With this straightforward software solution, you can create sprite sheets and export them to the file format most suitable for your project. Creating sprite sheets or atlases requires special software, and TexturePacker has been designed for this specific purpose. It detects changes in your sprite folders: Newly added, renamed, or deleted sprites automatically trigger a re-packing of the sprite sheet. It provides graphics at the proper resolution, and it can also reduce the memory usage of your graphics. It supports the following hardware texture codecs: ETC1, ETC2, PVRTC1, PVRTC2, DXT1, DXT5, ASTC, Basis Universal (with ETC1S and UASTC). It also supports non-compressed standard formats such as RGBA8888, RGB888, RGB565, RGBA4444, etc.
- Pack your sprite sheets in seconds
- Efficient packing algorithms
- Trimming and identical sprite detection
- Support multiple screen resolutions
- Optimize your png sprite sheets