I hereby claim:
- I am jagt on github.
- I am jagttt (https://keybase.io/jagttt) on keybase.
- I have a public key ASDs3668qJlLyYQI6xEOskXsa6Pp_a8I2gqq2TkOu7cOnQo
To claim this, I am signing this object:
local delegates = {} | |
local function OnEvent(evt, cb) | |
local cb_dump = string.dump(cb) | |
delegates[evt] = cb_dump | |
end | |
-- declare callbacks | |
OnEvent('hit', function(evt) | |
damage(evt.source) |
using System; | |
using Microsoft.CodeAnalysis; | |
using Microsoft.CodeAnalysis.Editing; | |
// ref https://msdn.microsoft.com/en-us/magazine/mt707527.aspx | |
// needed packages | |
// Microsoft.CSharp; | |
// Microsoft.CodeAnalysis; | |
// Microsoft.CodeAnalysis.CSharp; | |
// Microsoft.CodeAnalysis.CSharp.Workspaces; |
I hereby claim:
To claim this, I am signing this object:
using UnityEditor; | |
using UnityEditor.MemoryProfiler; | |
using System; | |
using System.IO; | |
using System.Collections.Generic; | |
// Standalone menu item to dump memory to a text format that's | |
// more easier to diff on. | |
namespace MemoryProfilerWindow |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using MessagePack; | |
using NUnit.Framework; | |
public class MessagePackBasics | |
{ | |
[Test] | |
public void Basic() |
using System; | |
using System.Text; | |
using System.Diagnostics; | |
namespace RLE | |
{ | |
class Program | |
{ | |
public static string ByteArrayToString(byte[] ba, int len, int offset) | |
{ |
using UnityEngine; | |
using UnityEngine.Networking; | |
using System.Text; | |
using System.Collections.Generic; | |
public class MonoLLAPI : MonoBehaviour { | |
int reliableStateUpdateChannel; | |
int unreliableChannel; |
LLVM_CONFIG?=llvm-config-3.6 | |
ifndef VERBOSE | |
QUIET:=@ | |
endif | |
SRC_DIR?=$(PWD) | |
LDFLAGS+=$(shell $(LLVM_CONFIG) --ldflags) | |
COMMON_FLAGS=-Wall -Wextra | |
CXXFLAGS+=$(COMMON_FLAGS) $(shell $(LLVM_CONFIG) --cxxflags) -fno-rtti |
using System; | |
using System.Collections.Generic; | |
using Castle.DynamicProxy.Generators; | |
using Castle.DynamicProxy; | |
// http://kozmic.net/2008/12/16/castle-dynamicproxy-tutorial-part-i-introduction/ | |
public interface IFreezable | |
{ | |
bool IsFrozen { get; } |
using System; | |
using System.Collections.Generic; | |
using FullInspector; | |
using FullSerializer; | |
using UnityEngine; | |
public class Foo | |
{ |