Created
December 18, 2015 17:51
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#include <GLUT/GLUT.h> | |
#include<OpenGL/OpenGL.h> | |
#include<iostream> | |
//#include<time> | |
#include<cstdlib> | |
#include <cmath> | |
#include <cstdio> | |
#define PI 3.1415926535898 | |
#define SPIRAL | |
void init() | |
{ | |
glClearColor(0, 0, 0, 0); | |
glShadeModel(GL_FLAT); | |
} | |
void display() | |
{ | |
glClear(GL_COLOR_BUFFER_BIT); | |
glColor3f(0, 1, 1); | |
glLoadIdentity(); | |
#ifdef SPIRAL | |
GLfloat x, y, angle, ratio; | |
GLint circle_points = 1000; | |
GLint i; | |
glBegin(GL_LINE_STRIP); | |
for (i = 0; i < circle_points-1; i++) | |
{ | |
angle = 4*2*PI*i/circle_points; | |
ratio = (GLfloat)circle_points/(circle_points-i); | |
x = cos(angle); | |
y = sin(angle); | |
glVertex2f(x/ratio, y/ratio); | |
} | |
glEnd(); | |
#else | |
int count; | |
glBegin(GL_LINE_STRIP); | |
for(count = 0; count < 10; count ++) | |
{ | |
glVertex2f((GLfloat)-1/(count + 1), (GLfloat)1/(count + 1)); | |
glVertex2f((GLfloat)0/(count + 1), (GLfloat)-1/(count + 1)); | |
glVertex2f((GLfloat)1/(count + 2), (GLfloat)1/(count + 2)); | |
} | |
glEnd(); | |
#endif | |
glutSwapBuffers(); | |
glFlush(); | |
} | |
int main(int argc, char *argv[]) | |
{ | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowSize(500, 500); | |
glutInitWindowPosition(100, 100); | |
glutCreateWindow("Spiral"); | |
init(); | |
glutDisplayFunc(display); | |
glutMainLoop(); | |
return 0; | |
} |
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