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misha's cannon
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class Cannonball { | |
float rad; | |
color myColor; | |
PVector loc; // location | |
PVector v; // velocity | |
PVector a; // acceleration | |
float mass; | |
Cannonball(float r, float x, float y, float angle) { | |
rad = r; | |
mass = r*10; | |
myColor = getColor(random(0, 255)); | |
loc = new PVector(x, y); | |
v = new PVector(7.5*cos(angle),7.5*sin(angle)); // initial v | |
a = gravity; // always | |
} | |
void update() { | |
v.add(a); | |
loc.add(v); | |
bounce(); | |
a = gravity; //reset acceleration | |
} | |
void applyForce(PVector force) { | |
PVector f = PVector.div(force, mass); | |
a.add(f); //net forces | |
} | |
void bounce() { | |
if (loc.x > width-rad/2) { | |
v.x *= -1; //reverse x motion | |
loc.x = width-rad/2; //constraint | |
} | |
else if (loc.x < rad/2) { | |
v.x *= -1; //reverse x motion | |
loc.x = rad/2; | |
} | |
if (loc.y > height-rad/2) { | |
v.y *= -1; //reverse y motion | |
loc.y = height-rad/2; | |
} | |
else if (loc.y < rad/2) { | |
v.y *= -1; //reverse y motion | |
loc.y = rad/2; | |
} | |
} | |
void display() { | |
stroke(myColor); | |
fill(myColor); | |
ellipse(loc.x, loc.y, rad, rad); | |
} | |
String toString() { | |
return "velocity: <"+v.x+","+v.y+"> accel: <"+a.x+","+a.y+"> and it is at <"+loc.x+","+loc.y+">."; | |
} | |
} |
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/* | |
misha's cannon | |
*/ | |
int w = 600; | |
int h = 300; | |
float angle; | |
float G = 0.0981; // gravitational constant | |
PVector gravity; | |
float rad; // radius of cannonballs | |
ArrayList<Cannonball> launched; | |
void setup() { | |
size(w, h); | |
background(0); | |
angle = PI/2; | |
gravity = new PVector(0, G); | |
rad = 20; //radius of cannonball | |
launched = new ArrayList<Cannonball>(); | |
} | |
void draw() { | |
background(0); | |
angle = atan(((height-rad)-mouseY)/(mouseX-rad)); | |
angle = constrain(angle,0,PI/2); | |
stroke(255); | |
fill(255); | |
text("click me",width/2,height/2); | |
text("angle: "+degrees(angle),rad,height-rad); | |
line(0, height, 75*cos(angle), height-(75*sin(angle))); | |
for (Cannonball cb : launched) { | |
cb.update(); | |
cb.display(); | |
} | |
} | |
void newCB() { | |
Cannonball cb = new Cannonball(rad, 0, height, angle); | |
launched.add(cb); | |
} | |
void mousePressed() { | |
newCB(); | |
} |
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