Created
June 13, 2014 19:12
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logs from the first three method calls
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<SKScene> name:'(null)' frame:{{0, 0}, {640, 1136}} | |
[<SKSpriteNode> name:'(null)' texture:['nil'] position:{0, 0} size:{0, 0} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'ball' (54 x 54)] position:{320, 120} size:{27, 27} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'paddle' (200 x 50)] position:{320, 100} size:{100, 25} rotation:0.00, <SKSpriteNode> name:'0' texture:[<SKTexture> 'brick' (120 x 60)] position:{320, 1036} size:{60, 30} rotation:0.00, <SKNode> name:'(null)' position:{0, 0} accumulatedFrame:{{inf, inf}, {inf, inf}}, <SKLightNode> name:'(null)' position:{320, 1086} accumulatedFrame:{{inf, inf}, {inf, inf}}] | |
<SKScene> name:'(null)' frame:{{0, 0}, {640, 1136}} | |
[<SKSpriteNode> name:'(null)' texture:['nil'] position:{0, 0} size:{0, 0} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'ball' (54 x 54)] position:{320.00006103515625, 127.18489837646484} size:{27, 27} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'paddle' (200 x 50)] position:{320.00006103515625, 100} size:{100, 25} rotation:0.00, <SKNode> name:'(null)' position:{0, 0} accumulatedFrame:{{inf, inf}, {inf, inf}}, <SKLightNode> name:'(null)' position:{320, 1086} accumulatedFrame:{{inf, inf}, {inf, inf}}, <SKSpriteNode> name:'1' texture:[<SKTexture> 'brick' (120 x 60)] position:{320, 1036} size:{60, 30} rotation:0.00] | |
<SKScene> name:'(null)' frame:{{0, 0}, {640, 1136}} | |
[<SKSpriteNode> name:'(null)' texture:['nil'] position:{0, 0} size:{0, 0} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'ball' (54 x 54)] position:{320.00006103515625, 130.6475830078125} size:{27, 27} rotation:0.00, <SKSpriteNode> name:'(null)' texture:[<SKTexture> 'paddle' (200 x 50)] position:{320.00006103515625, 100} size:{100, 25} rotation:0.00, <SKNode> name:'(null)' position:{0, 0} accumulatedFrame:{{inf, inf}, {inf, inf}}, <SKLightNode> name:'(null)' position:{320, 1086} accumulatedFrame:{{inf, inf}, {inf, inf}}, <SKSpriteNode> name:'1' texture:[<SKTexture> 'brick' (120 x 60)] position:{0, 0} size:{60, 30} rotation:0.00] |
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