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using UnityEngine; | |
using System.Collections; | |
using System; | |
public static class Interop | |
{ | |
public static event EventHandler HideBannerEvent; | |
public static void HideBannerAd() | |
{ | |
if (HideBannerEvent != null) | |
{ | |
HideBannerEvent(null, EventArgs.Empty); | |
} | |
} | |
} |
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