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@ilightwas
Created July 7, 2020 20:31
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System Information:
OS Version:
Linux Distribution: Gentoo/Linux
Kernel Version: 5.4.48-gentoo #1 SMP Mon Jul 6 02:06:21 -03 2020
Hardware Info:
Machine Type To Be Filled By O.E.M. To Be Filled By O.E.M. To Be Filled By O.E.M.
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
CPU Speed 4400 MHz
CPU Physical Cores 4
CPU Logical Cores 8
Physical Memory 24577916 KiB
Virtual Memory 0 KiB
Crash Dump:
68ae966b-1bb7-7ae0-24e64414-301126fb.dmp (516784 bytes)
Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][0]: Current memlock limit is 65536.
[thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff][I][3]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][13]: Forcing OpenGL Core context usage
[thread 00000001][I][15]: OpenGL Core context version 4.1 detected
[thread 00000001][I][19]: OpenGL information:
[thread 00000001][I][19]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000001][I][19]: vendor: NVIDIA Corporation
[thread 00000001][I][19]: version: 4.1.0 NVIDIA 440.100
[thread 00000001][I][19]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][I][19]: Detected NVidia card
[thread 00000001][I][19]: Max surface size: 16384
[thread 00000001][I][19]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][19]: Supported and usable: texture_storage: yes
[thread 00000001][I][19]: Supported and usable: copy_image: yes
[thread 00000001][I][19]: Supported and usable: texture_storage_multisample: yes
[thread 00000001][I][19]: Supported and usable: texture_view: yes
[thread 00000001][I][19]: Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][19]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][19]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][19]: Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][19]: Supported and usable: compressed 3D textures (VTC): yes
[thread 00000001][I][19]: Supported and usable: clear_buffer_object yes
[thread 00000001][I][19]: Available texture memory (from NVidia extension): 4194304 kB
[thread 00000001][I][19]: Multisample textures test:
[thread 00000001][I][20]: GL_RGBA8 (0x8058): 32 samples
[thread 00000001][I][20]: GL_RGBA8UI (0x8d7c): 32 samples
[thread 00000001][I][21]: GL_RGBA8I (0x8d8e): 32 samples
[thread 00000001][I][21]: GL_RGBA12 (0x805a): 32 samples
[thread 00000001][I][22]: GL_RGBA16 (0x805b): 32 samples
[thread 00000001][I][23]: GL_RGBA16F (0x881a): 32 samples
[thread 00000001][I][24]: GL_RGBA32 (0x8814): 32 samples
[thread 00000001][I][25]: GL_RGBA16I (0x8d88): 32 samples
[thread 00000001][I][26]: GL_RGBA16UI (0x8d76): 32 samples
[thread 00000001][I][27]: GL_RGBA32I (0x8d82): 32 samples
[thread 00000001][I][28]: GL_RGBA32UI (0x8d70): 32 samples
[thread 00000001][I][28]: GL_RGB8 (0x8051): 32 samples
[thread 00000001][I][30]: GL_RGB32F (0x8815): 32 samples
[thread 00000001][I][31]: GL_RGB32I (0x8d83): 32 samples
[thread 00000001][I][32]: GL_RGB32UI (0x8d71): 32 samples
[thread 00000001][I][32]: GL_RG8 (0x822b): 32 samples
[thread 00000001][I][32]: GL_RG16 (0x822c): 32 samples
[thread 00000001][I][33]: GL_RG16F (0x822f): 32 samples
[thread 00000001][I][33]: GL_RG32F (0x8230): 32 samples
[thread 00000001][I][33]: GL_RG8I (0x8237): 32 samples
[thread 00000001][I][34]: GL_RG8UI (0x8238): 32 samples
[thread 00000001][I][34]: GL_RG16I (0x8239): 32 samples
[thread 00000001][I][34]: GL_RG16UI (0x823a): 32 samples
[thread 00000001][I][35]: GL_RG32I (0x823b): 32 samples
[thread 00000001][I][36]: GL_RG32UI (0x823c): 32 samples
[thread 00000001][I][36]: GL_R8 (0x8229): 32 samples
[thread 00000001][I][36]: GL_R16 (0x822a): 32 samples
[thread 00000001][I][36]: GL_R16F (0x822d): 32 samples
[thread 00000001][I][36]: GL_R32F (0x822e): 32 samples
[thread 00000001][I][37]: GL_R8I (0x8231): 32 samples
[thread 00000001][I][37]: GL_R8UI (0x8232): 32 samples
[thread 00000001][I][37]: GL_R16I (0x8233): 32 samples
[thread 00000001][I][37]: GL_R16UI (0x8234): 32 samples
[thread 00000001][I][37]: GL_R32I (0x8235): 32 samples
[thread 00000001][I][38]: GL_R32UI (0x8236): 32 samples
[thread 00000001][I][38]: GL_R8_SNORM (0x8f94): 32 samples
[thread 00000001][I][38]: GL_R16_SNORM (0x8f98): 32 samples
[thread 00000001][I][38]: GL_RG8_SNORM (0x8f95): 32 samples
[thread 00000001][I][39]: GL_RG16_SNORM (0x8f99): 32 samples
[thread 00000001][I][39]: GL_RGBA8_SNORM (0x8f97): 32 samples
[thread 00000001][I][40]: GL_RGBA16_SNORM (0x8f9b): 32 samples
[thread 00000001][I][40]: GL_SRGB8 (0x8c41): 32 samples
[thread 00000001][I][40]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples
[thread 00000001][I][41]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples
[thread 00000001][I][41]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples
[thread 00000001][I][41]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples
[thread 00000001][I][42]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples
[thread 00000001][I][42]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples
[thread 00000001][I][43]: GL_RGB10_A2 (0x8059): 32 samples
[thread 00000001][I][43]: GL_RGB10_A2UI (0x906f): 32 samples
[thread 00000001][I][43]: GL_R11F_G11F_B10F (0x8c3a): 32 samples
[thread 00000001][I][44]: GL_RGB565 (0x8d62): 32 samples
[thread 00000001][I][44]: GL_RGB5_A1 (0x8057): 32 samples
[thread 00000001][I][44]: GL_RGB9_E5 (0x8c3d): 1 samples
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][44]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][45]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][47]: Command line: '"C:\home\ilightwas\.local\share\Steam\steamapps\common\DiRT Showdown\rp6_mainline_win_r.exe" -safemode'
[thread 00000001][I][69]: TomCrypt initializing...
[thread 00000001][I][69]: TomCrypt initialized
[thread 00000001][I][69]: DLL_PROCESS_ATTACH start.
[thread 00000001][I][70]: DLL_PROCESS_ATTACH done.
[thread 00000004][W][71]: eON_HeapSetInformation() - requested heap corruption termination, ignoring
[thread 00000004][W][156]: SetProcessAffinityMask() is telling the game to use mask 0x55, which is a subset of mask 0xff of all processors available on a system. We can't do it, so ignoring the call.
[thread 00000004][I][186]: OutputDebugString: 0000.114
[thread 00000004][I][186]: OutputDebugString: [LOG]
[thread 00000004][I][186]: OutputDebugString: Trace Log
[thread 00000004][I][186]: OutputDebugString: 0000.114
[thread 00000004][I][186]: OutputDebugString: [LOG]
[thread 00000004][I][186]: OutputDebugString: Errno Log
[thread 00000004][I][186]: OutputDebugString: 0000.114
[thread 00000004][I][186]: OutputDebugString: [LOG]
[thread 00000004][I][186]: OutputDebugString: Assert Log
[thread 00000004][I][1042]: D3D11CreateDevice( pAdapter = (nil), DriverType = 1, Software = (nil), Flags = 0, pFeatureLevels = 0xf2dfc1e0, FeatureLevels = 3, SDKVersion = 0x7, ppDevice = 0xf2dfc684, pFeatureLevel = 0xf2dfc1ec, ppImmediateContext = 0xf2dfc1f4 )
[thread 00000004][I][1042]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf2b7b710 and immediate context 0xf2b62dd0
[thread 00000017][I][1042]: D3D11: OpenGL thread start
[thread 00000017][I][1060]: Direct3D -> OpenGL context information:
[thread 00000017][I][1060]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000017][I][1060]: vendor: NVIDIA Corporation
[thread 00000017][I][1060]: version: 4.1.0 NVIDIA 440.100
[thread 00000017][I][1060]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000017][I][1060]: max color attachment and draw buffers: 8
[thread 00000017][I][1060]: max texture image units: 192
[thread 00000017][I][1060]: max vertex shader uniform blocks: 14
[thread 00000017][I][1060]: max geometry shader uniform blocks: 14
[thread 00000017][I][1060]: max fragment shader uniform blocks: 14
[thread 00000017][I][1060]: max hull shader uniform blocks: 14
[thread 00000017][I][1060]: max domain shader uniform blocks: 14
[thread 00000017][I][1060]: max compute shader uniform blocks: 14
[thread 00000017][I][1060]: max viewports: 16
[thread 00000017][I][1060]: max uniform buffer bindings: 84
[thread 00000017][I][1060]: uniform buffer offset alignment: 256
[thread 00000017][I][1060]: shader storage buffer offset alignment: 16
[thread 00000017][I][1060]: max pixel shader UAVs: 8
[thread 00000017][I][1060]: max compute shader UAVs: 8
[thread 00000017][I][1060]: max UAVs: 8
[thread 00000017][I][1060]: buffer_storage support: yes
[thread 00000017][I][1060]: compressed_texture_pixel_storage support: yes
[thread 00000004][I][1062]: Starting to delete D3D11 device...
[thread 00000004][I][1062]: Forwarded D3D11 device immediate context for deletion on OpenGL thread.
[thread 00000017][I][1062]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000017][I][1069]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000017][I][1069]: Direct3D11 device deleted.
[thread 00000017][I][1151]: ===enforcing log flush===
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