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Camera menu and effect for Nakayoshi Camera
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#!/usr/bin/python | |
# -*0 coding: utf-8 -*- | |
import RPi.GPIO as GPIO | |
import time | |
import picamera | |
import os | |
import pygame | |
import syslog | |
# GPIO pin | |
LeftSh = 17 | |
RightSh = 18 | |
UpSw = 27 | |
RightSw = 22 | |
LowSw = 23 | |
LeftSw = 24 | |
RightLowSw = 10 | |
LeftLowSw = 9 | |
# GPIO setting | |
GPIO.setmode(GPIO.BCM) | |
GPIO.setup(RightSh, GPIO.IN, pull_up_down = GPIO.PUD_UP) | |
GPIO.setup(LeftSh, GPIO.IN, pull_up_down = GPIO.PUD_UP) | |
GPIO.setup(UpSw, GPIO.IN, pull_up_down = GPIO.PUD_UP) | |
GPIO.setup(RightSw, GPIO.IN, pull_up_down = GPIO.PUD_UP) | |
GPIO.setup(LowSw, GPIO.IN, pull_up_down = GPIO.PUD_UP) | |
GPIO.setup(LeftSw, GPIO.IN, pull_up_down = GPIO.PUD_UP) | |
GPIO.setup(RightLowSw, GPIO.IN, pull_up_down = GPIO.PUD_UP) | |
GPIO.setup(LeftLowSw, GPIO.IN, pull_up_down = GPIO.PUD_UP) | |
# Camera Setting | |
shutter_numb = 0 | |
preview_numb = 0 | |
# global | |
SleepStepSec = 0.1 | |
home_dir = '/home/pi/camera/data' | |
camera_mode = 0 | |
effect_type = 0 | |
# mode | |
auto = 0 | |
effect = 1 | |
video = 2 | |
timelapse = 3 | |
reset = 4 | |
MAX_CAMERA_MODE = 4 | |
# effect | |
sketch = 0 | |
oilpaint = 1 | |
pastel = 2 | |
watercolour = 3 | |
film = 4 | |
saturation = 5 | |
posterise = 6 | |
cartoon = 7 | |
MAX_EFFECT_TYPE = 7 | |
# position | |
pygame.init() | |
size = (pygame.display.Info().current_w, pygame.display.Info().current_h) | |
print "Framebuffer size: %d x %d" % (size[0], size[1]) | |
screen = pygame.display.set_mode(size, pygame.FULLSCREEN) | |
keifont_title = pygame.font.Font(os.path.join(home_dir, 'keifont.ttf'), 80) | |
keifont_menu = pygame.font.Font(os.path.join(home_dir, 'keifont.ttf'), 40) | |
def screen_clear(): | |
screen.fill((0,0,0)) | |
pygame.display.update() | |
def screen_opening(): | |
title = keifont_title.render(u"なかよしデジカメ", True, (180,0,0)) | |
screen.fill((0,230,0)) | |
screen.blit(title, (20,150)) | |
pygame.display.update() | |
time.sleep(3) | |
screen_clear() | |
def screen_menu(): | |
menu_1 = keifont_menu.render(u"おーと", True, (180,0,0)) | |
menu_2 = keifont_menu.render(u"えふぇくと", True, (180,0,0)) | |
menu_3 = keifont_menu.render(u"むーびー", True, (180,0,0)) | |
menu_4 = keifont_menu.render(u"たいむらぷす", True, (180,0,0)) | |
menu_5 = keifont_menu.render(u"りせっと", True, (180,0,0)) | |
screen.fill((0,230,0)) | |
screen.blit(menu_1, (20,20)) | |
screen.blit(menu_2, (20,70)) | |
screen.blit(menu_3, (20,120)) | |
screen.blit(menu_4, (20,170)) | |
screen.blit(menu_5, (20,220)) | |
if camera_mode == auto: | |
pygame.draw.circle(screen, (255,0,0), (10,40), 10) | |
elif camera_mode == effect: | |
pygame.draw.circle(screen, (255,0,0), (10,90), 10) | |
effect_1 = keifont_menu.render(u"すけっち", True, (180,0,0)) | |
effect_2 = keifont_menu.render(u"あぶらえ", True, (180,0,0)) | |
effect_3 = keifont_menu.render(u"ぱすてる", True, (180,0,0)) | |
effect_4 = keifont_menu.render(u"すいさい", True, (180,0,0)) | |
effect_5 = keifont_menu.render(u"ふぃるむ", True, (180,0,0)) | |
effect_6 = keifont_menu.render(u"あざやか", True, (180,0,0)) | |
effect_7 = keifont_menu.render(u"ぽすたー", True, (180,0,0)) | |
effect_8 = keifont_menu.render(u"まんが", True, (180,0,0)) | |
screen.blit(effect_1, (350,20)) | |
screen.blit(effect_2, (350,70)) | |
screen.blit(effect_3, (350,120)) | |
screen.blit(effect_4, (350,170)) | |
screen.blit(effect_5, (350,220)) | |
screen.blit(effect_6, (350,270)) | |
screen.blit(effect_7, (350,320)) | |
screen.blit(effect_8, (350,370)) | |
print "effect_type" | |
print effect_type | |
if effect_type == sketch: | |
pygame.draw.circle(screen, (255,0,0), (330,40), 10) | |
elif effect_type == oilpaint: | |
pygame.draw.circle(screen, (255,0,0), (330,90), 10) | |
elif effect_type == pastel: | |
pygame.draw.circle(screen, (255,0,0), (330,140), 10) | |
elif effect_type == watercolour: | |
pygame.draw.circle(screen, (255,0,0), (330,190), 10) | |
elif effect_type == film: | |
pygame.draw.circle(screen, (255,0,0), (330,240), 10) | |
elif effect_type == saturation: | |
pygame.draw.circle(screen, (255,0,0), (330,290), 10) | |
elif effect_type == posterise: | |
pygame.draw.circle(screen, (255,0,0), (330,340), 10) | |
elif effect_type == cartoon: | |
pygame.draw.circle(screen, (255,0,0), (330,390), 10) | |
else: | |
print "error" | |
elif camera_mode == video: | |
pygame.draw.circle(screen, (255,0,0), (10,140), 10) | |
elif camera_mode == timelapse: | |
pygame.draw.circle(screen, (255,0,0), (10,190), 10) | |
elif camera_mode == reset: | |
pygame.draw.circle(screen, (255,0,0), (10,240), 10) | |
else: | |
print "error" | |
pygame.display.update() | |
def load(): | |
global shutter_numb | |
filename = os.path.join(home_dir, 'camera.set') | |
fp = open(filename) | |
tmp_shutter_numb = fp.readlines() | |
tmp2_shutter_numb = tmp_shutter_numb[0].rstrip() | |
shutter_numb = int(tmp2_shutter_numb) | |
fp.close() | |
print "shutter_numb:" + str(shutter_numb) | |
def save(): | |
filename = os.path.join(home_dir, 'camera.set') | |
fp = open(filename, 'w') | |
fp.write(str(shutter_numb)) | |
fp.close() | |
def shutter(channel): | |
global shutter_numb | |
global preview_numb | |
print "shutter" | |
screen_clear() | |
shutter_numb += 1 | |
preview_numb = shutter_numb | |
save() | |
filename = os.path.join(home_dir, str(shutter_numb) + '.jpg') | |
photofile = open(filename, 'wb') | |
if camera_mode == auto: | |
with picamera.PiCamera() as camera: | |
camera.resolution = (1024,768) | |
camera.start_preview() | |
time.sleep(2) # initialize camera | |
camera.capture(photofile) | |
photofile.close() | |
elif camera_mode == effect: | |
if effect_type == sketch: | |
with picamera.PiCamera() as camera: | |
camera.resolution = (1024,768) | |
camera.image_effect = 'sketch' | |
camera.start_preview() | |
time.sleep(2) # initialize camera | |
camera.capture(photofile) | |
photofile.close() | |
if effect_type == oilpaint: | |
with picamera.PiCamera() as camera: | |
camera.resolution = (1024,768) | |
camera.image_effect = 'oilpaint' | |
camera.start_preview() | |
time.sleep(2) # initialize camera | |
camera.capture(photofile) | |
photofile.close() | |
if effect_type == pastel: | |
with picamera.PiCamera() as camera: | |
camera.resolution = (1024,768) | |
camera.image_effect = 'pastel' | |
camera.start_preview() | |
time.sleep(2) # initialize camera | |
camera.capture(photofile) | |
photofile.close() | |
if effect_type == watercolour: | |
with picamera.PiCamera() as camera: | |
camera.resolution = (1024,768) | |
camera.image_effect = 'watercolor' | |
camera.start_preview() | |
time.sleep(2) # initialize camera | |
camera.capture(photofile) | |
photofile.close() | |
if effect_type == film: | |
with picamera.PiCamera() as camera: | |
camera.resolution = (1024,768) | |
camera.image_effect = 'film' | |
camera.start_preview() | |
time.sleep(2) # initialize camera | |
camera.capture(photofile) | |
photofile.close() | |
if effect_type == saturation: | |
with picamera.PiCamera() as camera: | |
camera.resolution = (1024,768) | |
camera.image_effect = 'saturation' | |
camera.start_preview() | |
time.sleep(2) # initialize camera | |
camera.capture(photofile) | |
photofile.close() | |
if effect_type == posterise: | |
with picamera.PiCamera() as camera: | |
camera.resolution = (1024,768) | |
camera.image_effect = 'posterise' | |
camera.start_preview() | |
time.sleep(2) # initialize camera | |
camera.capture(photofile) | |
photofile.close() | |
if effect_type == cartoon: | |
with picamera.PiCamera() as camera: | |
camera.resolution = (1024,768) | |
camera.image_effect = 'cartoon' | |
camera.start_preview() | |
time.sleep(2) # initialize camera | |
camera.capture(photofile) | |
photofile.close() | |
else: | |
print "error" | |
screen_clear() | |
screen_menu() | |
def KeepWatchForSeconds(seconds): | |
GoFlag = True | |
if seconds < 1: | |
seconds = 1 | |
while seconds > 0: | |
time.sleep(SleepStepSec) | |
seconds -= SleepStepSec | |
if (GPIO.input(LeftSh) == True): | |
GoFlag = False | |
break | |
return GoFlag | |
def CallShutdown(): | |
syslog.syslog(syslog.LOG_NOTICE, "Going shutdown by GPIO.") | |
os.system("/sbin/shutdown -h now 'Poweroff by GPIO'") | |
def preview(channel): | |
if KeepWatchForSeconds(5): | |
CallShutdown() | |
global preview_numb | |
print "preview" | |
filename = os.path.join(home_dir, str(preview_numb) + '.jpg') | |
img = pygame.image.load(filename).convert() | |
img = pygame.transform.scale(img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) | |
screen.blit(img, (0,0)) | |
pygame.display.update() | |
preview_numb -= 1 | |
if preview_numb < 1: | |
preview_numb = shutter_numb | |
def mode_up(channel): | |
global camera_mode | |
camera_mode += 1 | |
if camera_mode > MAX_CAMERA_MODE: | |
camera_mode = 0 | |
screen_clear() | |
screen_menu() | |
def mode_down(channel): | |
global camera_mode | |
camera_mode -= 1 | |
if camera_mode < 0: | |
camera_mode = MAX_CAMERA_MODE | |
screen_clear() | |
screen_menu() | |
def opt_up(channel): | |
global effect_type | |
if camera_mode == effect: | |
effect_type += 1 | |
if effect_type > MAX_EFFECT_TYPE: | |
effect_type = 0 | |
screen_clear() | |
screen_menu() | |
def opt_down(channel): | |
global effect_type | |
if camera_mode == effect: | |
effect_type -= 1 | |
if effect_type < 0: | |
effect_type = MAX_EFFECT_TYPE | |
screen_clear() | |
screen_menu() | |
GPIO.add_event_detect(RightSh, GPIO.FALLING, callback=shutter, bouncetime=300) | |
GPIO.add_event_detect(LeftSh, GPIO.FALLING, callback=preview, bouncetime=300) | |
GPIO.add_event_detect(UpSw, GPIO.FALLING, callback=mode_down, bouncetime=300) | |
GPIO.add_event_detect(LowSw, GPIO.FALLING, callback=mode_up, bouncetime=300) | |
GPIO.add_event_detect(RightSw, GPIO.FALLING, callback=opt_up, bouncetime=300) | |
GPIO.add_event_detect(LeftSw, GPIO.FALLING, callback=opt_down, bouncetime=300) | |
#GPIO.setup(RightLowSw, GPIO.IN, pull_up_down = GPIO.PUD_UP) | |
#GPIO.setup(LeftLowSw, GPIO.IN, pull_up_down = GPIO.PUD_UP) | |
screen_opening() | |
load() | |
try: | |
screen_clear() | |
screen_menu() | |
GPIO.wait_for_edge(LeftLowSw, GPIO.FALLING) | |
except KeyboardInterrupt: | |
GPIO.cleanup() # clean up GPIO on CTRL+C exit | |
GPIO.cleanup() # clean up GPIO on normal exit |
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