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A script for transitioning characters to retirement, yet not allowing them off of the hook.
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require 'logger' | |
ABILITY_SCORE_MODIFIER = { | |
0 => :dead, | |
1 => -3, 2 => -3, 3 => -3, | |
4 => -2, 5 => -2, | |
6 => -1, 7 => -1, 8 => -1, | |
9 => 0, 10 => 0, 11 => 0, 12 => 0, | |
13 => 1, 14 => 1, 15 => 1, | |
16 => 2, 17 => 2, | |
18 => 3, | |
}.freeze | |
class Character | |
attr_accessor :luck, :trauma, :complication_score, :complication_die, :desperate, :state | |
attr_reader :starting_luck, :starting_trauma, :tests, :starting_complication_die, :desperation_checks | |
alias desperate? desperate | |
def initialize(luck:, trauma:, complication_die:) | |
@luck = luck | |
@starting_luck = luck | |
@trauma = trauma | |
@starting_trauma = trauma | |
@complication_score = 0 | |
@complication_die = complication_die | |
@starting_complication_die = complication_die | |
@desperation_checks = 0 | |
@desperate = false | |
@state = nil | |
@tests = 0 | |
end | |
def increment_test_count | |
@tests += 1 | |
if @desperate | |
@desperation_checks += 1 | |
end | |
end | |
def luck_modifier | |
ABILITY_SCORE_MODIFIER.fetch(luck) | |
end | |
def continue? | |
@state.nil? | |
end | |
def dies! | |
@state = :dead | |
end | |
def reduce_complication_die | |
return true if @complication_die == 0 | |
dice_chain_index = DICE_CHAIN.index(@complication_die) | |
if dice_chain_index == 0 | |
@complication_die = 0 | |
return true | |
else | |
@complication_die = DICE_CHAIN[dice_chain_index - 1] | |
end | |
end | |
def increase_complication_score | |
result = roll_d(complication_die) | |
return if result < 3 | |
@complication_score += result | |
end | |
def becomes_desperate! | |
@desperate = true | |
end | |
def becomes_uneventful! | |
@state = :uneventful | |
end | |
def burn_luck(value) | |
@luck += value | |
return true if @luck > 0 | |
@state = :dead | |
end | |
end | |
def round(value) | |
(value * 10000).round / 100.0 | |
end | |
def logger | |
@logger ||= Logger.new(STDOUT) | |
end | |
def roll_d(i) | |
rand(i) + 1 | |
end | |
module ComplicationProcedure | |
def self.call(character:) | |
if character.trauma < 1 | |
character.reduce_complication_die | |
if character.complication_die < MINIMUM_COMPLICATING_DICE | |
return character.becomes_uneventful! | |
end | |
end | |
if LUCK_BASED | |
delta = roll_d(20) + character.luck_modifier - character.complication_score | |
return character if delta > 0 | |
else | |
return character if roll_d(character.complication_die) < 3 | |
end | |
if character.desperate? | |
character.dies! | |
else | |
character.becomes_desperate! | |
end | |
end | |
end | |
module RetiredProcedure | |
def self.call(character:) | |
if character.trauma == 0 | |
return true | |
elsif roll_d(20) > character.luck | |
character.increase_complication_score | |
else | |
character.trauma -= 1 | |
end | |
end | |
end | |
DICE_CHAIN = [3,4,5,6,7,8,10,12,14,16,20,24,30].freeze | |
LUCK_BASED = true | |
puts "Staring Complication Die | Uneventful (Average Checks) | Dead (Average Checks) | Checks While Desperate " | |
puts "-|-|-|-" | |
[3].each do |i| | |
MINIMUM_COMPLICATING_DICE = i | |
DICE_CHAIN.each do |complication_die| | |
tests_til_safe = 0 | |
tests_til_dead = 0 | |
desperation_checks = 0 | |
dead = 0 | |
uneventful = 0 | |
STDOUT.tap do |file| | |
(1..10000).each do | |
(1..20).each do |trauma_score| | |
next unless roll_d(20) > trauma_score # Make sure the character is considering retiring | |
luck_score = roll_d(6) + roll_d(6) + roll_d(6) | |
character = Character.new(luck: luck_score, trauma: trauma_score, complication_die: complication_die) | |
while character.continue? | |
character.increment_test_count | |
RetiredProcedure.call(character: character) | |
ComplicationProcedure.call(character: character) | |
end | |
if character.state == :dead | |
desperation_checks += character.desperation_checks | |
dead += 1 | |
tests_til_dead += character.tests | |
else | |
uneventful += 1 | |
tests_til_safe += character.tests | |
end | |
end | |
end | |
end | |
line = [] | |
line << "d#{complication_die}" | |
line << "#{round(uneventful / (dead+uneventful).to_f)}% (#{(tests_til_safe / uneventful.to_f * 100).round / 100.0})" | |
line << "#{round(dead / (dead+uneventful).to_f)}% (#{(tests_til_dead / dead.to_f * 100).round / 100.0})" | |
line << "#{((desperation_checks / dead.to_f) * 100).round / 100.0}" | |
puts line.join(" | ") | |
end | |
end |
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