private enum GameStates
	{
		cell,
		sheets_0,
		mirror,
		lock_0,
		cell_mirror,
		sheets_1,
		lock_1,
		freedom,
		corridor_0, 
		stairs_0, 
		stairs_1,
		stairs_2, 
		courtyard, 
		floor, 
		corridor_1, 
		corridor_2, 
		corridor_3,
		closet_door, 
		in_closet
	};