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# Video: http://rubyhoedown2008.confreaks.com/08-chris-wanstrath-keynote.html
Hi everyone, I'm Chris Wanstrath.
When Jeremy asked me to come talk, I said yes. Hell yes. Immediately. But
then I took a few moments and thought, Wait, why? Why me? What am I supposed
to say that's interesting? Something about Ruby, perhaps. Maybe the
future of it. The future of something, at least. That sounds
keynote-y.
# Basic text search with relevancy for MongoDB.
# See http://blog.tty.nl/2010/02/08/simple-ranked-text-search-for-mongodb/
# Copythingie 2010 - Ward Bekker - ward@tty.nl
#create (or empty) a docs collection
doc_col = MongoMapper.connection.db('example_db').collection('docs')
doc_col.remove({})
#add some sample data
doc_col.insert({ "txt" => "it is what it is"})
# Author: Pieter Noordhuis
# Description: Simple demo to showcase Redis PubSub with EventMachine
#
# Update 7 Oct 2010:
# - This example does *not* appear to work with Chrome >=6.0. Apparently,
# the WebSocket protocol implementation in the cramp gem does not work
# well with Chrome's (newer) WebSocket implementation.
#
# Requirements:
# - rubygems: eventmachine, thin, cramp, sinatra, yajl-ruby
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@border
border / Makefile
Created January 12, 2011 01:36
json example in golang
include $(GOROOT)/src/Make.inc
GOFMT=gofmt -spaces=true -tabindent=false -tabwidth=4
all:
$(GC) jsontest.go
$(LD) -o jsontest.out jsontest.$O
format:
$(GOFMT) -w jsontest.go
@stefanfoulis
stefanfoulis / osx_developer_installation.rst
Last active December 23, 2019 02:32
Instructions on how to setup an OSX developer machine for (python/django) development

OSX Developer System installation

This guide assumes a fresh install of Mac OSX 10.7 Lion.

Brew User

@jpantuso
jpantuso / osx_lion_rail_setup.md
Created July 27, 2011 19:51
Setup OS X 10.7 w/ homebrew, oh-my-zsh, rvm, rails, and MySQL
@spolu
spolu / lock.js
Created August 14, 2011 18:02
Lock for NodeJS
var util = require('util');
var events = require('events');
/**
* A Lock
*
* @extends events.EventEmitter
*
* @param spec {}
*/
@lucasfais
lucasfais / gist:1207002
Created September 9, 2011 18:46
Sublime Text 2 - Useful Shortcuts

Sublime Text 2 – Useful Shortcuts (Mac OS X)

General

⌘T go to file
⌘⌃P go to project
⌘R go to methods
⌃G go to line
⌘KB toggle side bar
⌘⇧P command prompt
@artero
artero / launch_sublime_from_terminal.markdown
Last active January 25, 2024 16:57 — forked from olivierlacan/launch_sublime_from_terminal.markdown
Launch Sublime Text 2 from the Mac OS X Terminal

Launch Sublime Text 2 from the Mac OS X Terminal

Sublime Text 2 ships with a CLI called subl (why not "sublime", go figure). This utility is hidden in the following folder (assuming you installed Sublime in /Applications like normal folk. If this following line opens Sublime Text for you, then bingo, you're ready.

open /Applications/Sublime\ Text\ 2.app/Contents/SharedSupport/bin/subl

You can find more (official) details about subl here: http://www.sublimetext.com/docs/2/osx_command_line.html

Installation