Created
November 1, 2018 11:31
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Use gamepad controller to fly free camera in gameview. This is the improved and customized script of Unity's ExtendedFlycam script
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using System; | |
using UnityEngine; | |
using System.Collections; | |
public class GamepadFlycam : MonoBehaviour | |
{ | |
public float cameraSensitivity = 90; | |
public float climbSpeed = 4; | |
public float normalMoveSpeed = 10; | |
public float slowMoveFactor = 0.25f; | |
public float fastMoveFactor = 3; | |
private float rotationX = 0.0f; | |
private float rotationY = 0.0f; | |
void Start() | |
{ | |
Screen.lockCursor = true; | |
} | |
void Update() | |
{ | |
rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime; | |
rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime; | |
rotationY = Mathf.Clamp(rotationY, -90, 90); | |
transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up); | |
transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left); | |
//if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) | |
if (Input.GetKey(KeyCode.Joystick1Button0)) | |
{ | |
transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; | |
transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; | |
} | |
else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) | |
{ | |
transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; | |
transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; | |
} | |
else | |
{ | |
transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime; | |
transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime; | |
} | |
if (Input.GetKey(KeyCode.Joystick1Button5)) { transform.position += transform.up * climbSpeed * Time.deltaTime; } | |
if (Input.GetKey(KeyCode.Joystick1Button4)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; } | |
if (Input.GetKeyDown(KeyCode.End)) | |
{ | |
Screen.lockCursor = (Screen.lockCursor == false) ? true : false; | |
} | |
} | |
} |
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