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@jesevis
Created October 19, 2016 10:53
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using UnityEngine;
using System.Collections;
using System;
public static class Interop
{
public static event EventHandler HideBannerEvent;
public static void HideBannerAd()
{
if (HideBannerEvent != null) 
{
HideBannerEvent(null, EventArgs.Empty);
}
}
}
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