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@veekaybee
veekaybee / normcore-llm.md
Last active April 19, 2024 02:49
Normcore LLM Reads

Anti-hype LLM reading list

Goals: Add links that are reasonable and good explanations of how stuff works. No hype and no vendor content if possible. Practical first-hand accounts of models in prod eagerly sought.

Foundational Concepts

Screenshot 2023-12-18 at 10 40 27 PM

Pre-Transformer Models

@chitchcock
chitchcock / 20111011_SteveYeggeGooglePlatformRant.md
Created October 12, 2011 15:53
Stevey's Google Platforms Rant

Stevey's Google Platforms Rant

I was at Amazon for about six and a half years, and now I've been at Google for that long. One thing that struck me immediately about the two companies -- an impression that has been reinforced almost daily -- is that Amazon does everything wrong, and Google does everything right. Sure, it's a sweeping generalization, but a surprisingly accurate one. It's pretty crazy. There are probably a hundred or even two hundred different ways you can compare the two companies, and Google is superior in all but three of them, if I recall correctly. I actually did a spreadsheet at one point but Legal wouldn't let me show it to anyone, even though recruiting loved it.

I mean, just to give you a very brief taste: Amazon's recruiting process is fundamentally flawed by having teams hire for themselves, so their hiring bar is incredibly inconsistent across teams, despite various efforts they've made to level it out. And their operations are a mess; they don't real

@burke
burke / 0-readme.md
Created January 27, 2012 13:44 — forked from funny-falcon/cumulative_performance.patch
ruby-1.9.3-p327 cumulative performance patch for rbenv

ruby-1.9.3-p327 cumulative performance patch for rbenv

This installs a patched ruby 1.9.3-p327 with various performance improvements and a backported COW-friendly GC, all courtesy of funny-falcon.

Requirements

You will also need a C Compiler. If you're on Linux, you probably already have one or know how to install one. On OS X, you should install XCode, and brew install autoconf using homebrew.

@jhurliman
jhurliman / base64.js
Created September 29, 2011 06:39 — forked from Marak/base64.js
An extremely simple implementation of base64 encoding / decoding using node.js Buffers (plus url-safe versions)
/*
* base64.js: An extremely simple implementation of base64 encoding / decoding using node.js Buffers
*
* (C) 2010, Nodejitsu Inc.
* (C) 2011, Cull TV, Inc.
*
*/
var base64 = exports;
# Author: Pieter Noordhuis
# Description: Simple demo to showcase Redis PubSub with EventMachine
#
# Update 7 Oct 2010:
# - This example does *not* appear to work with Chrome >=6.0. Apparently,
# the WebSocket protocol implementation in the cramp gem does not work
# well with Chrome's (newer) WebSocket implementation.
#
# Requirements:
# - rubygems: eventmachine, thin, cramp, sinatra, yajl-ruby
@lucasfais
lucasfais / gist:1207002
Created September 9, 2011 18:46
Sublime Text 2 - Useful Shortcuts

Sublime Text 2 – Useful Shortcuts (Mac OS X)

General

⌘T go to file
⌘⌃P go to project
⌘R go to methods
⌃G go to line
⌘KB toggle side bar
⌘⇧P command prompt
@erikh
erikh / hack.sh
Created March 31, 2012 07:02 — forked from DAddYE/hack.sh
OSX For Hackers
#!/usr/bin/env sh
##
# This is script with usefull tips taken from:
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx
#
# install it:
# curl -sL https://raw.github.com/gist/2108403/hack.sh | sh
#

Make it real

Ideas are cheap. Make a prototype, sketch a CLI session, draw a wireframe. Discuss around concrete examples, not hand-waving abstractions. Don't say you did something, provide a URL that proves it.

Ship it

Nothing is real until it's being used by a real user. This doesn't mean you make a prototype in the morning and blog about it in the evening. It means you find one person you believe your product will help and try to get them to use it.

Do it with style

@enricofoltran
enricofoltran / main.go
Last active April 1, 2024 00:17
A simple golang web server with basic logging, tracing, health check, graceful shutdown and zero dependencies
package main
import (
"context"
"flag"
"fmt"
"log"
"net/http"
"os"
"os/signal"
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n