$ stack setup && stack build
$ stack exec battleship
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Battleship domain model
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.stack-work |
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name: battleship | |
version: 0.1.0.0 | |
synopsis: Simple project template from stack | |
description: Please see README.md | |
homepage: https://github.com/jaseemabid/battleship#readme | |
license: BSD3 | |
license-file: LICENSE | |
author: Jaseem Abid | |
maintainer: jaseemabid@gmail.com | |
copyright: 2016 Jaseem Abid | |
category: Web | |
build-type: Simple | |
cabal-version: >=1.10 | |
executable battleship | |
hs-source-dirs: . | |
main-is: Main.hs | |
default-language: Haskell2010 | |
build-depends: base >= 4.7 && < 5 | |
, data-default | |
, random |
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Copyright Jaseem Abid (c) 2016 | |
All rights reserved. | |
Redistribution and use in source and binary forms, with or without | |
modification, are permitted provided that the following conditions are met: | |
* Redistributions of source code must retain the above copyright | |
notice, this list of conditions and the following disclaimer. | |
* Redistributions in binary form must reproduce the above | |
copyright notice, this list of conditions and the following | |
disclaimer in the documentation and/or other materials provided | |
with the distribution. | |
* Neither the name of Jaseem Abid nor the names of other | |
contributors may be used to endorse or promote products derived | |
from this software without specific prior written permission. | |
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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{-# LANGUAGE FlexibleInstances #-} | |
-- Improvements and TODOs | |
-- 1. Run could be cleaned up with a State + Either monad transformer | |
-- 2. There must be a nicer way to define `Board` and avoid boilerplate | |
module Main where | |
import Data.Default | |
import Data.Maybe | |
import System.Random | |
data Ship = Carrier | Battleship | Submarine | Cruiser | Patrol | |
deriving (Show, Enum) | |
data X = One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten | |
deriving (Show, Eq, Ord, Enum, Bounded) | |
data Y = A | B | C | D | E | F | G | H | I | J | |
deriving (Show, Eq, Ord, Enum, Bounded) | |
data Point = Point X Y | |
data Position = Position Point Point -- Start and end | |
-- Specific ships instead of an array encodes more information statically, Ie | |
-- user cannot have 6 or 4 ships. Makes checking for a hit/miss more | |
-- complicated, but it doesnt matter at this scale. | |
data Board = Board | |
{ carrier :: Maybe Position | |
, battleship :: Maybe Position | |
, submarine :: Maybe Position | |
, cruiser :: Maybe Position | |
, patrol :: Maybe Position } | |
data Attack = Hit | Miss | Unknown | |
type Attacks = [[Attack]] | |
-- Player knows about his ships, his attacks and opponent's attacks | |
data Player = Player Board Attacks | |
data Game = Game Player Player | |
--- | |
--- Instances | |
--- | |
instance Default Board where | |
def = Board { carrier = Nothing | |
, battleship = Nothing | |
, submarine = Nothing | |
, cruiser = Nothing | |
, patrol = Nothing } | |
instance Default Player where | |
def = Player (def :: Board) $ replicate 10 $ replicate 10 Unknown | |
instance Default Game where | |
def = Game (def :: Player) (def :: Player) | |
instance Bounded Point where | |
minBound = Point minBound minBound | |
maxBound = Point maxBound maxBound | |
instance Random Point where | |
randomR (Point x1 y1, Point x2 y2) g = (Point (toEnum x) (toEnum y), g2) | |
where | |
(x, g1) = randomR (fromEnum x1, fromEnum x2) g | |
(y, g2) = randomR (fromEnum y1, fromEnum y2) g1 | |
random = randomR (minBound, maxBound) | |
instance Show Point where | |
show (Point x y) = concat ["(", show x, ",", show y, ")"] | |
instance Show Position where | |
-- Example: (4,4) -> (4,4) | |
show (Position head tail) = concat [show head, " -> ", show tail] | |
instance Show Attack where | |
show Hit = "❌" | |
show Miss = "✓" | |
show Unknown = "." | |
instance Show Board where | |
show board = concat [ | |
"\nCarrier : ", | |
show $ carrier board, | |
"\nBattle Ship : ", | |
show $ battleship board, | |
"\nSub : ", | |
show $ submarine board, | |
"\nCruiser : ", | |
show $ cruiser board, | |
"\nPatrol : ", | |
show $ patrol board] | |
instance Show Player where | |
show (Player board attacks) | |
= concat [show board, | |
"\n\nAttacks : \n", | |
unlines $ map (concatMap show) attacks] | |
--- | |
--- Functions | |
--- | |
-- Insert a ship into a board after all validations | |
insert :: Board -> Ship -> Position -> Either String Board | |
insert board ship pos@(Position (Point x1 y1) (Point x2 y2)) = | |
case valid of | |
Nothing -> Right $ insert' ship | |
Just err -> Left err | |
where | |
valid = listToMaybe $ catMaybes [sizep, overflowp, overlappp] | |
-- Ensure size of ship is equal to length of vector | |
sizep = if len pos /= size ship | |
then Just $ "Size mismatch for " ++ show ship | |
else Nothing | |
-- Ensure position wont overflow | |
overflowp = if any (> maxBound) [x1, x2] || any (> maxBound) [y1, y2] | |
then Just $ "Overflow on " ++ show pos | |
else Nothing | |
-- Ensure there are no overlaps | |
overlappp = if any (overlap pos) $ ships board | |
then Just $ "Overlapping ships " ++ (show . ships $ board) | |
else Nothing | |
-- TODO: Get rid of this boilerplate. There has to be a way | |
insert' Carrier = board {carrier = Just pos} | |
insert' Battleship = board {battleship = Just pos} | |
insert' Submarine = board {submarine = Just pos} | |
insert' Cruiser = board {cruiser = Just pos} | |
insert' Patrol = board {patrol = Just pos} | |
ships :: Board -> [Position] | |
ships b = map fromJust $ filter isJust ships' | |
where | |
ships' = [carrier b, battleship b, submarine b, cruiser b, patrol b] | |
size :: Ship -> Int | |
size ship = 5 - fromEnum ship | |
len :: Position -> Int | |
len p@(Position (Point x1 y1) (Point x2 y2)) | |
| x1 == x2 = fromEnum y2 - fromEnum y1 + 1 | |
| y1 == y2 = fromEnum x2 - fromEnum x1 + 1 | |
| otherwise = error $ "Tilted vector " ++ show p | |
overlap :: Position -> Position -> Bool | |
overlap (Position (Point ahx ahy) (Point atx aty)) | |
(Position (Point bhx bhy) (Point btx bty)) = | |
-- Invariant: ahx == atx, bhy == bty | |
(between bhx btx ahx && between ahy aty bhy) || | |
(between ahx atx bhx && between bhy bty ahy) | |
where | |
-- Check if x is b/w a and b | |
between a b x = min a b <= x && max a b >= x | |
-- Max bound starting point for ship | |
-- Ex: Battleship => (Seven,G) | |
maxPoint :: Ship -> Point | |
maxPoint ship = Point (toEnum limit) (toEnum limit) | |
where | |
limit = 10 - size ship | |
-- Try to insert a ship into the board, this might take a while! | |
try :: StdGen -> Ship -> Board -> Board | |
try g ship board = case insert board ship pos of | |
Right board' -> board' | |
Left err -> try g' ship board | |
where | |
-- Pick an orientation for the ship | |
(flip, g'') = random g :: (Bool, StdGen) | |
-- Pick a start point | |
(start@(Point x y), g') = randomR (Point One A, maxPoint ship) g | |
-- Compute end point from start point and orientation | |
end = if flip | |
then Point x (inc y $ size ship) | |
else Point (inc x $ size ship) y | |
pos = Position start end | |
-- Increment X or Y count times | |
inc x count = last $ take count $ iterate succ x | |
--- *** --- | |
run :: StdGen -> Either String Board | |
run g = do | |
-- Task 1: Create an empty board. | |
let b0 = def :: Board | |
-- Task 2: Place a ship on the board. | |
b1 <- insert b0 Carrier $ Position (Point Two A) (Point Two E) | |
b2 <- insert b1 Carrier $ Position (Point Three A) (Point Three E) | |
-- Task 3: Create a random board with the ships already placed. | |
return $ foldr (try g) b0 [Carrier .. Patrol] | |
-- https://github.com/commercialhaskell/intero/issues/114 | |
-- Weird bug, unable to run main function from intero REPL | |
main :: IO () | |
main = do | |
g <- getStdGen | |
print (run g) |
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import Distribution.Simple | |
main = defaultMain |
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resolver: lts-7.5 |
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