Conditions:
- Both input values must be in the range between 0.0 to 1.0
- First value must not have more than 3 digits of accuracy (Changeable)
Python implementation:
#define BLOOM_LEVELS 6 | |
int bloom_size[BLOOM_LEVELS][2]; | |
GLuint bloom_fbo[BLOOM_LEVELS][2]; | |
GLuint bloom_tex[2]; | |
void bloomInit(void) { | |
for(int j = 0; j < 2; j++) { |
#include <math.h> | |
#include <stdbool.h> | |
#include <stdio.h> | |
#include <stdint.h> | |
#include <pthread.h> | |
#include <stdatomic.h> | |
/* | |
Some terminology: |
```c | |
#define BLOOM_LEVELS 7 | |
int size_bloom[BLOOM_LEVELS][2]; | |
size_bloom[0][0] = MAX(viewport_size_quarter[0], 64); | |
size_bloom[0][1] = MAX(viewport_size_quarter[1], 64); | |
for(int i=1; i<BLOOM_LEVELS; i++) { | |
size_bloom[i][0] = MAX(ize_bloom[i - 1][0] / 2, 1); |
extends Spatial | |
export var interpolate_position = true | |
export var interpolate_rotation = true | |
const lerp_duration = 1.0 / Engine.iterations_per_second | |
var lerp_elapsed = 0.0 | |
var lerp_transform_previous = Transform() |
#! /bin/sh | |
# Set this to "sudo" if you're installing in a root directory eg. /usr/local | |
SUDO= | |
#SUDO=sudo | |
CORES=`nproc` | |
DEFAULTINSTALLDIR=`pwd`/install |
# Meshes are a big endian binary blob. | |
# Format: | |
# {header: "LMM"} | |
# [int:vertcount] | |
# ([float*3:position], [float*3:normal], [float*2:texcoord]) * vertcount | |
# | |
# Limitations: | |
# Max vertices: 2147483648 | |
# Vertex count MUST be a multiple of 3, may cause fatal errors otherwise |
Copied from a Stackoverflow answer for posterity
In your local clone of your forked repository, you can add the original GitHub repository as a "remote". ("Remotes" are like nicknames for the URLs of repositories - origin is one, for example.) Then you can fetch all the branches from that upstream repository, and rebase your work to continue working on the upstream version. In terms of commands that might look like:
git remote add upstream https://github.com/whoever/whatever.git
// DECORATE; GLDEFS is at the end of this file | |
Actor MeltRailgunPuff : BulletPuff | |
{ | |
VSpeed 0 | |
-ALLOWPARTICLES | |
+ALWAYSPUFF | |
-RANDOMIZE | |
+PUFFONACTORS | |
States |