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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Linq; | |
public class BetterToggleGroup : ToggleGroup { | |
public delegate void ChangedEventHandler(Toggle newActive); | |
public event ChangedEventHandler OnChange; | |
public void Start() { | |
foreach (Transform transformToggle in gameObject.transform) { | |
var toggle = transformToggle.gameObject.GetComponent<Toggle>(); | |
toggle.onValueChanged.AddListener((isSelected) => { | |
if (!isSelected) { | |
return; | |
} | |
var activeToggle = Active(); | |
DoOnChange(activeToggle); | |
}); | |
} | |
} | |
public Toggle Active() { | |
return ActiveToggles().FirstOrDefault(); | |
} | |
protected virtual void DoOnChange(Toggle newactive) | |
{ | |
var handler = OnChange; | |
if (handler != null) handler(newactive); | |
} | |
} |
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minor changes here