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Simple Motion blur by (Keijiro Takahashi) rewritten in c++
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/* | |
Rewritten Code by Keijiro Takahashi | |
source: | |
https://github.com/keijiro/sketches2016/blob/master/Moblur/Moblur.pde | |
*/ | |
#include "ofMain.h" | |
#define N 13 | |
class ofApp : public ofBaseApp{ | |
public: | |
float gaussian[N]; | |
float position(float t) | |
{ | |
return (1.0 - cos(PI * 2 * t)) * 0.5; | |
} | |
void setup() | |
{ | |
float sum = 0.0; | |
for (int i = 0; i < N; i++) | |
{ | |
float d = (i + 0.5) * 2 / N - 1; | |
gaussian[i] = exp(-1.5 * d * d); | |
sum += gaussian[i]; | |
} | |
for (int i = 0; i < N; i++) | |
gaussian[i] /= sum; | |
} | |
void update() | |
{ | |
ofSetWindowTitle(ofToString(ofGetFrameRate())); | |
} | |
void draw() | |
{ | |
float totalFrames = 13; | |
float t = (float)ofGetFrameNum() / totalFrames; | |
float delta = 1.0 / totalFrames; | |
if (ofGetFrameNum() > totalFrames * 2) | |
t = round((ofGetFrameNum() - totalFrames * 2) / 5) / totalFrames; | |
ofBackground(255); | |
drawBall(position(t), 100, 100, ofColor(0,0,0,255)); | |
for (int i = 0; i < N; i++) | |
{ | |
float dt = ((i + 0.5) / N - 0.5) * delta; | |
float w1 = 1.0 / N; | |
float w2 = (i + 0.5) * 2.0 / N; | |
if (w2 > 1) w2 = 2 - w2; | |
w2 *= 2.0 / N; | |
float w3 = gaussian[i]; | |
drawBall(position(t + dt), 200, 100, ofColor(255,0,0,ofMap(w1,0.,1.,0,255))); | |
drawBall(position(t + dt), 300, 100, ofColor(0,255,0,ofMap(w2,0.,1.,0,255))); | |
drawBall(position(t + dt), 400, 100, ofColor(0,0,255,ofMap(w3,0.,1.,0,255))); | |
} | |
} | |
void drawBall(float x, float y, float w, ofColor color) | |
{ | |
x = ofLerp(0.1, 0.95, x) * ofGetWidth(); | |
ofSetColor(color); | |
ofDrawEllipse(x, y, w, w); | |
} | |
}; | |
int main(){ | |
ofSetupOpenGL(1024,768, OF_WINDOW); | |
ofRunApp( new ofApp()); | |
} |
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