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diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp
index 40cfdbc..ac08320 100644
--- a/src/wieldmesh.cpp
+++ b/src/wieldmesh.cpp
@@ -206,6 +206,7 @@ WieldMeshSceneNode::WieldMeshSceneNode(
m_bounding_box(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
{
m_enable_shaders = g_settings->getBool("enable_shaders");
+ m_anisotropic_filter = g_settings->getBool("anisotropic_filter");
m_bilinear_filter = g_settings->getBool("bilinear_filter");
m_trilinear_filter = g_settings->getBool("trilinear_filter");
@@ -280,14 +281,16 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
// Enable filtering only for high resolution texures
if (dim.Width > 32) {
+ material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter);
material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
} else {
+ material.setFlag(video::EMF_ANISOTROPIC_FILTER, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setFlag(video::EMF_TRILINEAR_FILTER, false);
}
- // anisotropic filtering removes "thin black line" artifacts
- material.setFlag(video::EMF_ANISOTROPIC_FILTER, true);
+ // mipmaps cause "thin black line" artifacts
+ material.setFlag(video::EMF_USE_MIP_MAPS, false);
if (m_enable_shaders)
material.setTexture(2, tsrc->getTexture("disable_img.png"));
}
diff --git a/src/wieldmesh.h b/src/wieldmesh.h
index 14bd85b..3b39dbf 100644
--- a/src/wieldmesh.h
+++ b/src/wieldmesh.h
@@ -64,6 +64,7 @@ class WieldMeshSceneNode: public scene::ISceneNode
bool m_lighting;
bool m_enable_shaders;
+ bool m_anisotropic_filter;
bool m_bilinear_filter;
bool m_trilinear_filter;
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