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***On map Dungeon***

Carlos Hernández Gómez karliky

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***On map Dungeon***
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@karliky
karliky / gist:2da69575ebb3b6edf0e97938638b397d
Created May 27, 2023 08:23
WoW 32 bits patterns for camera and rendering enables
Starting updateCallbackPatterns
Pattern updateCallbackPatterns 0 found in file "WoW_3368-orig_32bit.exe" at offset 1304416
Pattern updateCallbackPatterns 0 found in file "WoW_3494-orig_32bit.exe" at offset 1324896
Pattern updateCallbackPatterns 0 found in file "WoW_3592-orig_32bit.exe" at offset 1306128
Pattern updateCallbackPatterns 0 found in file "WoW_3694-orig_32bit.exe" at offset 1339024
Pattern updateCallbackPatterns 0 found in file "WoW_3702-orig_32bit.exe" at offset 1340800
Pattern updateCallbackPatterns 0 found in file "WoW_3712-orig_32bit.exe" at offset 1341296
Pattern updateCallbackPatterns 0 found in file "WoW_3734-orig_32bit.exe" at offset 1360688
Pattern updateCallbackPatterns 0 found in file "WoW_3807-orig_32bit.exe" at offset 1419968
Pattern updateCallbackPatterns 0 found in file "WoW_3810-orig_32bit.exe" at offset 1420288
@karliky
karliky / wotlk.cy.js
Created May 7, 2020 19:40 — forked from jrsa/wotlk.cy.js
snippets of cycript code for messing with wow's rendering (client version 3.3.5a / build 12340)
// here i am getting a pointer to the games camera, starting from
// s_currentWorldFrame which has a known address in the games memory.
// that static variable points to an instance of CGWorldFrame, which
// houses a lot of the rendering stuff, including the camera. the
// camera, among other things, has a variable for the field of view
// which is what ends up at *fovptr.
var s_currentWorldFrame = @encode(int*)(0xEEEA8C) // static pointer to active world frame
var m_camera = 32280; //offset of cgcamera pointer in worldframe object
var m_fov = 64; // offset of fov (field of view) value in cgcamera object (just a floating point number)
@karliky
karliky / Process.cc
Created April 11, 2020 10:37
Robot-js fix to enable debug privilege
////////////////////////////////////////////////////////////////////////////////
// -------------------------------------------------------------------------- //
// //
// (C) 2010-2016 Robot Developers //
// See LICENSE for licensing info //
// //
// -------------------------------------------------------------------------- //
////////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------//
@karliky
karliky / Overwatch STU field list.csv
Created August 14, 2017 07:11
Dump of STU types and maybe more things later...
Hash Name
FD24B86E m_abortPlug
D64683D1 m_aimID
BEC2BEAE m_beginPlug
A358340A m_castFilter
DDE1F5A5 m_castLength
E7E0054D m_castRadius
E3072BFB m_condition
EDABEA76 m_curVal
5D05B699 m_destination
@karliky
karliky / index.html
Created October 7, 2014 11:09
Canvas+ CocoonJS Post Test
<!DOCTYPE html>
<html>
<head>
<title></title>
<script type="text/javascript">
function CAsyncDBRequest(phpScript, postData, parseObject, parseFn) {
var self = this;
this.mparseObject = parseObject;
this.mparseFn = parseFn;
@karliky
karliky / designer.html
Last active August 29, 2015 14:07
designer
<link rel="import" href="../paper-button/paper-button.html">
<link rel="import" href="../paper-progress/paper-progress.html">
<link rel="import" href="../topeka-elements/topeka-resources.html">
<link rel="import" href="../topeka-elements/topeka-leaderboard.html">
<polymer-element name="my-element">
<template>
<style>
:host {
@karliky
karliky / gist:10723840
Created April 15, 2014 11:15
CocoonJS touch events test
<!DOCTYPE html>
<html>
<head>
<title></title>
<script type="text/javascript">
window.onload = function(){
var canvas, context;
var System = function(){
var ffi = require('ffi'),
ref = require('ref'),
Struct = require('ref-struct'),
Library = require('./Library'),
Type = ref.Type,
NULL = ref.NULL,
isNull = ref.isNull;
var groups = ['libs', 'types', 'structs', 'callbacks', 'enums'];