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root@drac1:/var/www/weblate# ./manage.py migrate | |
Running migrations for trans: | |
- Migrating forwards to 0058_auto__add_advertisement. | |
> lang:0001_initial | |
> trans:0001_initial | |
> trans:0002_add_subproject_locking | |
> trans:0003_add_translation_disabling | |
> trans:0004_add_new_language_choice | |
> trans:0005_add_vcs_config_to_project | |
> trans:0006_add_push_on_commit |
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diff --git a/builtin/mainmenu/tab_singleplayer.lua b/builtin/mainmenu/tab_singleplayer.lua | |
index 1eab94d..8c6ab91 100644 | |
--- a/builtin/mainmenu/tab_singleplayer.lua | |
+++ b/builtin/mainmenu/tab_singleplayer.lua | |
@@ -35,6 +35,7 @@ local function singleplayer_refresh_gamebar() | |
for j=1,#gamemgr.games,1 do | |
if ("game_btnbar_" .. gamemgr.games[j].id == key) then | |
mm_texture.update("singleplayer", gamemgr.games[j]) | |
+ core.set_topleft_text(gamemgr.games[j].name) | |
core.setting_set("menu_last_game",gamemgr.games[j].id) |
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diff --git a/src/connection.cpp b/src/connection.cpp | |
index ee5b1eb..6a97d78 100644 | |
--- a/src/connection.cpp | |
+++ b/src/connection.cpp | |
@@ -1471,6 +1471,8 @@ void ConnectionSendThread::runTimeouts(float dtime) | |
void ConnectionSendThread::rawSend(const BufferedPacket &packet) | |
{ | |
+ if(rand() % 10 == 0) | |
+ return; |
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const u32 resolution = 16; | |
const f32 r = 0.5; | |
scene::IMeshBuffer *buf = new scene::SMeshBuffer(); | |
video::SColor c(255,255,255,255); | |
// Front and back | |
{ | |
video::S3DVertex vertices[8] = { | |
// z- |
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diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp | |
index a7fafa6..baac9bf 100644 | |
--- a/src/mapblock_mesh.cpp | |
+++ b/src/mapblock_mesh.cpp | |
@@ -48,6 +48,8 @@ MeshMakeData::MeshMakeData(IGameDef *gamedef): | |
m_crack_pos_relative(-1337, -1337, -1337), | |
m_highlighted_pos_relative(-1337, -1337, -1337), | |
m_smooth_lighting(false), | |
+ m_show_hud(false), | |
+ m_highlight_mesh_color(255, 255, 255, 255), |
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==7310== Memcheck, a memory error detector | |
==7310== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al. | |
==7310== Using Valgrind-3.9.0 and LibVEX; rerun with -h for copyright info | |
==7310== Command: ../bin/minetest | |
==7310== | |
Irrlicht log: Irrlicht Engine version 1.8.0 | |
Irrlicht log: Linux 3.14.14-gentoo #3 SMP Sat Aug 23 17:37:20 CEST 2014 x86_64 | |
Irrlicht log: Using renderer: OpenGL 3.0 | |
Irrlicht log: Gallium 0.4 on AMD BARTS: X.Org | |
Irrlicht log: OpenGL driver version is 1.2 or better. |
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diff --git a/src/game.cpp b/src/game.cpp | |
index a700da8..9836054 100644 | |
--- a/src/game.cpp | |
+++ b/src/game.cpp | |
@@ -2402,7 +2402,7 @@ void MinetestApp::processItemSelection(u16 *new_playeritem) | |
player->hud_hotbar_itemcount - 1); | |
if (wheel < 0) | |
- *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : max_item; | |
+ *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0; |
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Time spent on "Item textures..." screen, with preload_item_visuals = true | |
========================================================================= | |
subgame texture pack branch time | |
-------------------------------------------------- | |
dreambuilder default master 108s | |
dreambuilder default wieldmeshnode 100s | |
dreambuilder all_vanessae master 229s | |
dreambuilder all_vanessae wieldmeshnode 106s |
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diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp | |
index 40cfdbc..ac08320 100644 | |
--- a/src/wieldmesh.cpp | |
+++ b/src/wieldmesh.cpp | |
@@ -206,6 +206,7 @@ WieldMeshSceneNode::WieldMeshSceneNode( | |
m_bounding_box(0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | |
{ | |
m_enable_shaders = g_settings->getBool("enable_shaders"); | |
+ m_anisotropic_filter = g_settings->getBool("anisotropic_filter"); | |
m_bilinear_filter = g_settings->getBool("bilinear_filter"); |
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diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp | |
index 71193da..6679324 100644 | |
--- a/src/wieldmesh.cpp | |
+++ b/src/wieldmesh.cpp | |
@@ -279,16 +279,15 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename, | |
material.setTexture(0, texture); | |
material.MaterialType = m_material_type; | |
material.setFlag(video::EMF_BACK_FACE_CULLING, true); | |
- // Enable filtering only for high resolution texures | |
+ // Enable bi/trilinear filtering only for high resolution textures |