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Aurelia Skeleton
<template>
<require from="nav-bar.html"></require>
<nav-bar router.bind="router"></nav-bar>
<div class="container">
<router-view></router-view>
</div>
</template>
export class App {
configureRouter(config, router) {
config.title = 'Aurelia';
config.map([
{ route: ['', 'welcome'], name: 'welcome', moduleId: 'welcome', nav: true, title: 'Welcome' },
{ route: 'users', name: 'users', moduleId: 'users', nav: true, title: 'Github Users' },
{ route: 'child-router', name: 'child-router', moduleId: 'child-router', nav: true, title: 'Child Router' }
]);
this.router = router;
}
}
import {inject} from 'aurelia-framework';
@inject(Element)
export class BlurImageCustomAttribute {
constructor(element) {
this.element = element;
}
valueChanged(newImage) {
if (newImage.complete) {
drawBlur(this.element, newImage);
} else {
newImage.onload = () => drawBlur(this.element, newImage);
}
}
}
/* eslint-disable */
/*
This Snippet is using a modified Stack Blur js lib for blurring the header images.
*/
/*
StackBlur - a fast almost Gaussian Blur For Canvas
Version: 0.5
Author: Mario Klingemann
Contact: mario@quasimondo.com
Website: http://www.quasimondo.com/StackBlurForCanvas
Twitter: @quasimondo
In case you find this class useful - especially in commercial projects -
I am not totally unhappy for a small donation to my PayPal account
mario@quasimondo.de
Or support me on flattr:
https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript
Copyright (c) 2010 Mario Klingemann
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/
var mul_table = [
512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
289,287,285,282,280,278,275,273,271,269,267,265,263,261,259];
var shg_table = [
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 ];
var BLUR_RADIUS = 40;
function stackBlurCanvasRGBA( canvas, top_x, top_y, width, height, radius )
{
if ( isNaN(radius) || radius < 1 ) return;
radius |= 0;
var context = canvas.getContext("2d");
var imageData;
try {
imageData = context.getImageData( top_x, top_y, width, height );
} catch(e) {
throw new Error("unable to access image data: " + e);
}
var pixels = imageData.data;
var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,
r_out_sum, g_out_sum, b_out_sum, a_out_sum,
r_in_sum, g_in_sum, b_in_sum, a_in_sum,
pr, pg, pb, pa, rbs;
var div = radius + radius + 1;
var w4 = width << 2;
var widthMinus1 = width - 1;
var heightMinus1 = height - 1;
var radiusPlus1 = radius + 1;
var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2;
var stackStart = new BlurStack();
var stack = stackStart;
for ( i = 1; i < div; i++ )
{
stack = stack.next = new BlurStack();
if ( i == radiusPlus1 ) var stackEnd = stack;
}
stack.next = stackStart;
var stackIn = null;
var stackOut = null;
yw = yi = 0;
var mul_sum = mul_table[radius];
var shg_sum = shg_table[radius];
for ( y = 0; y < height; y++ )
{
r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;
r_out_sum = radiusPlus1 * ( pr = pixels[yi] );
g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] );
b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] );
a_out_sum = radiusPlus1 * ( pa = pixels[yi+3] );
r_sum += sumFactor * pr;
g_sum += sumFactor * pg;
b_sum += sumFactor * pb;
a_sum += sumFactor * pa;
stack = stackStart;
for( i = 0; i < radiusPlus1; i++ )
{
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack.a = pa;
stack = stack.next;
}
for( i = 1; i < radiusPlus1; i++ )
{
p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );
r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );
g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;
b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;
a_sum += ( stack.a = ( pa = pixels[p+3])) * rbs;
r_in_sum += pr;
g_in_sum += pg;
b_in_sum += pb;
a_in_sum += pa;
stack = stack.next;
}
stackIn = stackStart;
stackOut = stackEnd;
for ( x = 0; x < width; x++ )
{
pixels[yi+3] = pa = (a_sum * mul_sum) >> shg_sum;
if ( pa != 0 )
{
pa = 255 / pa;
pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;
pixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa;
pixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa;
} else {
pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0;
}
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
a_sum -= a_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
a_out_sum -= stackIn.a;
p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;
r_in_sum += ( stackIn.r = pixels[p]);
g_in_sum += ( stackIn.g = pixels[p+1]);
b_in_sum += ( stackIn.b = pixels[p+2]);
a_in_sum += ( stackIn.a = pixels[p+3]);
r_sum += r_in_sum;
g_sum += g_in_sum;
b_sum += b_in_sum;
a_sum += a_in_sum;
stackIn = stackIn.next;
r_out_sum += ( pr = stackOut.r );
g_out_sum += ( pg = stackOut.g );
b_out_sum += ( pb = stackOut.b );
a_out_sum += ( pa = stackOut.a );
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
a_in_sum -= pa;
stackOut = stackOut.next;
yi += 4;
}
yw += width;
}
for ( x = 0; x < width; x++ )
{
g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;
yi = x << 2;
r_out_sum = radiusPlus1 * ( pr = pixels[yi]);
g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]);
b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]);
a_out_sum = radiusPlus1 * ( pa = pixels[yi+3]);
r_sum += sumFactor * pr;
g_sum += sumFactor * pg;
b_sum += sumFactor * pb;
a_sum += sumFactor * pa;
stack = stackStart;
for( i = 0; i < radiusPlus1; i++ )
{
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack.a = pa;
stack = stack.next;
}
yp = width;
for( i = 1; i <= radius; i++ )
{
yi = ( yp + x ) << 2;
r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i );
g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs;
b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs;
a_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs;
r_in_sum += pr;
g_in_sum += pg;
b_in_sum += pb;
a_in_sum += pa;
stack = stack.next;
if( i < heightMinus1 )
{
yp += width;
}
}
yi = x;
stackIn = stackStart;
stackOut = stackEnd;
for ( y = 0; y < height; y++ )
{
p = yi << 2;
pixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum;
if ( pa > 0 )
{
pa = 255 / pa;
pixels[p] = ((r_sum * mul_sum) >> shg_sum ) * pa;
pixels[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa;
pixels[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa;
} else {
pixels[p] = pixels[p+1] = pixels[p+2] = 0;
}
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
a_sum -= a_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
a_out_sum -= stackIn.a;
p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2;
r_sum += ( r_in_sum += ( stackIn.r = pixels[p]));
g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1]));
b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2]));
a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3]));
stackIn = stackIn.next;
r_out_sum += ( pr = stackOut.r );
g_out_sum += ( pg = stackOut.g );
b_out_sum += ( pb = stackOut.b );
a_out_sum += ( pa = stackOut.a );
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
a_in_sum -= pa;
stackOut = stackOut.next;
yi += width;
}
}
context.putImageData( imageData, top_x, top_y );
}
function BlurStack()
{
this.r = 0;
this.g = 0;
this.b = 0;
this.a = 0;
this.next = null;
}
function drawBlur(canvas, image) {
var w = canvas.width;
var h = canvas.height;
var canvasContext = canvas.getContext('2d');
canvasContext.drawImage(image, 0, 0, w, h);
stackBlurCanvasRGBA(canvas, 0, 0, w, h, BLUR_RADIUS);
};
<template>
<section class="au-animate">
<h2>${heading}</h2>
<div>
<div class="col-md-2">
<ul class="well nav nav-pills nav-stacked">
<li repeat.for="row of router.navigation" class="${row.isActive ? 'active' : ''}">
<a href.bind="row.href">${row.title}</a>
</li>
</ul>
</div>
<div class="col-md-10" style="padding: 0">
<router-view></router-view>
</div>
</div>
</section>
</template>
export class ChildRouter {
heading = 'Child Router';
configureRouter(config, router) {
config.map([
{ route: ['', 'welcome'], name: 'welcome', moduleId: 'welcome', nav: true, title: 'Welcome' },
{ route: 'users', name: 'users', moduleId: 'users', nav: true, title: 'Github Users' },
{ route: 'child-router', name: 'child-router', moduleId: 'child-router', nav: true, title: 'Child Router' }
]);
this.router = router;
}
}
<!doctype html>
<html>
<head>
<title>Aurelia</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css" integrity="sha384-1q8mTJOASx8j1Au+a5WDVnPi2lkFfwwEAa8hDDdjZlpLegxhjVME1fgjWPGmkzs7" crossorigin="anonymous">
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/js/bootstrap.min.js" integrity="sha384-0mSbJDEHialfmuBBQP6A4Qrprq5OVfW37PRR3j5ELqxss1yVqOtnepnHVP9aJ7xS" crossorigin="anonymous"></script>
</head>
<body aurelia-app="main" style="margin-top: 50px">
Loading...
<script src="https://jdanyow.github.io/rjs-bundle/node_modules/requirejs/require.js"></script>
<script src="https://jdanyow.github.io/rjs-bundle/config.js"></script>
<script src="https://jdanyow.github.io/rjs-bundle/bundles/aurelia.js"></script>
<script src="https://jdanyow.github.io/rjs-bundle/bundles/babel.js"></script>
<script>
require(['aurelia-bootstrapper']);
</script>
</body>
</html>
export function configure(aurelia) {
aurelia.use
.standardConfiguration()
.developmentLogging();
//Uncomment the line below to enable animation.
//aurelia.use.plugin('aurelia-animator-css');
//if the css animator is enabled, add swap-order="after" to all router-view elements
//Anyone wanting to use HTMLImports to load views, will need to install the following plugin.
//aurelia.use.plugin('aurelia-html-import-template-loader')
aurelia.start().then(() => aurelia.setRoot());
}
<template bindable="router">
<nav class="navbar navbar-default navbar-fixed-top" role="navigation">
<div class="navbar-header">
<button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#skeleton-navigation-navbar-collapse">
<span class="sr-only">Toggle Navigation</span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</button>
<a class="navbar-brand" href="#">
<i class="fa fa-home"></i>
<span>${router.title}</span>
</a>
</div>
<div class="collapse navbar-collapse" id="skeleton-navigation-navbar-collapse">
<ul class="nav navbar-nav">
<li repeat.for="row of router.navigation" class="${row.isActive ? 'active' : ''}">
<a data-toggle="collapse" data-target="#skeleton-navigation-navbar-collapse.in" href.bind="row.href">${row.title}</a>
</li>
</ul>
<ul class="nav navbar-nav navbar-right">
<li class="loader" if.bind="router.isNavigating">
<i class="fa fa-spinner fa-spin fa-2x"></i>
</li>
</ul>
</div>
</nav>
</template>
<template>
<require from="blur-image"></require>
<section class="au-animate">
<h2>${heading}</h2>
<div class="row au-stagger">
<div class="col-sm-6 col-md-3 card-container au-animate" repeat.for="user of users">
<div class="card">
<canvas class="header-bg" width="250" height="70" blur-image.bind="image"></canvas>
<div class="avatar">
<img src.bind="user.avatar_url" crossorigin ref="image"/>
</div>
<div class="content">
<p class="name">${user.login}</p>
<p><a target="_blank" class="btn btn-default" href.bind="user.html_url">Contact</a></p>
</div>
</div>
</div>
</div>
</section>
</template>
import {inject} from 'aurelia-framework';
import {HttpClient} from 'aurelia-fetch-client';
import 'fetch';
@inject(HttpClient)
export class Users {
heading = 'Github Users';
users = [];
constructor(http) {
http.configure(config => {
config
.useStandardConfiguration()
.withBaseUrl('https://api.github.com/');
});
this.http = http;
}
activate() {
return this.http.fetch('users')
.then(response => response.json())
.then(users => this.users = users);
}
}
<template>
<section class="au-animate">
<h2>${heading}</h2>
<form role="form" submit.delegate="submit()">
<div class="form-group">
<label for="fn">First Name</label>
<input type="text" value.bind="firstName" class="form-control" id="fn" placeholder="first name">
</div>
<div class="form-group">
<label for="ln">Last Name</label>
<input type="text" value.bind="lastName" class="form-control" id="ln" placeholder="last name">
</div>
<div class="form-group">
<label>Full Name</label>
<p class="help-block">${fullName | upper}</p>
</div>
<button type="submit" class="btn btn-default">Submit</button>
</form>
</section>
</template>
//import {computedFrom} from 'aurelia-framework';
export class Welcome {
heading = 'Welcome to the Aurelia Navigation App!';
firstName = 'John';
lastName = 'Doe';
previousValue = this.fullName;
//Getters can't be directly observed, so they must be dirty checked.
//However, if you tell Aurelia the dependencies, it no longer needs to dirty check the property.
//To optimize by declaring the properties that this getter is computed from, uncomment the line below
//as well as the corresponding import above.
//@computedFrom('firstName', 'lastName')
get fullName() {
return `${this.firstName} ${this.lastName}`;
}
submit() {
this.previousValue = this.fullName;
alert(`Welcome, ${this.fullName}!`);
}
canDeactivate() {
if (this.fullName !== this.previousValue) {
return confirm('Are you sure you want to leave?');
}
}
}
export class UpperValueConverter {
toView(value) {
return value && value.toUpperCase();
}
}
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