//ArmA2 OA : 1.63 SETTINGS | |
steamport = 8766; //default 8766, needs to be unique if multiple serves on same box | |
steamqueryport = 2303; //default 27016, needs to be unique if multiple servers on same box | |
// GLOBAL SETTINGS | |
hostname = "DayZ - PRIVATE SERVER [COUNTRYCODE] (1.8.2/Beta 125548) - hosted by [NAME]"; // The name of the server that shall be displayed in the public server list | |
password = ""; // Password for joining, eg connecting to the server | |
passwordAdmin = "changeme"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' | |
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called | |
// WELCOME MESSAGE ("message of the day") | |
// It can be several lines, separated by comma | |
// Empty messages "" will not be displayed at all but are only for increasing the interval | |
motd[] = { | |
"My DayZ Private Server!", | |
"Private Server by Pwnoz0r!" | |
}; | |
motdInterval = 1; // Time interval (in seconds) between each message | |
// JOINING RULES | |
maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. | |
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. | |
verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). | |
requiredBuild = 120000; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect | |
requiredSecureId = 1; // Verifies the user has a secure ID. Valid values 1 (Allows all users to connect even if no valid ID), 2 (User must have a valid ID or will be kicked from the server). | |
// VOTING | |
voteMissionPlayers = 99; // Tells the server how many people must connect so that it displays the mission selection screen. | |
voteThreshold = 1.5; // 33% or more players need to vote for something, for example an admin or a new map, to become effective | |
// INGAME SETTINGS | |
disableVoN = 0; // If set to 1, Voice over Net will not be available | |
vonCodecQuality = 10; // Quality from 1 to 30 | |
persistent = 1; // If 1, missions still run on even after the last player disconnected. | |
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". | |
BattlEye = 0; // Server to use BattlEye system || If you turn this off you will NOT be able to join the server | |
// SCRIPTING ISSUES | |
onUserConnected = ""; // | |
onUserDisconnected = ""; // | |
doubleIdDetected = ""; // | |
// SIGNATURE VERIFICATION | |
onUnsignedData = "kick (_this select 0)"; // unsigned data detected | |
onHackedData = "kick (_this select 0)"; // tampering of the signature detected | |
onDifferentData = "kick (_this select 0)"; // data with a valid signature, but different version than the one present on server detected | |
// MISSIONS CYCLE (see below) | |
class Missions | |
{ | |
class DayZ | |
{ | |
template = dayz.Chernarus; | |
difficulty = "Regular"; | |
}; | |
}; |
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