotate_x*=0.5;flag=1;}
glutPostRedisplay();
}
void triangle( GLfloat *a, GLfloat *b, GLfloat *c)
/* display one triangle */
{
glVertex2fv(a);
glVertex2fv(b);
glVertex2fv(c);
}
void divide_triangle(GLfloat *a, GLfloat *b, GLfloat *c, int m,bool type)
{
/* triangle subdivision using vertex numbers */
GLfloat v0[2], v1[2], v2[2];
int j;
if(m>0)
{
for(j=0; j<2; j++) v0[j]=(a[j]+b[j])/2;
for(j=0; j<2; j++) v1[j]=(a[j]+c[j])/2;
for(j=0; j<2; j++) v2[j]=(b[j]+c[j])/2;
divide_triangle(a, v0, v1, m-1,type);
divide_triangle(c, v1, v2, m-1,type);
divide_triangle(b, v2, v0, m-1,type);
divide_triangle(v0, v2, v1, m-1,!type);
}
else
{
if(type)
glColor3f(0.0,0.0,1.0);
else
glColor3f(1.0,0.0,0.0);
triangle(a,b,c);
}
/* draw triangle at end of recursion */
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
for(int i=0;flag&&i<2;i++)
{
v[0][i]/=rotate_x;
v[1][i]/=rotate_x;
v[2][i]/=rotate_x;
}
divide_triangle(v[0], v[1], v[2], input-1,true);
glEnd();
glFlush();
}
void myinit()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-2.0, 2.0, -2.0, 2.0);
glMatrixMode(GL_MODELVIEW);
//glClearColor (1.0, 0.0, 1.0,1.0);
glColor3f(0.0,1.0,0.0);
}
int main(int argc, char **argv)
{
n=4;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(800, 800);
glutCreateWindow("2D Gasket");
glutDisplayFunc(display);
glutSpecialFunc(keyPress);
myinit();
glutMainLoop();
return 0;
}
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