Created
December 17, 2018 17:26
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window.Game2048 = function () { | |
this.cells = []; | |
this.boardValues = [ | |
[0, 0, 0, 0], | |
[2, 0, 0, 0], | |
[0, 0, 0, 0], | |
[0, 2, 0, 0]]; | |
this.board = [[{}, {}, {}, {}], | |
[{}, {}, {}, {}], | |
[{}, {}, {}, {}], | |
[{}, {}, {}, {}]]; | |
this.refreshBoard = () => this.cells.forEach(cell => this.updateBoardCell(cell.x, cell.y)); | |
this.collapseUp = (oldBoard) => { | |
let b = duplicateBoardValues(oldBoard); | |
for (let x = 0; x < 4; x++) { | |
// Collapse all 0s UP | |
let vs = []; | |
for (let y = 0; y < 4; y++) if (b[x][y] !== 0) vs.push(b[x][y]); | |
for (let y = 0; y < 4; y++) b[x][y] = vs[y] || 0; | |
// Merge all duplicate values UP | |
for (let y = 0; y < 3; y++) { | |
if (b[x][y] === b[x][y + 1]) { | |
b[x][y + 1] *= 2; | |
for (let y2 = y; y2 < 3; y2++) b[x][y2] = b[x][y2 + 1]; | |
b[x][3] = 0; | |
} | |
} | |
} | |
return b; | |
}; | |
this.collapseDown = oldBoard => { | |
let b = duplicateBoardValues(oldBoard); | |
for (let x = 0; x < 4; x++) { | |
// Collapse all 0s DOWN | |
let vs = []; | |
for (let y = 3; y >= 0; y--) if (b[x][y] !== 0) vs.push(b[x][y]); | |
for (let y = 0; y < 4; y++) b[x][y] = vs[3 - y] || 0; | |
// Merge all duplicate values DOWN | |
for (let y = 3; y > 0; y--) { | |
if (b[x][y] === b[x][y - 1]) { | |
b[x][y - 1] *= 2; | |
for (let y2 = y; y2 > 0; y2--) b[x][y2] = b[x][y2 - 1]; | |
b[x][0] = 0; | |
} | |
} | |
} | |
return b; | |
}; | |
this.newRandomCell = () => { | |
let unoccupied = this.cells.filter(c => this.boardValues[c.x][c.y] === 0); | |
if (unoccupied.length) { | |
let i = Math.floor(Math.random() * unoccupied.length); | |
let v = [1, 2, 4][Math.floor(Math.random() * 3)]; | |
let cell = unoccupied[i]; | |
this.boardValues[cell.x][cell.y] = v; | |
this.updateBoardCell(cell.x, cell.y); | |
cell.domCell.classList.add('new'); | |
} else { | |
document.getElementById('game-over').classList.add('show'); | |
} | |
}; | |
this.updateBoardCell = (x, y) => { | |
const cell = this.board[x][y]; | |
const domCell = cell.domCell; | |
const v = this.boardValues[x][y]; | |
if (v) domCell.classList.add('filled'); | |
else domCell.classList.remove('filled'); | |
domCell.classList.remove('new'); | |
domCell.innerHTML = `<span>${v}</span>`; | |
}; | |
this.events = { | |
ArrowLeft: () => { | |
this.boardValues = this.collapseLeft(this.boardValues); | |
this.newRandomCell(); | |
this.refreshBoard(); | |
}, | |
ArrowRight: () => { | |
this.boardValues = this.collapseRight(this.boardValues); | |
this.newRandomCell(); | |
this.refreshBoard(); | |
}, | |
ArrowUp: () => { | |
this.boardValues = this.collapseUp(this.boardValues); | |
this.newRandomCell(); | |
this.refreshBoard(); | |
}, | |
ArrowDown: () => { | |
this.boardValues = this.collapseDown(this.boardValues); | |
this.newRandomCell(); | |
this.refreshBoard(); | |
}, | |
}; | |
this.addKeyboardSupport = () => { | |
document.addEventListener('keyup', event => this.events[event.key]()); | |
}; | |
this.newGame = (elementId) => { | |
const domBoard = document.getElementById(elementId); | |
let domColumn; | |
this.board.forEach((col, x) => { | |
domBoard.appendChild(domColumn = document.createElement('div')); | |
domColumn.classList.add('column'); | |
col.forEach((cell, y) => { | |
let domCell = this.board[x][y].domCell = document.createElement('div'); | |
domColumn.appendChild(domCell); | |
domCell.classList.add('cell'); | |
domCell.cell = cell; | |
domCell.x = cell.x = x; | |
domCell.y = cell.y = y; | |
cell.domCell = domCell; | |
this.cells.push(cell); | |
this.updateBoardCell(x, y); | |
}); | |
}); | |
}; | |
}; |
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