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GLM 행렬(mat) 또는 벡터(vec) 출력하기
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cmake_minimum_required(VERSION 3.10) | |
project(GLMExample) | |
include(FetchContent) | |
FetchContent_Declare( | |
glm | |
GIT_REPOSITORY https://github.com/g-truc/glm.git | |
GIT_TAG 0.9.9.8 | |
) | |
FetchContent_GetProperties(glm) | |
if(NOT glm_POPULATED) | |
FetchContent_Populate(glm) | |
set(GLM_TEST_ENABLE OFF CACHE BOOL "" FORCE) | |
add_subdirectory(${glm_SOURCE_DIR} ${glm_BINARY_DIR}) | |
endif() | |
add_executable(GLMExample main.cpp) | |
target_include_directories(GLMExample PRIVATE ${glm_SOURCE_DIR}) |
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#include <iostream> | |
#include <glm/glm.hpp> | |
#include <glm/gtx/string_cast.hpp> | |
int main() { | |
glm::vec3 vector1(1.0f, 2.0f, 3.0f); | |
glm::vec3 vector2(4.0f, 5.0f, 6.0f); | |
glm::vec3 result_vec = vector1 + vector2; | |
std::cout << glm::to_string(result_vec) << std::endl; | |
glm::mat4 result_mat = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f, 2.0f, 3.0f)); | |
std::cout << glm::to_string(result_mat) << std::endl; | |
return 0; | |
} |
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