Created
November 20, 2020 17:35
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Detected Objects with Video Overlay
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// | |
// ViewController.swift | |
// helloVideoOnObjectDetected | |
// | |
// Created by Chris Jungmann on 11/20/20. | |
// | |
import UIKit | |
import SceneKit | |
import ARKit | |
import AVFoundation | |
class ViewController: UIViewController, ARSCNViewDelegate { | |
// video player | |
var player : AVPlayer? | |
var playerLooper: AVPlayerLooper! | |
var queuePlayer: AVQueuePlayer! | |
// used for video node | |
let videoNode = SCNNode(geometry: SCNPlane()) | |
@IBOutlet var sceneView: ARSCNView! | |
@IBOutlet weak var buttonStart: UIButton! | |
@IBOutlet weak var buttonStop: UIButton! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Set the view's delegate | |
sceneView.delegate = self | |
// Show statistics such as fps and timing information | |
sceneView.showsStatistics = true | |
// Create a new scene | |
let scene = SCNScene(named: "art.scnassets/ship.scn")! | |
// Set the scene to the view | |
sceneView.scene = scene | |
} | |
override func viewWillAppear(_ animated: Bool) { | |
super.viewWillAppear(animated) | |
// Create a session configuration | |
let configuration = ARWorldTrackingConfiguration() | |
// Object Detection | |
configuration.detectionObjects = ARReferenceObject.referenceObjects(inGroupNamed: "ARResourceGroup", bundle: Bundle.main)! | |
// Run the view's session | |
sceneView.session.run(configuration) | |
} | |
override func viewWillDisappear(_ animated: Bool) { | |
super.viewWillDisappear(animated) | |
// Pause the view's session | |
sceneView.session.pause() | |
} | |
// MARK: - ARSCNViewDelegate | |
@IBAction func buttonStartTouch(_ sender: Any) { | |
// prepare the video reference | |
let fileURL = URL(fileURLWithPath: Bundle.main.path(forResource: "team-walking", ofType: "mp4")!) | |
player = AVPlayer(url: fileURL) | |
// let asset: AVAsset = AVAsset(url: fileURL) | |
let asset = AVAsset(url: fileURL) | |
let playerItem = AVPlayerItem(asset: asset) | |
self.queuePlayer = AVQueuePlayer(playerItem: playerItem) | |
self.playerLooper = AVPlayerLooper(player: queuePlayer, templateItem: playerItem) | |
// player = AVPlayer(url: fileURL) | |
videoNode.geometry?.firstMaterial?.diffuse.contents = player | |
player!.play() | |
} | |
@IBAction func buttonStopTouch(_ sender: Any) { | |
player!.pause() | |
} | |
func createTextNode(string: String) -> SCNNode { | |
let text = SCNText(string: string, extrusionDepth: 0.1) | |
text.font = UIFont.systemFont(ofSize: 1.0) | |
text.flatness = 0.01 | |
text.firstMaterial?.diffuse.contents = UIColor.white | |
let textNode = SCNNode(geometry: text) | |
let fontSize = Float(0.04) | |
textNode.scale = SCNVector3(fontSize, fontSize, fontSize) | |
return textNode | |
} | |
func createNode(objectAnchor: ARObjectAnchor) -> SCNNode { | |
// set width & height | |
videoNode.geometry?.setValue(CGFloat(objectAnchor.referenceObject.extent.x), forKey: "width") | |
videoNode.geometry?.setValue(CGFloat(objectAnchor.referenceObject.extent.z), forKey: "height") | |
// now set node properties. The UIImage is a content placeholder, replaced by buttonStartTouch | |
videoNode.geometry?.firstMaterial?.diffuse.contents = UIImage(named: "ocean.jpg") | |
videoNode.geometry?.firstMaterial?.isDoubleSided = true | |
videoNode.position = SCNVector3(objectAnchor.referenceObject.center.x, objectAnchor.referenceObject.center.y, objectAnchor.referenceObject.center.z) | |
// rotate 90 degrees about x axis <--x--> | |
videoNode.eulerAngles = SCNVector3(-90.degreesToRadians, 0, 0) | |
return videoNode | |
} | |
// Override to create and configure nodes for anchors added to the view's session. | |
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? { | |
print("SCNSceneRenderer") | |
print(anchor.name as Any) | |
print("........") | |
print(anchor.description as Any) | |
let node = SCNNode() | |
if let objectAnchor = anchor as? ARObjectAnchor { | |
print("if condition meets 'ARObjectAnchor'") | |
/* | |
let plane = SCNPlane(width: CGFloat(objectAnchor.referenceObject.extent.x * 0.8), height: CGFloat(objectAnchor.referenceObject.extent.y * 0.5)) | |
plane.cornerRadius = plane.width / 8 | |
plane.firstMaterial?.diffuse.contents = UIImage(named: "ocean.jpg") | |
plane.firstMaterial?.isDoubleSided = true | |
plane.firstMaterial?.diffuse.contentsTransform = SCNMatrix4Translate(SCNMatrix4MakeScale(1, -1, 1), 0, 1, 0) | |
let planeNode = SCNNode(geometry: plane) | |
planeNode.position = SCNVector3Make(objectAnchor.referenceObject.center.x, objectAnchor.referenceObject.center.y + 0.1, objectAnchor.referenceObject.center.z) | |
*/ | |
let childNode = createNode(objectAnchor: objectAnchor) | |
// node.addChildNode(planeNode) | |
node.addChildNode(childNode) | |
} | |
return node | |
} | |
func session(_ session: ARSession, didFailWithError error: Error) { | |
// Present an error message to the user | |
} | |
func sessionWasInterrupted(_ session: ARSession) { | |
// Inform the user that the session has been interrupted, for example, by presenting an overlay | |
} | |
func sessionInterruptionEnded(_ session: ARSession) { | |
// Reset tracking and/or remove existing anchors if consistent tracking is required | |
} | |
} | |
extension Int { | |
var degreesToRadians: Double { return Double(self) * .pi/180 } | |
} |
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