Windows 2000 Source Code
| /* Source Code Windows 2000 */ | |
| #include "win31.h" | |
| #include "win95.h" | |
| #include "win98.h" | |
| #include "workst~1.h" | |
| #include "evenmore.h" | |
| #include "oldstuff.h" | |
| #include "billrulz.h" | |
| #include "monopoly.h" | |
| #include "backdoor.h" | |
| #define INSTALL = HARD | |
| char make_prog_look_big(16000000); | |
| void main() | |
| { | |
| while(!CRASHED) | |
| { | |
| display_copyright_message(); | |
| display_bill_rules_message(); | |
| do_nothing_loop(); | |
| if (first_time_installation) | |
| { | |
| make_100_megabyte_swapfile(); | |
| do_nothing_loop(); | |
| totally_screw_up_HPFS_file_system(); | |
| search_and_destroy_the_rest_of-OS2(); | |
| make_futile_attempt_to_damage_Linux(); | |
| disable_Netscape(); | |
| disable_RealPlayer(); | |
| disable_Lotus_Products(); | |
| hang_system(); | |
| } //if | |
| write_something(anything); | |
| display_copyright_message(); | |
| do_nothing_loop(); | |
| do_some_stuff(); | |
| if (still_not_crashed) | |
| { | |
| display_copyright_message(); | |
| do_nothing_loop(); | |
| basically_run_windows_31(); | |
| do_nothing_loop(); | |
| } // if | |
| } //while | |
| if (detect_cache()) | |
| disable_cache(); | |
| if (fast_cpu()) | |
| { | |
| set_wait_states(lots); | |
| set_mouse(speed,very_slow); | |
| set_mouse(action,jumpy); | |
| set_mouse(reaction,sometimes); | |
| } //if | |
| /* printf("Welcome to Windows 3.1"); */ | |
| /* printf("Welcome to Windows 3.11"); */ | |
| /* printf("Welcome to Windows 95"); */ | |
| /* printf("Welcome to Windows NT 3.0"); */ | |
| /* printf("Welcome to Windows 98"); */ | |
| /* printf("Welcome to Windows NT 4.0"); */ | |
| printf("Welcome to Windows 2000"); | |
| if (system_ok()) | |
| crash(to_dos_prompt) | |
| else | |
| system_memory = open("a:\swp0001.swp",O_CREATE); | |
| while(something) | |
| { | |
| sleep(5); | |
| get_user_input(); | |
| sleep(5); | |
| act_on_user_input(); | |
| sleep(5); | |
| } // while | |
| create_general_protection_fault(); | |
| } // main |
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too real, haha! |
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lmao |
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i think this is not compilable. |
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LMAO. |
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Finally, the real source code.