I hereby claim:
- I am jbvrtx on github.
- I am jannik_vrtx (https://keybase.io/jannik_vrtx) on keybase.
- I have a public key ASAdZFGtYej_NGyee9pyW58bLQpL9awPYkc5F1sjwvzbAgo
To claim this, I am signing this object:
public static class Extensions | |
{ | |
public static void RemoveComponent<T>(this GameObject gameObject) where T : UnityEngine.Component | |
{ | |
GameObject.Destroy(gameObject.GetComponent<T>()); | |
} | |
public static void ExecuteNextFrame(this MonoBehaviour monoBehaviour, DelayedFunction delayedFunction) | |
{ | |
if (delayedFunction != null) |
public static class StartupArguments | |
{ | |
// Constants | |
public const string ArgumentVR = "-vr"; | |
// Properties | |
public static bool ContainVRMode => Arguments.Contains(ArgumentVR); | |
public static StartupScene[] ContainedScenes | |
=> StartupScenes.Where(scene => Arguments.Contains(scene.StartupParameterName)).ToArray(); |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
public class FrameTimeBudget : MonoBehaviour | |
{ | |
// Serialized Fields | |
[SerializeField] | |
[Tooltip("The target frame rate. This is used to calculate the available frame time.\n\n" + | |
"30 fps = 33.333 ms per frame\n60 fps = 16.666 ms per frame\n90 fps = 11.111 ms per frame")] |
using Newtonsoft.Json; | |
using System; | |
using System.Linq; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEngine; | |
namespace Logging | |
{ | |
public static class ProgressLogger |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
namespace TXL | |
{ | |
/// <summary> | |
/// Editor script base class for collecting and processing Unity components based on a selection of GameObjects. | |
/// </summary> |
I hereby claim:
To claim this, I am signing this object: