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Push Me, Pull Me is a game written for Stephen Lavelle's PuzzleScript system (puzzlescript.net).
title Push Me / Pull Me
author Ian Millington
homepage idm.me.uk
key_repeat_interval 0.25
========
OBJECTS
========
Background1
BLACK #100900
00100
00000
01000
00010
00000
Background2
BLACK #100800
01000
00010
10000
00100
00000
Exit
#555555 #444444 #333333 #222222
00000
01110
02220
03330
00000
Wall1
#443322 #332211
10000
11111
01000
11111
00100
Wall2
#443322 #332211
11111
10100
11111
00010
11111
Pusher
Blue #cc9966 Brown #554433
.222.
.111.
10001
.000.
.3.3.
InactivePusher
Blue #cc9966 Brown #554433
.....
.222.
.111.
.000.
13031
PusherGate
#3333cc #6666cc
0.0.0
00000
0.0.0
00000
1.1.1
Puller
Green #cc9966 Brown #554433
.222.
.111.
10001
.000.
.3.3.
InactivePuller
Green #cc9966 Brown #554433
.....
.222.
.111.
.000.
13031
PullerGate
#339933 #66aa66
0.0.0
00000
0.0.0
00000
1.1.1
GoldGate
#cc9900 #ddaa00
0.0.0
00000
0.0.0
00000
1.1.1
GoldBlock
#ffcc66 #ffbb00 #cc9900
00001
01112
01112
01112
12222
=======
LEGEND
=======
. = Background1
, = Background2
# = Wall1
% = Wall2
P = Pusher
Q = InactivePusher
R = PusherGate
L = Puller
M = InactivePuller
N = PullerGate
* = GoldBlock
@ = GoldBlock and Exit
G = GoldGate
O = Exit
Player = Pusher or Puller
Background = Background1 or Background2
Character = Pusher or InactivePusher or Puller or InactivePuller
Gate = PusherGate or PullerGate or GoldGate
Wall = Wall1 or Wall2
FG = Wall or Character or Gate or GoldBlock
=======
SOUNDS
=======
SFX0 53789107
SFX1 64847105
SFX2 23717704
EndLevel 88064703
Player cantmove 55184304
================
COLLISIONLAYERS
================
Background
Exit
FG
======
RULES
======
[ > Pusher | GoldBlock] -> [ > Pusher | > GoldBlock] SFX0
[ < Puller | GoldBlock] -> [ < Puller | < GoldBlock] SFX0
[ > Pusher | PusherGate | no FG] -> [ Background1 | PusherGate | Pusher] SFX2
[ > Puller | PullerGate | no FG] -> [ Background1 | PullerGate | Puller] SFX2
[ > GoldBlock | GoldGate | no FG] -> [ Background1 | GoldGate | GoldBlock] SFX2
[ Action Pusher] [InactivePuller] -> [InactivePusher] [Puller] SFX1
[ Action Puller] [InactivePusher] -> [InactivePuller] [Pusher] SFX1
[ > Pusher | InactivePuller] -> [InactivePuller | Pusher]
[ > Puller | InactivePusher] -> [InactivePusher | Puller]
==============
WINCONDITIONS
==============
All Exit on GoldBlock
=======
LEVELS
=======
message Push the gold blocks over the holes
###########
%.,,...,.,%
#.,.,,*.O,#
%,P..,..,.%
#.,.,,*.O.#
%,..,.,..,%
###########
message Pull the gold blocks over the holes
###########
%.,,...,.,%
#.,.,,O.*,#
%,L..,..,.%
#.,.,,O.*.#
%,..,.,..,%
###########
message Press 'X' to switch between blue pusher and green puller
###########
%.,,.%.,,.%
#,P.,#.M..#
%.,*.%.,O,%
#,.O.#..*.#
%,,.,%,...%
###########
message Co-operate to solve puzzles
###########
%%.,..,..%%
##..,.,..##
%*.P.,.M.O%
##.,,.,..##
%%,..,.,.%%
###########
message Gates only allow the correct color character through
###########
%.,,%.,..,%
#.P.N.,..,#
%,..%..O*.%
#.M.#.,.,.#
%,..%,...,%
###########
message Push blocks through gold gates
###########
%..,,%.,.,%
#,.,.#.,.,#
%.O..G..*.%
#.L,.#..Q.#
%,...%,..,%
###########
message Move onto the other character to change places
###########
%*.,.,O.,.%
########RN#
%,.P...M.,%
#NR########
%..,O,.,.*%
###########
message Now put it all together. This last one is hard. Good luck!
###########
%..o..n...%
#...#r#*.,#
%*.%o.%o*.%
#o*#g.###.#
%.,%..P..,%
#,.#.##.*.#
%..%..M..o%
###########
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