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Release vs. Debug Jitter Optimizations
class Program
{
static void Main(string[] args)
{
// Run this WITHOUT a debugger attached (CTRL+F5)
// and inspect the stack traces in RELEASE and DEBUG.
try
{
Simple1();
}
catch (Exception ex)
{
Console.WriteLine(ex.StackTrace);
}
Console.ReadLine();
}
private static void Simple1()
{
Simple2();
}
private static void Simple2()
{
Simple3();
}
private static void Simple3()
{
throw new NotImplementedException();
}
}
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