What are we trying to observe? Raw object data.
// Objects
var obj = { id: 2 };
obj.id = 3; // obj == { id: 3 }
// Arrays
var arr = ['foo', 'bar'];
arr.splice(1, 1, 'baz'); // arr == ['foo', 'baz'];
What are we trying to observe? Raw object data.
// Objects
var obj = { id: 2 };
obj.id = 3; // obj == { id: 3 }
// Arrays
var arr = ['foo', 'bar'];
arr.splice(1, 1, 'baz'); // arr == ['foo', 'baz'];
| /////////////////////////////////////////////////////////////////////////////////////////// | |
| // CODE TO ADD POST PER PAGE FILTER | |
| /////////////////////////////////////////////////////////////////////////////////////////// | |
| add_filter( 'edit_posts_per_page', 'reorder_edit_posts_per_page', 10, 2 ); | |
| function reorder_edit_posts_per_page( $per_page, $post_type ) { | |
| // CHECK USER PERMISSIONS | |
| if ( !current_user_can('edit_others_pages') ) | |
| return; | |
| $post_type_object = get_post_type_object( $post_type ); |
| /*! | |
| * jQuery whenthen - v0.2 - 3/12/2011 | |
| * http://benalman.com/ | |
| * | |
| * Copyright (c) 2011 "Cowboy" Ben Alman | |
| * Dual licensed under the MIT and GPL licenses. | |
| * http://benalman.com/about/license/ | |
| */ | |
| (function($){ |
| /** | |
| * Helper function for passing arrays of promises to $.when | |
| */ | |
| jQuery.whenArray = function ( array ) { | |
| return jQuery.when.apply( this, array ); | |
| }; | |
| /** | |
| * Accepts a single image src or an array of image srcs. |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version.
| Name | Latest Release | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
|---|---|---|---|---|---|---|---|---|
| Akihabara | 1.3.1 (2011/05) | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
| Aves | Commer-cial | Obsolete. Company bought by Zynga. E3 2010 Aves Engine Prototype "Suburban World" | ||||||
| bdge | github | Badly Design Game Engine, an HTML5 Javascript game engine [Demo](h |
| Drop in replace functions for setTimeout() & setInterval() that | |
| make use of requestAnimationFrame() for performance where available | |
| http://www.joelambert.co.uk | |
| Copyright 2011, Joe Lambert. | |
| Free to use under the MIT license. | |
| http://www.opensource.org/licenses/mit-license.php |
| // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file | |
| // for details. All rights reserved. Use of this source code is governed by a | |
| // BSD-style license that can be found in the LICENSE file. | |
| // Simple test program invoked with an option to eagerly | |
| // compile all code that is loaded in the isolate. | |
| // VMOptions=--compile_all | |
| class HelloDartTest { | |
| static testMain() { | |
| print("Hello, Darter!"); |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
| Version 2, December 2004 | |
| Copyright (C) 2011 Kambfhase | |
| Everyone is permitted to copy and distribute verbatim or modified | |
| copies of this license document, and changing it is allowed as long | |
| as the name is changed. | |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
| Track A | |
| Bytes and Blobs – David Flanagan @__DavidFlanagan | |
| Slides: http://davidflanagan.com/Talks/jsconf11/BytesAndBlobs.html | |
| Conference Wifi Redux - Malte Ubi @cramforce | |
| Sashimi: https://github.com/cramforce/Sashimi | |
| Slides: http://social-traffic.streamie.org/preso/static/#slide1 | |
| Run Your JS everywhere with Jellyfish – Adam Christian @admc |