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@jgold6
Created November 17, 2015 01:06
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AppDelegate code for iOS Unit Test App
using Foundation;
using UIKit;
using MonoTouch.NUnit.UI;
// You can just paste this whole file into your AppDelegate.cs file, or just replace the AppDelegate.cs file with this file...
// but make sure to change the namespace to match your project settings.
namespace UnitTestApp1
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public class AppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
TouchRunner runner;
public override UIWindow Window
{
get;
set;
}
public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions)
{
// Override point for customization after application launch.
// If not required for your application you can safely delete this method
window = new UIWindow(UIScreen.MainScreen.Bounds);
runner = new TouchRunner(window);
// register every tests included in the main application/assembly
runner.Add(System.Reflection.Assembly.GetExecutingAssembly());
window.RootViewController = new UINavigationController(runner.GetViewController());
// make the window visible
window.MakeKeyAndVisible();
return true;
}
public override void OnResignActivation(UIApplication application)
{
// Invoked when the application is about to move from active to inactive state.
// This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message)
// or when the user quits the application and it begins the transition to the background state.
// Games should use this method to pause the game.
}
public override void DidEnterBackground(UIApplication application)
{
// Use this method to release shared resources, save user data, invalidate timers and store the application state.
// If your application supports background exection this method is called instead of WillTerminate when the user quits.
}
public override void WillEnterForeground(UIApplication application)
{
// Called as part of the transiton from background to active state.
// Here you can undo many of the changes made on entering the background.
}
public override void OnActivated(UIApplication application)
{
// Restart any tasks that were paused (or not yet started) while the application was inactive.
// If the application was previously in the background, optionally refresh the user interface.
}
public override void WillTerminate(UIApplication application)
{
// Called when the application is about to terminate. Save data, if needed. See also DidEnterBackground.
}
}
}
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