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September 20, 2016 07:00
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funfun defence by openai gym
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import os | |
import random | |
import gym | |
class Hanamichi(): | |
def __init__(self): | |
self.actions = [2, 3] # up and down | |
self.fun = [] | |
def start(self, observation): | |
self.fun = [] | |
return self.act(observation, 0) | |
def act(self, observation, last_reward): | |
if len(self.fun) == 0: | |
print("\nFUN", end="") | |
fun_length = random.randint(5, 15) | |
self.actions = self.actions[::-1] | |
self.fun = sum([[a] * fun_length for a in self.actions], []) | |
elif self.fun[0] == self.actions[0]: | |
print(">" if self.fun[0] == 2 else "<", end="") | |
action = self.fun.pop(-1) | |
if last_reward > 0: # lose | |
print("TENSAI!!!!!") | |
self.fun = [0] * 5 # stop a while to shout | |
return action | |
def end(self, last_reward): | |
print("") | |
def main(game_count=1): | |
record = os.path.join(os.path.dirname(__file__), "funfun") | |
env = gym.make("Pong-v0") | |
hanamichi = Hanamichi() | |
env.monitor.start(record) | |
for i in range(game_count): | |
playing = True | |
observation = env.reset() | |
reward = -1 | |
action = -1 | |
while playing: | |
env.render() | |
if action < 0: | |
action = hanamichi.start(observation) | |
else: | |
action = hanamichi.act(observation, reward) | |
observation, reward, done, info = env.step(action) | |
playing = not done | |
if done: | |
hanamichi.end(reward) | |
env.monitor.close() | |
if __name__ == "__main__": | |
main() |
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Implemantation of FunFun defence.
You can see match result here