Game Tree
{ | |
"origin":[ | |
"#intro##game##end#" | |
], | |
"intro":[ | |
"", | |
"", | |
"game idea: " | |
], | |
"end":[ | |
"", "", | |
"", "", | |
"", "", | |
"", "", | |
"", "", | |
"", "", | |
"", "", | |
"", "", | |
"", "", | |
"", "", | |
" \\#gamedev", | |
" \\#indiedev", | |
" \\#gaming", | |
" \\#generative", | |
" \\#bot" | |
], | |
"descriptor":[ | |
"storytelling", | |
"asymmetrical", | |
"symmetrical", | |
"narrative", | |
"procedurally-generated", | |
"zero-player", | |
"single-player", | |
"multiplayer", | |
"two-player", | |
"cooperative", | |
"two-sided", | |
"cooperative", | |
"two-sided", | |
"multi-sided", | |
"surreal", | |
"absurd", | |
"1D", | |
"2D", | |
"2.5D", | |
"3D", | |
"4D", | |
"ambiguous", | |
"real-time", | |
"turn-based", | |
"point-and-click", | |
"Turing complete", | |
"NP-hard", | |
"elegant", | |
"difficult", | |
"punishing", | |
"ambient", | |
"VR", | |
"zero-sum", | |
"mysterious", | |
"quiet", | |
"unfair", | |
"complex", | |
"colorful", | |
"chaotic", | |
"fast-paced", | |
"slow-paced", | |
"non-linear", | |
"high-energy", | |
"tactile", | |
"infinite" | |
], | |
"genre descriptor":[ | |
"puzzle", | |
"arcade", | |
"survival", | |
"deck-building", | |
"table top", | |
"fighting", | |
"bullet hell", | |
"gambling", | |
"lane pushing", | |
"strategy", | |
"adventure", | |
"role-playing", | |
"simulation", | |
"detective" | |
], | |
"prototypical game noun":[ | |
"brawl", | |
"choose-your-own-adventure", | |
"music videogame", | |
"procedural death labyrinth", | |
"FPS", | |
"card game", | |
"word game", | |
"platformer", | |
"walking simulator", | |
"escape-the-room game", | |
"murder mystery", | |
"free-for-all", | |
"gauntlet", | |
"play-by-mail game", | |
"#genre descriptor# game", | |
"#genre descriptor# game", | |
"#genre descriptor# game", | |
"#genre descriptor# game", | |
"#genre descriptor# game", | |
"#genre descriptor# game", | |
"#genre descriptor# game", | |
"#genre descriptor# game", | |
"#genre descriptor# game", | |
"#genre descriptor# game", | |
"#genre descriptor# game" | |
], | |
"game noun":[ | |
"sim", | |
"race", | |
"hunt", | |
"sport", | |
"#do#-em-up", | |
"#do#-em-up", | |
"#prototypical game noun#", | |
"#prototypical game noun#", | |
"#prototypical game noun#", | |
"#prototypical game noun#", | |
"#prototypical game noun#", | |
"#prototypical game noun#", | |
"#prototypical game noun#", | |
"#prototypical game noun#", | |
"#prototypical game noun#", | |
"#prototypical game noun#", | |
"#prototypical game noun#", | |
"#prototypical game noun#", | |
"#prototypical game noun#", | |
"#prototypical game noun#", | |
"#prototypical game noun#" | |
], | |
"do":[ | |
"shoot", | |
"chat", | |
"explore", | |
"walk", | |
"fight", | |
"chase", | |
"stealth", | |
"collect" | |
], | |
"game":[ | |
"#descriptor.a# #game noun# #detail#", | |
"#descriptor.a#, #descriptor# #game noun# #detail#", | |
"#transformation of game#", | |
"#a# #b#", | |
"a #combination# of #game noun.a# and #game noun.a#", | |
"a game where #statement#", | |
"#existing game# meets #existing game# #detail2#" | |
], | |
"transformation of game":[ | |
"a deconstruction of the #prototypical game noun# #detail#", | |
"a modernized #prototypical game noun# #detail#", | |
"a subversion of #game noun.s# #detail3#", | |
"a take on the #prototypical game noun# #detail#", | |
"a play on the #prototypical game noun# #detail#", | |
"a next-generation #prototypical game noun#", | |
"a new kind of #prototypical game noun#" | |
], | |
"statement":[ | |
"#game element is/are# a resource", | |
"#game element is/are# mapped to #game element 2#", | |
"#game element# varies with #game element 2#", | |
"#game element# changes with #game element 2#" | |
], | |
"game element":[ | |
"time", | |
"movement speed", | |
"music", | |
"gravity", | |
"jumping", | |
"score", | |
"luck", | |
"HP", | |
"attack damage", | |
"money", | |
"attack speed", | |
"strength" | |
], | |
"game element 2":[ | |
"#game element#", | |
"#game element#", | |
"#game element#", | |
"#game element#", | |
"#game element#", | |
"#game element#", | |
"#game element#", | |
"#game element#", | |
"#game element#", | |
"the player's breathing", | |
"the player's stress level", | |
"the player's heart rate" | |
], | |
"game element is/are":[ | |
"#game element# is" | |
], | |
"role":[ | |
"a city", | |
"a bird", | |
"a school of fish", | |
"a country", | |
"a planet", | |
"a computer", | |
"a universe", | |
"a dog", | |
"a cat" | |
], | |
"detail":[ | |
"", | |
"", | |
"", | |
"that simulates #simulation type#", | |
"that simulates #simulation type#", | |
"with #quality#", | |
"about #subject#", | |
"set #setting#", | |
"where #statement#", | |
"inspired by #prototypical game noun.s#", | |
"with #genre descriptor.a# subgame", | |
"where you play as #role#", | |
"that never ends" | |
], | |
"simulation type":[ | |
"Buddhism", | |
"capitalism", | |
"nature", | |
"mass-media", | |
"social media", | |
"democracy", | |
"feudalism", | |
"communism", | |
"Taoism", | |
"global warming", | |
"evolution", | |
"quantum physics", | |
"facism", | |
"neurobiology", | |
"complex systems", | |
"globalization", | |
"economics", | |
"photosynthesis", | |
"fluid mechanics", | |
"game theory", | |
"nomadism", | |
"language", | |
"genetics" | |
], | |
"detail2":[ | |
"", | |
"", | |
"with #quality#", | |
"where #statement#", | |
"with #genre descriptor.a# subgame", | |
"set #setting#" | |
], | |
"detail3":[ | |
"", | |
"", | |
"in which #statement#" | |
], | |
"quality":[ | |
"permadeath", | |
"no goal", | |
"crafting", | |
"randomness", | |
"environmental storytelling", | |
"politics", | |
"#genre descriptor# elements", | |
"biofeedback", | |
"reincarnation", | |
"complete information", | |
"hidden information", | |
"local multiplayer", | |
"networked multiplayer" | |
], | |
"subject":[ | |
"making things", | |
"exploration", | |
"optimization", | |
"role playing", | |
"self-expression", | |
"wandering", | |
"deception", | |
"information", | |
"learning", | |
"listening", | |
"paying attention", | |
"make believe", | |
"perception", | |
"meditation", | |
"decision making", | |
"improvisation", | |
"performing", | |
"computation", | |
"abstraction", | |
"failure", | |
"political revolution", | |
"evolution", | |
"coming of age", | |
"discovery", | |
"pattern recognition", | |
"observation", | |
"patience", | |
"time", | |
"memory", | |
"global catastrophe", | |
"conspiracy", | |
"cartography", | |
"nothing", | |
"complex systems" | |
], | |
"a":[ | |
"prone", | |
"stealth", | |
"speed", | |
"street", | |
"casual", | |
"ambient", | |
"aimless", | |
"passive", | |
"philosophical", | |
"theoretical", | |
"night", | |
"improvised", | |
"slow", | |
"bad" | |
], | |
"b":[ | |
"trouble-shooting", | |
"truancy", | |
"photography", | |
"boxing", | |
"curling", | |
"racing", | |
"fishing", | |
"gambling", | |
"dating", | |
"chasing", | |
"cooking", | |
"hide-and-go-seek", | |
"criticism" | |
], | |
"setting":[ | |
"in a non-Euclidian #place#", | |
"in a space capsule", | |
"in an Escherian #place#", | |
"in a Daliesque #place#", | |
"in a Picassoesque #place#", | |
"in a Kafkan #place#", | |
"in the real world", | |
"in an Einsteinian #place#", | |
"in a torus", | |
"in a Klein bottle", | |
"in a polyhedron", | |
"on the high seas", | |
"underground", | |
"in Mexico" | |
], | |
"place":[ | |
"universe", | |
"world", | |
"reality" | |
], | |
"combination":[ | |
"hybrid", | |
"combination", | |
"mash up" | |
], | |
"existing game":[ | |
"Capture the Flag", | |
"Halo", | |
"Calvinball", | |
"Werewolf", | |
"Tetris", | |
"Super Mario Bros", | |
"The Sims", | |
"Rogue", | |
"Pokemon", | |
"DotA", | |
"Civilization", | |
"Poker", | |
"Bit.Trip", | |
"Gone Home", | |
"Super Smash Bros.", | |
"Starcraft", | |
"Street Fighter", | |
"Rock Paper Scissors", | |
"Assassin", | |
"Metroid", | |
"Asteroids", | |
"Katamari", | |
"Trivial Pursuit", | |
"Hearts", | |
"Kentucky Route Zero", | |
"Chess", | |
"Minecraft" | |
] | |
} |
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