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@ArieLeo
ArieLeo / Usage.cs
Created November 7, 2021 09:38 — forked from Refsa/Usage.cs
DrawMeshInstancedIndirect with ShaderGraph and URP
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
class Render : MonoBehaviour
{
struct DrawData
{
public Vector3 Pos;
public Quaternion Rot;